May 21, 2018
Half-Life - contact@rockpapershotgun.com (RPS)

The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside.

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Quake - contact@rockpapershotgun.com (Brock Wilbur)

Screen Shot 2018-05-20 at 9.31.58 AM

Quake Champions is a delightful return to the origins of the arena shooter, and although the title is in Early Access at this point, there’s still a ton of DLC and other add-on content you can buy. That’s fun, right? I always find paid content in an unreleased game odd. Anyhow, there’s a lot to be actually excited about here, as the game is getting huge updates. That includes the community’s biggest request: Bots. Hell yes bots. With scalable skill levels, you can now learn to play that game on your own, or hone your expert skills, or just get some kills without having to both with the whole, you know, Other People thing.

Also: gore is coming. Not just blood and guts: really specifically engineered blood and guts. This is a game about science, after all. (Don’t… don’t double check that. Just let it sit.)

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Wolfenstein 3D - contact@rockpapershotgun.com (Hunter Pauli)

Header image The most diverse Jew in gaming

For a series built around the deconstruction of Aryan bodies, it s taken a long time for players to take the hint that Wolfenstein s ubermensch William Blazkowicz is Jewish.

That hesitation betrays our definitions of Jewish identity as old-fashioned, and also reflects that the few prominent Jewish characters in games play into and reinforce stereotypes. While Blazkowicz is the most high profile character to break the mold, what does it say about games that the most diverse representation of a Jew we ve seen is simply whiter than most? (more…)

RAGE - contact@rockpapershotgun.com (Alice O'Connor)

Id Software’s 2011 post-apocalyptic first-person drive-o-shooter Rage is finally receiving a follow-up, publishers Bethesda announced today. They do not say much about Rage 2 beyond the fact that it exists, which was kinda already known following a spate of leaks over the past few days. But! Rage 2! That’s good. The original game’s carfights were a bit bland and the whole thing smashed into its ending like someone walking into a glass door but I really enjoyed Rage’s shootybangs. Some splendid violence. And while Rage was very serious and brown, the tone of the announcement trailer–at least–is silly and colourful. Watch this. (more…)

DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Strogg & Peeker

Quake Champions: So nice, they made it twice. We all know about Bethesda/Id’s revival of the arena shooter franchise, but don’t go overlooking the Doom community’s impressive QC:DE project, adapting the formula of the game to a more old-school engine with its own fresh collection of playable characters. This week, both got significant updates.

On Bethesda’s side of the fence, the game now lets you be a Strogg Infiltrator from Enemy Territory: Quake Wars and wield the classic Quake 3 Plasma Gun, plus hop around a new map. On the Doom mod’s side: For the first time in any kind of playable/voiced incarnation, it’s evil AI Durandal from Marathon, plus a new set of expendable monsters for him to chew through offline. Within, character trailers and gameplay footage of both in action.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Quake Champions: Doom Edition

It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it’s Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things.

The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is Quake Champions. The arena FPS reboot may still be in public testing, but it’s already been systematically disassembled, stripped for parts, and launched today as Quake Champions: Doom Edition (or QC:DE for short), a mod for possibly the most enduring game in PC history.

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Wolfenstein 3D - contact@rockpapershotgun.com (Dominic Tarason)

Rise of the Wool Ball

Well done, everyone. Between the festival of catharsis that was Wolfenstein 2: The New Colossus and Call Of Duty’s return to World War 2, we’ve officially put shooting virtual fascists back on the menu. Jolly good show.

Still hungry to grind some more into kibble? Here’s a couple of free treats to keep you going until Wolfenstein 3. Granted, the goose-stepping villains in Doom mod Shadow of The Wool Ball and its sequel Rise Of The Wool Ball are cats>, but they’re pretty villainous, and unless you’re happy with the Planet Of The Adorable Hedgehogs being ground up into kitty litter, you’re going to have to shoot a few.

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Quake - contact@rockpapershotgun.com (Dominic Tarason)

Quake Xmas Jam

We’ve previously covered Quake mega-mod Arcane Dimensions, which has become a cornerstone of modern Quake mapping thanks to its slew of new gameplay features, enemy types and weapons going a long way to refresh the formula of Id’s cyber-gothic classic without diluting its breakneck pacing and drum-tight combat loops.

Xmas Jam: 1024^3 is the latest group project to come from the quietly industrious func_msgboard mapping community. Built using Arcane Dimensions’ bag of tricks, it offers 11 new levels from 11 different creators, all adhering to a single restriction: the level must fit (roughly) within a tiny space, 1024 Quake map units cubed, approximately three seconds travel time across.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Doom 2: The Revenant Problem

A classic Doom 2 combat scenario: A Revenant (its chaotic nature making it one of the most agitating skeletal foes in gaming history) runs headlong down a track. If it reaches its destination, it will inadvertently kill five Imps. If you choose to divert it, it will only kill one. What do you decide?

Okay, it’s not much of a question – more Imp-murder is always good – but this and several dozen increasingly complex philosophical conundrums (plus a few surprises) await a baffled Doomguy in The Revenant Problem, a very silly Doom mod to cap off the venerable FPS’s 24th year.

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Quake - contact@rockpapershotgun.com (Alice O'Connor)

Sitting at the intersection of several of my interests is Ghosts I-IV for Quake, a new mod which turns id Software’s gibtastic first-person shooter into a quiet walking simulator and couples it with a calmer soundtrack. While Quake’s original 1996 soundtrack is an industrial dirge by the popular beat combo Trent Reznor & The Nine Inchnails, this mod replaces it with tunes from their chilled-out 2008 album Ghosts I-IV – which is legally fine to include, thanks to its Creative Commons licensing. The mod is organised by JP LeBreton, a designer and level designer who worked on the first two BioShock games and has developed quite an interest in peacefully exploring seminal FPSs. (more…)

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