The Elder Scrolls V: Skyrim

Since January, once a week 83-year-old Shirley Curry has been cracking open a book and reading it to her audience of some 600,000 Youtube subscribers. Not just any books—the books inside Skyrim, which she's been playing as the Skyrim Grandma since 2015. There's a warm Mister Rogers quality to her voice as she begins each video with a "Good morning, grandkids." Except unlike Mister Rogers' gentle life lessons, these books have titles like "Of Crossed Daggers" or "Pension of the Ancestor Moth."

Still, they're soothing with Shirley Curry reads them, and that's the whole point.

"I started this series because everyone likes to hear me read so I thought, well, I can just sit and read the Skyrim books to them and see how they like it," Curry tells me over email. "So all my 'grandkids' were my inspiration. But I didn't want it to be too boring for them or for me,  so I made a Grandma and pretend the neighborhood kids come to listen to a story time. I sit or stand in different places to change up the view."

In the latest video, embedded above, Curry stands on a deck overlooking a lake and takes some time at the beginning to compliment the day's lovely weather (in Skyrim). She points out how pretty a small island with a lone tree is, in the distance. Later, she'll chastise herself for not having met all her neighbors yet, and ask her NPC companion Inigo why he's not wearing any shoes. It is probably the sweetest and most pure six minutes and 23 seconds of internet you can experience today.

It's almost overwhelming to watch something this utterly, guilelessly nice in 2019. It does things to my heart. Is this… inner peace?

After reading last week's book, Watcher of Stones, Curry pauses for a moment, asks Inigo for his opinion on the book (he doesn't have one), then offers her take. In the story, a man spends his life seeking glory in hopes of being granted special powers from the Guardians' stones, but it never happens.

"I think that that man really had the whole thing wrong," she says. "All along, he was already empowered by his own abilities and his own strength. Or we could think about it another way. Every time he touched these stones they really did give him this power. He just didn't realize it... But I prefer to believe that he really did all these things on his own abilities, and using his own strength, and didn't realize how much he had actually changed his own life and accomplished within his own self. Do you feel that way, grandkids?"

Over email, Curry tells me that's part of the fun for her. "If I can sum up at the end with a moral to the story, or a question to make them consider and think about something in the story, then that's what I like."

Curry shot back a "lol" when I asked if she plans to read all 300-some books in Skyrim's world. That was never a goal, and she expects to get bored of the GrandmaShirl's Bookshelf series and move onto something new long before then. For each recording session she's traipsing all over the world, hunting down traders to buy new books or raiding caves or homes with Inigo to find ones she hasn't read. 

"What makes this enjoyable for me is that it makes my viewers happy, and I enjoy the feedback I get from them," she says. "Especially when I hear 20 and 30 year olds tell me they saved it for bedtime and how nice it was to be read to at bedtime, and the memories it brought back to them and so on.

But, when I'm tired of it, they probably will be too, so I'll end it then. I'll dream up something new to take its place. :)"

Whatever that is, I'm sure it'll be lovely.

The Elder Scrolls V: Skyrim

You might've heard of an ambitious Skyrim mod called Religion that completely changes the way you interact with the gods of Tamriel—it's one of the best mods for Skyrim. With the mod installed all your actions, from the crimes you commit to the armor you wear, affects the way individual gods view you, and they can either bless you or curse you as a result. The whole mod has just been overhauled for its version 3.0, adding religious visions and new gods called Ancient Spirits, as well as the 13 Constellations. 

It's an incredibly deep system with lots of moving parts, and you can have multiple blessings—or curses—at the same time. All of the gods are looking for different things, and you'll get clues about their desires through visions. To receive visions, you'll first have to worship them at set points in the world, which increases their disposition towards you based on the amount of in-game time you spend worshiping them (don't worry, you can press T to wait if you want to rack up many hours at once).

Once you've worshiped them enough to receive a vision, you'll be able to ask them for guidance or for a boon. But you don't want to ask for a gift too early, because it might annoy some gods, causing them to curse you.

