The Elder Scrolls V: Skyrim

If you've got an itch for more adventures in Skyrim, you'll soon be able to delve into draugr-infested crypts and fight in the civil war on your table. The Elder Scrolls: Call to Arms is a tabletop miniature adaptation where you'll lead followers into dungeons and battles with diminutive heroes drawn from the RPG.

While Call to Arms is a skirmish wargame, with two groups of heroes and warriors trying to bash each other over the head, there's also PvE threats and narrative events promising to shake things up, a bit like fellow spin-off Fallout: Wasteland Wafare. Players can team up against the game's monsters, and the PvE system also means you can play solo. 

A two-player starter set and reinforcement sets for two factions, the Stormcloaks and Imperial Army, will launch in the first wave, focusing on Skyrim's civil war. To lead them, you'll get Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius and the Dragonborn's long-suffering pal, Lydia. Speaking of the Dragonborn, you'll also be able to field one, but the miniature is sold separately. 

While Skyrim's civil war is the setting of the first wave, more races and characters are already planned. Future waves will expand on the Skyrim base game, as well as delving into Oblivion, The Elder Scrolls Online and more. 

Call to Arms is due out at the end of the year. 

The Elder Scrolls V: Skyrim

The team behind co-op mod Skyrim Together has received "multiple direct death threats" from members of its community, it has revealed.

In the mod's May report one modder, Yamashi, apologized for saying last month that the team "[doesn't] owe the community anything". The team said Yamashi's comments were "poorly written and a result of a lot of pressure and frustration"—but that pressure came partly from fans "harassing" them, with some going as far as to send death threats, they said.

"Since March a part of the community has been harassing Yamashi, even going so far as to send multiple direct death threats (all of which have been properly reported to the appropriate authorities)," they said. "At the same time many are not asking—but demanding—that we do certain things such as weekly updates, that we open source the mod, etc.

"We know that you are most likely trying to help, but this isn’t helping...our work on this is very irregular, with people maybe not being able to work on the mod for weeks, and then suddenly having full weeks to dedicate to the project. Yamashi’s comment was targeted at the minority of people who were aggressive and toxic, if you are not harassing or making demands, this comment does not apply to you."

The mod was effectively rebooted this month after a series of setbacks, including having to apologise for using code from the Skyrim Script Extender. In the May report, the team revealed that they plan to release a new build of the mod every day from now on, based off the latest code. These builds "might not work, and will definitely be buggy", but it gives fans a way to see the progress being made.

"We do not suggest trying to seriously play the mod like so right now, as this is just for players who are eager and feel they can put up with minor up to plenty of bugs and crashes," the team said.

The open beta currently has no release date.

The Elder Scrolls V: Skyrim

Multiplayer mod Skyrim Together reached a big milestone in January, hitting closed beta after years in development. Since then there have been considerable setbacks, starting with the use of code from the Skyrim Script Extender mod without attribution. After this came to light, the beta quickly ended and work started on removing it. That was expected to be a big job, but according to one developer, the entire codebase has now been crapped. 

On Reddit, Ijustwantsteamdosh gave a brief update, explaining that the "entire codebase" had been scrapped, but that the mod was still being worked on and a "new approach" to release was being considered. The overhaul is not a result of the SKSE code being removed, they clarified, but the team felt that it was a good time do a "restructure of class hierarchy and how things interact with each other". 

Developer f13rce_hax provided more details. The team hasn't started from scratch, as most components can be copied from parts of the mod that worked. "It's not really scrapped, but rather a restructure," they said. And quite a lot of progress has been made; it's back to where it was during closed beta. 

An official progress report in being worked on, too, with more information on the mod's development. It was looking good earlier in the year and was on track for an open beta, though that was before the overhaul. There's no word on the rescheduled open beta or another closed beta yet.  

Cheers, PCGamesN.

The Elder Scrolls V: Skyrim

Tourism continues to be one of Skyrim's biggest industries, with people visiting the chilly province to enjoy its many towering mountains, primeval forests and dragons that look like wrestlers. The one downside of being a tourist is all that walking. Skyrim's big and you wouldn't want to miss anything by teleporting everywhere. PhysicsFish's SkyTrek mod has the solution. 

