BRINK - contact@rockpapershotgun.com (Jim Rossignol)


Brink DLC is coming soon. It is called Agents Of Change>. That’s it up there in the image. The news about it is this: it will be free on Steam for the first two weeks, say Bethesda, and will appear at some point> in July. As previously mentioned, the DLC will include “two all-new environments, five new player abilities, two new outfits, and two new weapon attachments.” (We asked about why it’s not on Steam in the UK, incidentally, and got a “no comment”. It seems to still be missing, so that remains an oddity.)

Anyway, Splash Damage are reportedly still at work on new balancing changes for weapons, and other patch stuff to improve the game. I might knock up an RPS game of this at the weekend, if anyone fancies it. Join the Steam group for clever notifications!

BRINK - contact@rockpapershotgun.com (John Walker)

Update: LulzSec have released what they claim to be everything they took from Bethesda, including source code and admin passwords, except for the 200,000 user details which they say they’re leaving out because, “We actually like this company.” (They also claim to have broken into senate.gov, and paste this as proof. That should bring them some dark-glassed attention.)

LulzSec, who have claimed responsibility for many of the gaming hacks of late, have announced they’ve had access to Bethesda/Zenimax’s data for a couple of months, and are planning on releasing details today. They’ve been winding up BethSoft all day, threatening to release details of a number of games, including Brink. However, in their usual way, they are suggesting they’ll go easy on them because “we love Call of Cthulhu.” They rather spuriously suggest this is motivated by a lack of details on Skyrim, but even if they received some, plan “to embarrass you anyway.”

(more…)

BRINK - contact@rockpapershotgun.com (Alec Meer)

I miss demos. I miss them so much. I wouldn’t be here, writing these words, if it weren’t for demos: how else could a sport-fearing, skinny young misery with only the slightest pittance for pocketmoney have found his way into playing video games? Once, my bedroom was littered with floppy discs, each and every one of which had at some point led to me standing outside a game shop, counting pennies with a quivering hand, praying I had enough.

Granted, magazines were the gateway drug back then, when there was no way to watch a trailer or scour Facebook for new screenshots, but later in life the web too seemed an infinite fount of sampled digital delights, and led to any number of purchases of those games that seemed the most absorbing – or simply because the demo ended, apparently expertly, at a point which left me urgently hungry for more. Those days are gone.
(more…)

BRINK - contact@rockpapershotgun.com (Jim Rossignol)


Bethblog had the details on this late last week, and it looks promising for the PC version of Brink, with fixes to the server browser, the dedicated server, and some minor bugs. The weirdo sound bug on certain maps has been fixed, and also: “Graphical performance has been improved, especially when using Ambient Occlusion. We’ve worked closely with both AMD and NVIDIA, and you should see performance and stability improvements in future driver revisions from both parties.” No exact date yet, but it should be this week. I’ll make sure I schedule games on the servers when it’s all updated so we can take a look at the improvements.

BRINK - contact@rockpapershotgun.com (Jim Rossignol)


We’ve got a UK server in London and a US server in Chicago. And we’re going to have some evenings manshoot on there. More details below.
(more…)

BRINK - contact@rockpapershotgun.com (Jim Rossignol)


Playing Brink this weekend made me worry. But not about the usual things. I was worried that there would never be another way to experience the details of its world – no possibility for further exploration of the Ark and its precarious situation. This isn’t something I normally think about when faced with a multiplayer shooter. I certainly had no interest in finding out more about the world of Quake III, or Battlefield 2, because nothing in them really inferred anything outside those isolated battlegrounds. Their conflicts were their world entire. Not so with Brink, and, now that I come to think of it, a few other worlds, too. I begin to wonder whether game fictions might be too readily disposable>.
(more…)

May 13, 2011
BRINK - contact@rockpapershotgun.com (RPS)


Brink is here, and we’ve been playing it. We’ve even got some servers up. But what do Alec, Jim, and Quintin actually think about it? Let’s find out.

Jim: Brink then, the long-awaited multiplayer shooter from British devs Splash Damage. Everyone had a bit of a play?

Quintin: I have shot so many men.
(more…)

BRINK - contact@rockpapershotgun.com (Jim Rossignol)


Brink is out now in the US and apparently out in the UK tomorrow. We’ve spent the last couple of days playing it, but you’ll have to wait until tomorrow for our full critical verdict. Nevertheless I thought I’d say a few things tonight, including venting my frustration with a critical bug, and providing you with our server details for US and UK-based Brink servers. Read on for a mixed bag of information!

(more…)

...