It sounds like it will reward exploration and investigation. You'll have to read books related to the gods to find out exactly what they want, and respond with your actions accordingly. Blessings gradually get more powerful as disposition increases, and some are specific to each god: if Julianos likes you enough they'll let you cast spells without using magicka, or if you worship the Daedric Lord Azura then you might gain invulnerability.

Displeasing the gods through your actions can also make you cursed. The Nine Divines, in general, won't like it if you commit crimes. If you wrong enough people, they might decrease your health, magicka and stamina regeneration for a period of time. Daedric curses are more imaginative. If you ask Malacath for help but they "they don't find you amusing enough", you'll receive a curse that means you're blamed for every crime committed in Skyrim.

I like that it's not completely transparent: you can tell a lot about what each god wants from the lengthy descriptions on the mod's Nexus page, but you'll still have to find out more if you want their blessings.

If you're interested, you can download the mod for Skyrim Special Edition here. The 3.0 version for regular Skyrim is here. It's still in beta, so expect some rough edges and some missing content—creator IronDusk33 is working hard to complete it all.

Quake II

For the past several months, Nvidia has been adding a fresh coat of ray-traced paint to Quake 2, which originally released way back in 1997. It is now available to download and play for free, in part or in whole, depending on whether you already own the original game or not.

Anyone who already owns Quake 2 can play the ray-traced remaster in its entirety at no cost. For everyone else, the first three levels are free. If you want to keep playing, you'll have to shell out a modest $4.99 to buy the original game, which then unlocks the complete RTX version.

Even though Quake 2 is more than two decades old, the official ray-traced version is taxing on graphics hardware. The RTX version uses path tracing to render almost everything on the screen, giving it "the highest workload of any ray-traced game released to date."

That means you can't play it with a GTX card, even though Nvidia adding ray tracing support to Turing and Pascal-based GTX variants. To play it, you will need a GeForce RTX 2060 or higher RTX graphics card, along with an Intel Core i3-3220 or AMD equivalent processor, 8GB of RAM, and 2GB of storage space.

Obviously a 22-year-old game with prettier visuals is the not the promised land for ray tracing, and for most people it's not reason alone to consider an RTX card. However, it's at least a nice bonus while we wait for more ray-traced games to appear. As it pertains to Quake 2 RTX, it's been upgraded with realistic reflections, refraction, shadows, and global illumination.

If you have the requisite hardware and want to check it out, you can grab Quake 2 RTX from Steam or download it directly from Nvidia.

Quake II

Nvidia first showed off its remaster of Quake 2 at this year’s GDC, and you’ll be able to play it yourself June 6—provided your hardware is up to the task.

The announcement video above shows off the rocket jump forward ray tracing represents. Working with modder and Ph. D student Christoph Shied, Nvidia has replaced all the original effects in Quake 2 to create Quake 2 RTX, and it looks absolutely lovely.

Using real-time ray tracing for global illumination has meant that they’ve been able to add several new options, including the ability to select the time of day in a level. The team has also updated all of Quake 2s textures, some from the Q2XP mod pack and others they’ve enhanced themselves. 

Better yet, Nvidia will be posting the source code for Quake 2 RTX on GitHub to make it easy for modders to use this as a starting point either to enhance Quake 2 further or to use it in mods.

Nvidia says this version of Quake 2 uses path tracing to render just about everything you see on screen, which gives it “the highest workloads of any ray-traced game released to date.” Thus, the recommended system requirements are on the steep side: Nvidia recommends at least an RTX 2060 for this version of Quake 2.

Starting June 6, anyone will be able to download the first three levels of Quake 2 RTX, the same way id released the shareware version back in 1997. If you own the original Quake 2, you’ll be able to point Quake 2 RTX to your install folder and then play the full game with all the new ray-traced bells and whistles enabled.

The Elder Scrolls V: Skyrim

If you've got an itch for more adventures in Skyrim, you'll soon be able to delve into draugr-infested crypts and fight in the civil war on your table. The Elder Scrolls: Call to Arms is a tabletop miniature adaptation where you'll lead followers into dungeons and battles with diminutive heroes drawn from the RPG.