SkyTrek is a new autopilot mod that lets you set a destination and automatically walk, ride or fly there. Just hop on your dragon or horse and you can enjoy the view while your mount does all the work. You can also open doors, so you won't get stuck when faced with a gate, and you can get into fights, so don't worry about getting murdered by the first wolf that crosses your path. 

Your speed is customisable, within limits, so you can take a leisurely stroll to Whiterun or get your cardio done for the day by jogging up a mountain. It's possible to target NPCs and follow them, too, in case you're looking for company. You'll be able to follow them indoors, as well, so there's no escape. 

If you want, you can even become an NPC yourself. The Life mode will make you behave like an NPC with its own schedule, letting you plonk yourself down in a tavern or somewhere else and take a break from the hardships of the road. You deserve it. 

SkyTrek is thankfully compatible with several other mount mods, including Immersive Horses, Convenient Horses, Gypsy Eyes Caravan, Dragonkiller Cart and Audiobooks of Skyrim. The latter is to give you something to listen to while you're travelling to your destination.

It sounds perfect for roleplaying and making videos, or maybe you just fancy a wander. Despite Skyrim being nearly eight years old, I still find myself popping back into muck around with mods and do some sightseeing, even if it's somewhere I've visited a dozen times before. 

If you're using Skyrim Special Edition, you can download SkyTrek here, while Oldrim users should grab this one. And you can hunt down more mods in our best Skyrim mods list. 

Cheers, PCGamesN

The Elder Scrolls V: Skyrim

Update: The Skyrim Together team has used its March 2019 report to apologise for using code from the Skyrim Script Extender, clarify how it happened and detail what it's done to fix the issue. It's an unusually comprehensive, formal apology that's been split up into different sections. It could be given as a presentation. There are probably slides. 

Like the original developer response on March 1, this one confirms that SKSE was used previously, but after a falling out between the teams, it was removed. Some of the code could have remained, however, and further investigation by the Skyrim Together team, along with assistance from SKSE's creator, showed that it was using a loader similar to an older version of the SKSE loader, which the team claims was grandfathered in from the Skyrim Online mod. 

"There is no excuse as to why this code has remained in the codebase for this long and was distributed without credit or acknowledgement," the apology reads. "Going forward we will do our utmost best to respect the SKSE team and their work and ensure the license request is maintained in the long run."

All "dependencies, associated content or related code" have been removed from Skyrim Together, the report claims, and SKSE's creator has been invited to confirm this when next update is ready. 

Original story: The Skyrim Together mod, which allows up to eight players to play Skyrim in co-op mode, has been in the works for years, and it recently inched a bit closer to the finish line with a playable closed beta. This week, however, drama erupted as the developers of Skyrim Script Extender accused the makers of Skyrim Together of using SKSE code without permission or attribution.

"Skyrim Together is stealing [Skyrim Script Extender] code, uncredited, without permission, with an explicit term in the license restricting one of the authors from having anything to do with the code," a SKSE developer posted on Reddit. "The proof is pretty clear when you look at the loader and dll in a disassembler. They're using a hacked-up version of 1.7.3 classic presumably with some preprocessor macros to switch structure types around as needed between the x64 and x86 versions."

The SKSE developer also points to a Reddit message from a Skyrim Together dev a year ago, which states: "We aren't using SKSE at all but the mod will be able to be loaded by SKSE's loader." 

The Skyrim Script Extender , if you're not familiar with it, is an important and highly regarded mod in the Skyrim modding community as it expands Skyrim's scripting capabilities and allows for more complexity from other Skyrim mods that use the SKSE.

A Skyrim Together developer posted a response yesterday, admitting that SKSE code was in fact used earlier in Skyrim Together's development, and that there may be leftover code that wasn't entirely removed:

"We have had disagreements with the SKSE folks in the past, I have tried to communicate with them but they have never replied, so we stopped using their code. There might be some leftover code from them in there that was overlooked when we removed it, it isn't as simple as just deleting a folder, mainly our fault because we rushed some parts of the code. Anyway we are going to make sure to remove what might have slipped through the cracks for the next patch."

