Counter-Strike: Global Offensive’s latest major update brought with it one of the finest battle royale game modes we’ve yet played. Using CSGO’s tried-and-true physics and gunplay mechanics as a foundation, Valve’s new Danger Zone game mode flips the battle royale formula on its head, introducing a number of major innovations which set Danger Zone well apart from its rivals.
CSGO’s Danger Zone features a brand new map, Blacksite, which dwarfs regular CSGO maps in size, but remains absolutely tiny compared to the maps of other battle royales such as Fortnite and PUBG. But despite its modest scale for its genre, Blacksite is absolutely packed with buildings, loot, trees, cliffs, and other details that are well worth learning the ins and outs of if you want to survive there.
Hooting echoed across the virtual valleys and mesas of the Internet this week after those who pan the digital stream in search of anything ending with “3” got an inkling that former Valve writer Erik Wolpaw had returned to the Half-Life mob after leaving in 2017. And yep, Wolpaw has confirmed to me that he is doing work for Valve these days – because he never really stopped. Apparently he’s been contracting for them all along, working on this and that as needed, on top of working for his niece’s juice shop (which was not a joke). Looks like the digipanners found Fool’s Three.
Counter-Strike: Global Offensive, Valve’s venerable squad-based esport FPS, has recently done a couple of very interesting things. The first is that it’s gone free-to-play in a major update released on December 6, 2018. The second is that, in this same update, a brand new game mode was released called Danger Zone, Valve’s response to the ridonkulous success of recent battle royale games such as PUBG and Fortnite.
CSGO’s Danger Zone mode is a new competitor in the Battle Royale genre, but it turns out it does quite a lot different, not least because of its tiny-but-meticulously-detailed map, Blacksite. After spending an unhealthy number of hours in Blacksite, I’ve put together the below Danger Zone guide on the best locations for loot and safety in Blacksite.
ANOTHER ONE. I know. But wait! Counter-Strike: Global Offensive‘s battle royale mode might be the most interesting take on the genre I’ve yet seen. It’s snappier, shoppier, and laces every moment with a tension stemming from one eternally nagging question. Do you peek at the Ipad that tells you roughly where your enemies are, or nah?
Christmas Frostivus in Dota-land, but Rubick doesn’t care. “Swept up in the zeal of unraveling and reshaping arcane energies” – we’ve all been there – “Grand Magus Rubick marches a mob into Frosthaven, intent on uprooting the original Frostivus tree to explore the mysterious font of power beneath it.” Which means, of course, that five heroes have to defend a Christmas tree in co-op wave survival.
I’ve had a go! It’s better than usual. Mostly because of the bonus round where you get to ride penguins.
We all know the coming of Christmas means the goose is getting fat, but what about the chicken? She’s warm and cosy, as Counter-Strike: Global Offensive has kicked off its festivities by giving chickens wee Christmas jumpers. These jumpers are #2 on the definitive ranking of CS:GO chicken costumes so that’s certainly something to celebrate. Other Christmas festivities include piles of snowballs in spawn points to lob at folks, the return of Militia’s snowy variant, giftwrapped C4, and a new coin trinket for veterans who’ve been Counter-Striking for ten years. But mostly it’s about the chickens.
Esports stalwart shooter Counter-Strike: Global Offensive has gone free-to-play, accompanied by a new quickfire eighteen-player battle royale mode called Danger Zone. Seemingly out of nowhere Valve have announced that the game is free for everyone on Steam, with previous owners being upgraded to ‘Prime’ account status and awarded a “commemorative Loyalty Badge”. Prime players get matched with their own kind, so the influx of new blood shouldn’t disturb the old pros. New mode Danger Zone’s page makes it sound speedy compared to other battle royales too.
There s part of me that wants to champion Artifact as a step forward for digital card games. I want to celebrate how it bottles the essence of Dota 2 into turn-based take that-ing , to enthuse, misty-eyed, about the new avenues of thought that it has me gallivanting down. I will do all that.
But with some pretty big reservations.