While Call to Arms is a skirmish wargame, with two groups of heroes and warriors trying to bash each other over the head, there's also PvE threats and narrative events promising to shake things up, a bit like fellow spin-off Fallout: Wasteland Wafare. Players can team up against the game's monsters, and the PvE system also means you can play solo. 

A two-player starter set and reinforcement sets for two factions, the Stormcloaks and Imperial Army, will launch in the first wave, focusing on Skyrim's civil war. To lead them, you'll get Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius and the Dragonborn's long-suffering pal, Lydia. Speaking of the Dragonborn, you'll also be able to field one, but the miniature is sold separately. 

While Skyrim's civil war is the setting of the first wave, more races and characters are already planned. Future waves will expand on the Skyrim base game, as well as delving into Oblivion, The Elder Scrolls Online and more. 

Call to Arms is due out at the end of the year. 

The Elder Scrolls V: Skyrim

The team behind co-op mod Skyrim Together has received "multiple direct death threats" from members of its community, it has revealed.

In the mod's May report one modder, Yamashi, apologized for saying last month that the team "[doesn't] owe the community anything". The team said Yamashi's comments were "poorly written and a result of a lot of pressure and frustration"—but that pressure came partly from fans "harassing" them, with some going as far as to send death threats, they said.

"Since March a part of the community has been harassing Yamashi, even going so far as to send multiple direct death threats (all of which have been properly reported to the appropriate authorities)," they said. "At the same time many are not asking—but demanding—that we do certain things such as weekly updates, that we open source the mod, etc.

"We know that you are most likely trying to help, but this isn’t helping...our work on this is very irregular, with people maybe not being able to work on the mod for weeks, and then suddenly having full weeks to dedicate to the project. Yamashi’s comment was targeted at the minority of people who were aggressive and toxic, if you are not harassing or making demands, this comment does not apply to you."

The mod was effectively rebooted this month after a series of setbacks, including having to apologise for using code from the Skyrim Script Extender. In the May report, the team revealed that they plan to release a new build of the mod every day from now on, based off the latest code. These builds "might not work, and will definitely be buggy", but it gives fans a way to see the progress being made.

"We do not suggest trying to seriously play the mod like so right now, as this is just for players who are eager and feel they can put up with minor up to plenty of bugs and crashes," the team said.

The open beta currently has no release date.

The Elder Scrolls V: Skyrim

Multiplayer mod Skyrim Together reached a big milestone in January, hitting closed beta after years in development. Since then there have been considerable setbacks, starting with the use of code from the Skyrim Script Extender mod without attribution. After this came to light, the beta quickly ended and work started on removing it. That was expected to be a big job, but according to one developer, the entire codebase has now been crapped. 

On Reddit, Ijustwantsteamdosh gave a brief update, explaining that the "entire codebase" had been scrapped, but that the mod was still being worked on and a "new approach" to release was being considered. The overhaul is not a result of the SKSE code being removed, they clarified, but the team felt that it was a good time do a "restructure of class hierarchy and how things interact with each other". 

Developer f13rce_hax provided more details. The team hasn't started from scratch, as most components can be copied from parts of the mod that worked. "It's not really scrapped, but rather a restructure," they said. And quite a lot of progress has been made; it's back to where it was during closed beta. 

An official progress report in being worked on, too, with more information on the mod's development. It was looking good earlier in the year and was on track for an open beta, though that was before the overhaul. There's no word on the rescheduled open beta or another closed beta yet.  

Cheers, PCGamesN.

The Elder Scrolls V: Skyrim

Tourism continues to be one of Skyrim's biggest industries, with people visiting the chilly province to enjoy its many towering mountains, primeval forests and dragons that look like wrestlers. The one downside of being a tourist is all that walking. Skyrim's big and you wouldn't want to miss anything by teleporting everywhere. PhysicsFish's SkyTrek mod has the solution. 