Mod controversies get murkier and more heated when there's money involved, and there's quite a bit of money involved in Skyrim Together. The Skyrim Together team has a Patreon, and the closed beta of Skyrim Together required a contribution of at least $1 to access it. A buck to beta test a mod doesn't sound unreasonable—any number of modders have Patreons and some, like GTA modder JulioNIB, give supporters early access to the mods they create

The Skyrim Together Patreon, however, is massive, with over 28,000 subscribers contributing over $33,000 a month for the Skyrim Together modders. This leads some in the community to consider it a 'paid mod.' It's not entirely inaccurate: the only way to get into the Skyrim Together closed beta was by subscribing for at least one dollar. But, as the Skyrim Together modders point out, the mod, when it is completed, will be free to use for everyone.

"If you don't think we deserve your money we are not forcing you at all, you are free not to use our mod while in closed beta or even when it's released," the modder posted. "I have been working on this for 8 years, and we are 10 people working on it right now, 35k after taxes for 10 people and years of work is less than minimum wage."

On the other hand, if Skyrim Together is indeed using code lifted without permission from SKSE, and then earning thousands of dollars per month, they'd be profiting from the work of the SKSE developers without permission or attribution.

I've contacted the developers of Skyrim Together and the Skyrim Script Extender for any comments they'd like to give beyond what has been posted publicly, and will update this article if I receive a reply.

The Elder Scrolls V: Skyrim

Photography by Silavon.

Remember Mjoll the Lioness? If you spent much time in Riften, you'll have heard her railing against the Thieves Guild and the corrupt Black-Briar family, and you might have found out she lost a magic sword called Grimsever, leading to a sidequest to recover it from a dwemer ruin.

Kirie Cosplay, who estimates she spent two months of her spare time working on the armor, wig, and makeup for her impressive Mjoll the Lioness outfit, didn't have a convenient Dragonborn around to search for Grimsever and had to craft that herself as well. 

"My Grimsever is all made from EVA foam," she explains. "I drew out all the detailing and used a Dremel tool to create the curves and ridges, and placing layers of foam where larger details were needed. The blade has been coated in a gloss and even with a glow in the dark coat!" As cool as the finished result looks, there's one downside to owning a glow-in-the-dark sword. "I keep it in a wardrobe so it doesn’t spook me too much at night," she says.

In a game where NPCs can sometimes blur together, Mjoll's a memorable standout, which explains why Kirie's still cosplaying her years after Skyrim's release. "Mjoll the Lioness is a unique character," she says. "She has strong features, while also having face markings which makes her appearance very appealing to me as I love to play with makeup."

How will you make this fabric look like it survives running through caves, snowstorms, even dragon fire?

Mjoll's practical armor, complete with fur lining, turned out to be a challenge not just to make but to hold together. "I think the hardest part of this costume was to create attachments for the armor pieces," Kirie says. "A few of them sit fine with just some strapping but I had to come up with ways for the hips and shoulders. The leather straps are slid up under the shoulder armour to meet the velcro pieces inside them. The curve along the top of the shoulder also has velcro to have it sitting just right."

Like the sword, the armor is mostly made from EVA foam, with some foam clay from Lumins Workshop. "I used contact adhesive for the foam pieces and super glue for all the tiny fiddly bits. It was fun to make the foam pieces look metal and rusted! Other pieces used fabric and fake fur. I dirtied up the fur as well to make it look not so shiny new."

That's a big part of the appeal of making a Skyrim-themed cosplay for Kirie. Being a Nord means getting to look like you've been through the wars, or at least knocked down by dwemer automatons a few times. "Making Skyrim cosplays is exciting because of how creative you can be," she says. "Almost every piece will need weathering or dirtying. How will you make this fabric look like it survives running through caves, snowstorms, even dragon fire? I would say never do a costume from this kind of environment and have it look like it's just come off the shop rack!"

You can find @KirieCos on Instagram, where she's uploaded a story showing the process of creating this cosplay step by step.

Photography by Snap Happy Ian.

