ENDLESS™ Space - Definitive Edition
Endless_Legend_-_Battle_Deployment_2


Endless Legend, the fantasy 4X strategy game from Endless Space developer Amplitude Studios, is a month away from hitting Steam Early Access. Endless Legend will be Amplitude's second game to launch on Early Access Dungeon of the Endless, its roguelike-meets-tower defense experiment, has been playable in an evolving alpha state since late 2013. And the developer has now built its Games2Gether business model around getting player feedback during development.

Last time we saw Endless Legend, Amplitude wasn't ready to show off its combat system, the vital "exterminate" slice of the 4X experience. Now, a few weeks out from Early Access, creative director Romain de Waubert gives me a tour of Legend's strange real-time turn-based battles. Combat in Endless Legend is like knocking over a series of dominoes, if the dominoes were hulking orcs and squads of elven swordsmen and archers placed upon a hex grid that looks an awful lot like Civilization V.

Warfare in Endless Legend plays out in turn-based phases on a macro level. When a battle begins, the game quickly wipes away the details of its vibrant tilt-shifted hex landscape in favor of a cleaned-up battlefield.

"We don't want to go down to micromanagement," de Waubert says. "We want you to stay a general, and while this battle occurs, you can do something else. So we want to make sure you are only at the high levels and giving big directions like I want to keep that high ground, I want to tactically process the terrain and put the right units in front."



Elevation plays a major role on the map if one hex is a few levels higher than surrounding hexes, its sides will be blocked off by impassable cliff faces. A height advantage also gives units like archers an expected combat bonus.

de Waubert says that intelligently using those elevation differences is key in combat, since there's no micromanagement. You give each unit a simple order where to move and then who to attack and then end your turn and watch combat play out. Each unit in the battle takes its turn in a sequence that's displayed at the top of the screen.

"Now the battle is happening in real time, but it's turn after turn based on initiatives," de Waubert explains after giving his units orders and ending his turn. "The faster initiatives play first. The whole trick is to make sure the other guy's units with fast initiatives are being killed first or stopped first. So in a way you can combo and only have your guys play."

By paying attention to that sequence, you can target the enemy units that are moving first and potentially wipe them out before they get to attack. Dominoes.

Long battles can play out over three phases, with multiple turns in each, though the skirmish I watched de Waubert manage ended in only two turns. He lost.



"I should not have lost that battle," he says laughing. "It's all about how you place your troops and which you place first. It's high strategy: more about the big decisions and not the extreme details that, in a way, I think are the same . I think it's more interesting to have to play on the initiatives and have a combo where the others can never play."

While you're making turn-based combat choices, other players in a multiplayer game can wander into range of a skirmish and watch the elves and trolls and other fantasy warriors take their turns in real time. It's a strange hybrid, and I didn't get a chance to see how smoothly everything will mesh together in a real game.




Legends' fantasy world ties into Amplitude's other games, Endless Space and Dungeon of the Endless, and some of its races are even ancestors of the ones that explored the stars in Endless Space. To de Wabuert, that's one of the key things that separates Endless Legend from other fantasy or Civ-like strategy games.

"We definitely are a Civilization type of game," he admits. "There are two main elements we focus on that I think we do a pretty good job at. One, the accessibility. The interface. Everything is very clear, very easy to explain...Also, we make sure everything is needed. We prefer to reduce the choices to the very meaningful ones, rather than many choices that don't mean anything or have any real gameplay behind them."

More importantly, he says, the team focuses heavily on worldbuilding. Endless Space was rich in lore for its factions and hero units and the mysterious backstory of the Endless, though all of that information was presented in simple text boxes and static art. Endless Legend already looks far more lush and detailed, which is what Amplitude is shooting for.

"We pay a lot of attention to the mood, atmosphere, universe, world. We want to be really sucked in by the ambiance and the atmosphere of the game, the visuals and graphics, the lore and the writing. And again, I think that's something that, personally, I don't see enough in 4X games. They're more about game mechanics than the experience the player is going to live. Sometimes game is about what happens in your mind, and you live an epic story, but what you see on the screen is not that epic. So we want to fill that in a bit more."



de Waubert also emphasizes how differently Endless Legend will play based on your faction. The final game will include eight factions, four of which he calls "advanced" factions. The Roving Clans, for example, can't declare war on other factions. "That's a basic part of the game that's kind of broken," he says. "It's not easy to handle. But you have others that are more classic and have a bonus to building or have more armies."