SkyTrek is a new autopilot mod that lets you set a destination and automatically walk, ride or fly there. Just hop on your dragon or horse and you can enjoy the view while your mount does all the work. You can also open doors, so you won't get stuck when faced with a gate, and you can get into fights, so don't worry about getting murdered by the first wolf that crosses your path. 

Your speed is customisable, within limits, so you can take a leisurely stroll to Whiterun or get your cardio done for the day by jogging up a mountain. It's possible to target NPCs and follow them, too, in case you're looking for company. You'll be able to follow them indoors, as well, so there's no escape. 

If you want, you can even become an NPC yourself. The Life mode will make you behave like an NPC with its own schedule, letting you plonk yourself down in a tavern or somewhere else and take a break from the hardships of the road. You deserve it. 

SkyTrek is thankfully compatible with several other mount mods, including Immersive Horses, Convenient Horses, Gypsy Eyes Caravan, Dragonkiller Cart and Audiobooks of Skyrim. The latter is to give you something to listen to while you're travelling to your destination.

It sounds perfect for roleplaying and making videos, or maybe you just fancy a wander. Despite Skyrim being nearly eight years old, I still find myself popping back into muck around with mods and do some sightseeing, even if it's somewhere I've visited a dozen times before. 

If you're using Skyrim Special Edition, you can download SkyTrek here, while Oldrim users should grab this one. And you can hunt down more mods in our best Skyrim mods list. 

Cheers, PCGamesN

Quake

This year's QuakeCon will go heavy on the Doom, the famed FPS that preceded the big bring-your-own-computer show's namesake. The reason is that 2019 is, somewhat loosely, the 25th anniversary of the original Doom—it was released in December 1993—and Bethesda isn't going let the "Year of Doom" go uncelebrated.

QuakeCon 2019 "will include all-new Doom-inspired activities, events, exclusives, developer panels, hands-on demos, new information about Doom Eternal, and a few surprises we aren’t quite ready to talk about," Bethesda said. "All while continuing to feature everything you already love about QuakeCon." 

The centerpiece will once again be the huge BYOC LAN party, but registration is being handled slightly differently this year: Instead of picking a seat when you sign up, BYOC seat selection will take place at a later, unannounced date. As always, the show will also include panels, hands-on with various Bethesda games—maybe Wolfenstein: Youngblood will make an appearance?—redonkulous case mods, swag, and other stuff.

QuakeCon 2019 will run July 25-28 in Dallas, Texas. Registration for the BYOC action or the new "QuakeCon Done Quick" pass with priority entry to all Main Stage events and early access to the exhibit hall on Saturday, will open at 10 am ET on April 11, while general admission entry is free.

Quake

Great moments in PC gaming are short, bite-sized celebrations of some of our favorite gaming memories.  

The first-person shooters of the 1990s were fast-paced, but Quake seemed faster than anything before it. Truly 3D levels, mouselook, a bouncy regular jump even if you weren't abusing rocket-jumps—it added up to a zippiness that felt powerful and new. 

Clever level design solved the Sonic problem of having areas full of secrets but a character who only feels good at top speed. There's often one particular key or something you need but there's also a convenient loop back through a section of the level so you can barrel around looking for things you missed, shooting suspicious patches of wall texture or swimming under bridges, during which you naturally find a secret or two before discovering that gold key or whatever.

When you hit a boss fight it still doesn't slow down. Chthon emerges from the lava and instead of standing in one spot shooting away at his health bar you keep moving, racing his fireballs to flip switches just like you do when looping through an ordinary level, only now you're lowering pylons into position then electrocuting the big jerkbag of an elder god.

There are plenty of other things about Quake to celebrate, like the soundtrack and the multiplayer and the mods, but let's not forget Chthon. Fighting him sets you up for the finale, which is another puzzle boss who can't be shot, and it's also a great capstone for the playstyle it's taught you.

And then at the end of the level when it's tallying your score and number of secrets you get to see Chthon's gibs squirting all over the screen. Quake knew what we wanted and it delivered. 

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