Portal - contact@rockpapershotgun.com (John Walker)

There's a great attention to detail here.

Portal has been a surprisingly prolific source of inspiration for many high quality products, so a short fifteen minute film based on its universe isn’t that big of a deal any more. However, what I love about Synthetic Pictures‘ Aperture: Lab Ratt (as spotted by The Sixth Axis) is how, in making a film based on Valve’s Lab Rat comic, how successfully they portray the evil of GLaDOS.

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Portal - contact@rockpapershotgun.com (Craig Pearson)

The award for the funkiest Gravity Gun goes to...The movie Cube, the TV show Lost and, Portal are all broken down and reassembled in CUBE, a Half-Life 2: Episode Two mod about self-assembling test chambers. Unsurprisingly, I spent a lot of time stuck, but in a good way. CUBE’s an odd one: accomplished and beautifully designed in most respects, but always on the cusp of crashing. Engine errors are as ubiquitous as new puzzles. I’m still working my way through it: there’s hours of content and multiple endings to complete, but it’s worth picking up and persevering if you miss Valve’s elaborately designed roomy puzzles. (more…)

Portal - contact@rockpapershotgun.com (John Walker)

Imagine a Portal 2 with no GLaDOS, Chell, nor portals. Set in the 1980s. With competitive multiplayer and quantum co-op. And multiple endings. At various points, those were all things that could have hapened, as revealed by Valve last night in San Francisco.>

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Portal - contact@rockpapershotgun.com (Craig Pearson)

My mind, it is blown. We’ll just have to come to terms with rule #89: if it exists, it’s in Minecraft. As proof RPS (RedstonePistonSpawner) readers, here’s a look at the newly updated Portal gun mod that, when combined with the Portal 2 gels mod, manages to drop some Aperture Science all over Blockland, or Blockworld. What the hell is the name of the world that Minecraft creates, anyway? I’m calling it Cubea (pronounced like Cuba) from now on. Amazing video and instructions herein. (more…)

Portal - contact@rockpapershotgun.com (John Walker)

This is how reality should have been.

As science has proven, everything is better with portals. And that, it seems, includes Mega Man. Which we can totally justify posting a Dorkly video of below, because it’s got portals in it, and they’re from PC. OKAY?

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Portal - contact@rockpapershotgun.com (Alec Meer)

It's so hard to convey time travel with a lone, static screenshot. FIRST WORLD PROBLEMS

Indie dev Arthur ‘Mr. Pondukian’ Lee was so wrapped up in mashing together Portal and Snapshot for this physics- and time-warping tech demo that he forgot to even give it a name! Silly boy. That’s breaking one of the golden rules of self-promotion. In every other respect, Lee is very clearly not silly: this is a flat-out astonishing proof of concept. What if… instead of simply opening a doorway to another area, entering a portal you created also rewound time to the point where you created its exit, which was itself done by taking a screenshot of your desired destination point/time? Ack, my clumsy words plum don’t sum this up at all satisfactorily. I’m going to have to ask you to watch this video. It’s worth it, trust me. (more…)

Portal - contact@rockpapershotgun.com (Alec Meer)

Free cake for everyone

Goodness, that happened with absolutely no fanfare. The original Portal, if you somehow don’t already own it, can now be installed and played for free via Steam. I’ve just checked it on a spare Steam account and it works just dandy. This is true of both the PC and the Mac version, by the way. If you’re determined to pay money for it, you can still cough up for The Orange Box or the Portal 1+2 package, but just Portal itself now defiantly costs no-pennies. Grab it from here.

Update: transpires that this is only available until September 20th, as part of a games and learning initiative from Valve. So get your skates on, yes? As long as you install the game before the expiry date, it’s yours to keep forever.

You can see more on Valve’s “Learn With Portals” program, wherein they’re encouraging kids to create Portal levels themselves, in the rather charming video below. (more…)

Portal - contact@rockpapershotgun.com (Adam Smith)

WTF

When one of the original designers of Portal reveals a new game, it’s time to pay attention. Kim Swift, now of Airtight Games, has been chatting to Gamespot about her new project, Quantum Conundrum. Even the title should tell you that science remains high on the agenda. The game has you searching for your mad scientist uncle whose home, a gigantic mansion, has been converted into a series of perplexing science experiments. I don’t think there will be any neurotoxins this time around, though I have been wrong before when it comes to neurotoxins. It didn’t end well. Launch trailer and video with commentary by Kim below.

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Portal - contact@rockpapershotgun.com (Jim Rossignol)

It’s a pretty fantastic short film. You can watch it below. The film was apparently directed by Dan Trachtenberg, and stars Danielle Rayne. It was first shown at SDCC earlier this summer. (more…)

Portal - contact@rockpapershotgun.com (Alec Meer)

Well, looky-here. Valve’s put out the winners for its Portal 2/The National make-a-video contest – which is a bit of a relief, as people kept mailing us with their videos like we had some sort of judiciary power. We don’t! We only have that over the life and/or death of every sentient being on the planet. We cannot, repeat cannot, decide the winners of other people’s competitions.

So, here are the two victors, which I shall refer to as Sad Puppet and Cut-Up Lab Rat. Warning: watching them will require you to listen to a maudlin piano song that may affect your mood for the worse.
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