Half-Life - contact@rockpapershotgun.com (Graham Smith)

In almost every strategy, management or sim game I play, I will immediately turn off the music which comes with the game in favour of my own. That means that Steam Music Player sounds like a good idea to me even if I long ago abandoned mp3s in favour of streaming. The built-in functionality, which lets you browse your music library and control playback from in-game using the Steam overlay, has just left beta after its initial announcement back in February.

To celebrate, Valve have made the soundtracks for some of their games freely available to those who own the associated games, including Half-Life, Half-Life 2 and its Episodes, Portal, Portal 2, and the Dota 2 documentary Free to Play.

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Team Fortress 2 - contact@rockpapershotgun.com (Alice O'Connor)

That guy!

Super Time Force launched on Monday, while we were off enjoying the holiday (I sat in a park in St. Albans in torrential rain with a bottle of wine, because reasons), so have a reminder that it’s out.

The time-twisting shooty platformer’s port from Xbox is fancied-up, as one would hope. Capy Games bunged in a new mode and more levels, renamed it to make a most entertaining acronym, and also teamed up with some other folks who play loose with time, Valve. See, Super Time Force Ultra (what wags!) on Steam also has Zoey from Left 4 Dead and TF2′s Pyro and Saxton Hale.

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Team Fortress 2 - contact@rockpapershotgun.com (Graham Smith)

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

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Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

I’m three columns into this series of Oculus Rift round-ups, and it’s telling that so far I haven’t covered anything that would fit the formalist description of a game. No, I’m not getting involved in anyone’s tiresome war about Proteus or Gone Home, but sticking to a more universal whipping boy – the first-gen Oculus’ issues with readable text, usable HUDs and motion sickness. Clearly VR still being the wild west plays a major role in keeping devs from making large-scale games for it, as does there being a limited install base for now, but the real problem is getting any of this stuff past experiment status. Let’s look at some of the games which try to regardless. … [visit site to read more]

Team Fortress 2 - contact@rockpapershotgun.com (Graham Smith)

So saxxy it hurts.

Every year Valve hold the Saxxy Awards to encourage and round-up the very best Source Filmmaker creations, and every year the submissions are almost solely set inside the Team Fortress 2 universe. That’s perhaps because they’re Valve’s most expressive characters and because TF2′s manic world is most easily bent towards drama and comedy, but for the just-announced 4th annual Saxxy Awards, Valve are encouraging submissions from other games. Mainly: Portal 2.

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Team Fortress 2 - contact@rockpapershotgun.com (Nathan Grayson)

Early Access? For a game that’s been out since 2007? Yes, that is, in fact, a thing that can exist. Valve has decided to leave Mann Corp’s doors ever-so-slightly ajar so that fans might run around on Team Fortress 2‘s magical murder playgrounds before they officially hit live servers. So it’s a series of test servers for maps, essentially. Details below.

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Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

Japan best country.

Every dog has its day, but can the same be said of mods? For every celebrated success story there are twice as many polished, lovingly crafted amateur works that never found the audience they deserve. NeoTokyo is one such example: a Half-Life 2 mod set in a near future Tokyo inspired by Ghost In The Shell. It had lush, detailed maps, a soundtrack of “brooding cyberpunk electronica” (Spotify, Bandcamp) that one listener (Alice) called “redonc”, and combat mechanics that one player (me) called “tops guns.”

Five years after its original release, NeoTokyo is now available as a standalone install via Steam. It’s still free and mostly unchanged since its last major update in January 2013, but hopefully this brings a new audience to the game. Perhaps every mod does have its day. Trailer below.

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Team Fortress 2 - contact@rockpapershotgun.com (Nathan Grayson)

It’s day two of Team Fortress 2′s latest hyper-elaborate update, Love and War. Yesterday we got love in the form of dances and other taunts/expressions, but today, well, I’ll just let Futurama handle this one. This isn’t just any old regular war – the sort you might find at the bottom of the bargain bin at your local War Mart – though. No, no, this war has, um, bread. Oozing green teleporter-mutated bread, because Team Fortress 2′s sense of humor is nothing if not incredibly> specific. You will find deet meats for this information sandwich below.

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Team Fortress 2 - contact@rockpapershotgun.com (Nathan Grayson)

A mysterious countdown? Some teams? A fortress? I’m not sure if there’s a soul in the world who doesn’t> know what this means by now: new Team Fortress 2 update. The latest multi-day reveal-stravaganza is called Love and War, and it’s kicked off its grim march not with new weapons or maps or colors other than red and blue, but rather, um, dancing. Also other expressions that will allow you to wordlessly communicate with and/or taunt your fellow players. There’s a new short film below, and it’s Valve’s longest ever, clocking in at a whopping 15 minutes. The topic? Inevitable, creeping death. Cheery!

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Team Fortress 2 - contact@rockpapershotgun.com (Nathan Grayson)

Time for some wanton murrrrddeee-- oh my, that is a splendid tomato crop!

Rust is already a purring, slurring engine of human depravity, but there’s no denying that it’s all rather barebones at the moment. You can explore, you can build a house around other people’s houses and take them prisoner but mercifully feed them tuna every couple hours, but Garry (of Garry’s Mod fame) and co have much bigger plans for the future. At this particular moment, that means a whole slew of improvements including a new UI, farming, and an item editor modeled after the one that produces Team Fortress 2′s infamous headwear selection.

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