The Elder Scrolls V: Skyrim

Skyrim’s NPC companions aren’t very useful, but if you still want company on your mountain hikes and dragon-slaying adventures, Skyrim Together might scratch the itch. Following the announcement earlier this month, a closed beta is now available for Patreon backers. It’s expected to run for a week or two, building up to an open beta. 

In the closed beta, players will be able to invite friends into their game and start private sessions, fight each other, travel wherever they want—separately or together—and join each other in quests. You can read the list of features on the subreddit. And here's a list of planned features.

Bethesda’s official multiplayer spin-offs have left a lot to be desired. The Elder Scrolls Online has grown into a solid if slightly bland MMO, but it was a complete mess at launch, while Fallout 76 has been a bit of a disaster. Hopefully the mod will fare better. 

A separate launcher is required to use the mod, as well as an account on the Skyrim Together site and a linked Patreon account. It’s out now for Patreon backers.

The Elder Scrolls V: Skyrim

You know what the problem with a horse is? It only has one horsepower. One! It's pathetic. That's why you should upgrade to a hog—by which I mean a motorcycle. This mod for Skyrim and Skyrim Special Edition adds a Dwarven motorcyle so you can cruise around the world in style, full throttle.

The mod even lets you choose how you'd like it to sound: it can make standard Dwarven machinery noises, or sound like a real motorcycle. The gif above, by the way, is made from this video by Arctic Scrolls, which is pretty funny if you watch the whole thing.

The motorcycle is 'essential', meaning it can't be destroyed. From the animation of the rider, and the fact that that the motorcycle attempts to attack hostile wolves in this video, it appears the bike still has the brains of a common horse. No matter, though! It looks cool and I'm sure some Skyrim fan out there can probably somehow make the case for it being lore-friendly.

Here's the mod's page for plain old Skyrim, and here's the one for the Special Edition. Ride safe.

For loads more mods, check out our collection of the best Skyrim mods and best Skyrim Special Edition mods.

The Elder Scrolls V: Skyrim

Bethesda taking the Fallout series online with Fallout 76 was met with, shall we say, mixed results. Modders, meanwhile, have been trying to take Skyrim online for years, and now it's almost a reality. Skyrim Together is a co-op mod that lets you play Skyrim with your pals, and after a few false starts it appears to finally be ready for a closed beta trial.

"Yep, it's finally happening," reads a dev post in the mod's subreddit. "Soon we'll be opening the doors for our loyal patreons for a temporary closed beta - Don't fear, this will shortly available for all."

The closed beta period will be used to test stability and make fixes, and won't last long according to the mod's developers, with an open beta available to everyone following a week or two later. The mod, when released, will feature its own launcher (Bethesda objected to the release of the mod on Steam). The current cap is set at eight players max, though it's possible this may change in the future. Servers for the mod are currently only located in Europe, but again, this may change after launch based on player demand.

The developers haven't given a specific start date for the closed beta beyond "soon", and to be fair, we first heard the mod was nearly ready to launch back in 2017. Stay optimistic, though—your next trip through Skyrim could be with friends at your side.

The Elder Scrolls V: Skyrim

Is Skyrim’s existing story not epic enough in scope for you? Need more giant, world-ending cataclysmic monsters for the Dragonborn to fight? Have I got the mods for you: Here There Be Monsters and its sequel Here There Be Monsters—The Call of Cthulhu, in works since 2015, are nearly finished as of this year. It’s a big, post-endgame quest chain that sees you taking on (or joining) the eponymous tentacled world-devourer as it awakens to slurp up the people of Tamriel. It’s also fully voiced, so it won’t be too jarring a transition from the regular game world. The update released on the first of this year finalizes much of the mod, adding the last of the dialogue, craftable weapons, new followers, and debugging the main and side quests for the new locations in the game. 

I’m not sure I can convey the ambition of this mod without asking you to take a look. It adds not only new races and models but also large new areas inspired by works of the cosmic horror canon, like the plateau of Leng… and beyond.

You can check out Here There Be Monsters—The Call of Cthulhu at Nexus. Deep Ones! Forbidden books! Ancient temples! Terrible secrets! It’s all there. 

...