Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Alice O'Connor)

Firaxis today kicked off a year of new DLC for Civilization VI, with the first of six packs coming as part of their New Frontier Pass. Seems a smattering new civs and modes will be the focus for the next while, rather than a big ol’ expansion. The first of these adds two new civs, Maya and Gran Colombia, along with a few bits and pieces like a new ‘Apocalypse’ mode riddled with comet strikes, solar flares, and volcanic sacrifices.

Update: Jesus, now the base game is free on the Epic Games Store. Big day for Civ.>

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Lauren Morton)

Rome wasn’t built in a day, nor was Civilization 6, I suppose. The strategic colonize ’em up is going to spend a year rolling out new paid (and some free) updates. Firaxis Games say “we want to bring you more content—more Civilization—but in a way that keeps the game fun.” Apparently that’s coming in the form of the New Frontier Pass, which will get you access to the six DLC packs coming to Civ 6. They’ll be released every other month over the next year, beginning on May 21st.

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Sid Meier's Civilization® IV - contact@rockpapershotgun.com (Nikhil Murthy)

Gandhi is one of the most unique figure in history. His adherence to non-violence, his establishment of a full-fledged philosophy behind it and, above all, his success>, are practically without precedent. Kings, empires and leaders can often blur into each other. The locations change, the dates are different and the numbers differ, but the essence remains the same. Gandhi was something completely different, and yet games try to represent him with the same pieces they use for everyone else – and so they always make him something far less than he was.

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Natalie Clayton)

GeForce Now’s streaming catalogue is once again downsizing. Following Activision Blizzard and Bethesda Softworks’ lead, 2K Games has requested that their games be removed from Nvidia’s fancy new cloud gaming platform. Bye-bye, Bioshock and Borderlands. Seeya later, Sid Meier’s Civilisation. It’s the third time in less than a month a major publisher has pulled out of the service, leaving Nvidia’s streaming offerings thinner by the week.

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DEFCON - contact@rockpapershotgun.com (RPS)

For a time it looked as though strategy games had sunk into a kind of deathly malaise, unsure which territory to claim next and which ones it should leave well and truly alone. Fast forward to 2020, though, and strategy games have never looked healthier, which is why we’ve compiled this best strategy games list of all time. Whether you want to conquer the depths of space, wage historical warfare or hulk around in big mechanical robots, there’s a strategy game for you below.

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Half-Life 2 - contact@rockpapershotgun.com (Katharine Castle)

There’s an old saying in gaming monitor circles that once you’ve gone ultrawide, there’s no going back. Indeed, having had the vast Samsung CRG9 hogging my desk for a bit last month, I’m inclined to agree. But what do games actually look like on a screen this wide? It’s one thing looking at lovely wallpapers, but another thing entirely to have a game occupy your entire field of vision.

To find out, and more importantly show you>, I’ve rounded up all the very best ultrawide PC games, complete with pictures of what they actually look like in the flesh, plus oodles of lovely GIFs so you can see how it works in action. If you thought playing Red Dead Redemption 2 in 5120×1440 was impressive, you ain’t seen nothing yet.

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DEFCON - contact@rockpapershotgun.com (RPS)

You’ll ocassionally find someone on the internet sounding off about how the strategy genre is dead. If you see such a person in the future, send them this list of the best strategy games ever made.

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Grand Theft Auto V - contact@rockpapershotgun.com (John Walker)

Everything you thought you knew to be true has been undermined by the Great Revelation. Please read on to learn about your new role in society, and how this affects the games you will be allowed to play.

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (RPS)

On the night of Friday 30th August, at PAX West in Seattle, RPS will raise the dead. Using techniques too dreadful to comprehend, we shall puncture the mortal veil like a sheet of wet tissue paper, and drag something back from the other side. That spirit will be Ghoastus, the Roman Ghost: our first fully spectral staff writer, and the site s occasional historical strategy correspondent. He s erudite, he s wise, and he s in no way a person draped in a sheet and a replica centurion s helmet.

Ghoastus will be interviewing a panel of strategy gaming s leading lights: Ed Beach, lead designer for Civilization VI; Adam Isgreen, creative director for the Age of Empires series; Peter Nicholson, content designer for Imperator: Rome; Jeff Spock, narrative director of Amplitude’s just-announced historical 4X Humankind; and Nicholas Tannahill from Stronghold developers Firefly. From within his circle of chalked wards, Ghoastus will ask them how they mix reality with fiction when making historical games, and how they ve kept well-loved franchises fresh over the years.

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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Alice O'Connor)

Following the sci-fi 4X strategy of Endless Space and fantasy 4X of Endless Legend, the next strategy game from Amplitude Studios has an even stranger setting: human history. They’ve just announced Humankind, a 4X strategy game which I will crudely describe as “sounding like Amplitude’s take on Civilization.” By which I mean it’s a turn-based 4X strategy game where galleons can be sailing around at the same time as submarines and all that. I’ve long wished for a contender to strut menacingly around Civ’s turf and I’m doubly keen to see what Amplitude will do there. Here, watch the announcement trailer below.

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