And the Roving Clans simply present a challenge to overcome. Instead of declaring war, Roving Clans players can, for example, manipulate the market to starve opponents of resources. Shrewd players will be able to force their enemies into declaring war on them.

Another advanced faction, the Broken Lords, doesn't use food. Instead, their food resource is Dust, the Endless universe's stand-in for money. Broken Lord players will have to approach resource mining and trade differently.

We barely touched on building or trading or politics or customizing units for combat. And some of those systems are still unbalanced, which de Waubert is happy about. That's what the alpha release on Steam is for, in his opinion getting players into Endless Legend, getting them to explore the technology progression and combat and market and find out what works and what doesn't.

"For me, I wouldn't work another way," he says. "I hope I will never have to work another way. It's funny, sometimes when I talk with developers they say it's a good way to make money before the building of the game. That's wrong! Early Access is to get feedback to tune your game before its release, because there's nothing worse than finishing your game and getting feedback about what you should have fixed."
ENDLESS™ Space - Definitive Edition
Endless Space


Here's a more sedate representation of space than that offered by some of today's other interstellar stories. Endless Space may not be as infinite as its title suggests, but thanks to Amplitude's commitment to free add-ons, it is constantly expanding. The fifth of these add-ons, called The Search for Auriga, is now available for owners of the game's Disharmony DLC.

The main features of this update include the special planet Auriga itself, new heroes, a new wonder, tweaks, adjusted features and some AI improvements.

Despite all that, one of the most important changes is a tweak to the Disharmony penalty for the Harmony faction. "Disharmony now affects the planet only and not the system any more: thus the player can more easily colonise planets with dust and earn some industry/resources from it. However, the science and food will decrease faster than before but only on the planet." That should go a long way to un-nerfing the DLC's added faction.

You can see the full list of changes via Amplitude's forum. The Search for Auriga should already have squeezed through the update pipes of Endless Space owners.
ENDLESS™ Space - Definitive Edition
Endless Space


Amplitude Studios have been generous in their post-release support for sci-fi 4X strategy Endless Space. Four free add-on packs followed the game's launch, adding new factions, heroes and technologies, and boasting excellent sci-fi names like Lights of Polaris and Rise of the Automatons. Now they're set to continue that generosity with a free major update to the game's Disharmony expansion. As before, it will bring expanded content and a strong name: The Search for Auriga.

"'The Search for Auriga' will include new heroes, a special wonder, a unique planet, in addition to new features such as Rally Points as well as AI and balancing improvements," announces Amplitude's development blog.

Normally I'd be more excited for the new stuff - particularly the prospect of making a strategic push for special planets and wonders. Having played Disharmony, though, it's the AI and balance improvements that I'm anticipating the most. Hopefully they'll do a lot to fix existing problems with the expansion's new faction, The Harmony, who are an interesting idea let down by some pretty severe penalties that make them a chore to effectively play.

The Search for Auriga is due out next month. In addition to their continued development of Endless Space, Amplitude are also working on two other games set in the same universe, Endless Legend and Dungeon of the Endless.
ENDLESS™ Space - Definitive Edition
Dungeon of the Endless


A week is a long time when you're riding the PC gaming news bus. After ten days of announcement bumps and trailer plotholes, you'd be forgiven for not remembering Amplitude Studios' mysterious announcement for Dungeon of the Endless. Luckily, we can turn this vehicle around with a link. If you're all caught up, let's get this engine started, because a new trailer reveals more about the game.

The two halves of this pixellated saga have been smooshed together here. Pop to the 1:20 mark to see the new segment.



The video, while charming, still doesn't explain what the game is. For that, we turn to Joystiq, who describe it as a tower defence sci-fi fantasy roguelike. Er, okay. Set in the same universe as Endless Space and the also recently announced Endless Legend (yes, those two are linked), Dungeon of the Endless will see 'heroes' killing monsters, spending resources and bolstering defences. The developers are aiming to give players infinite replayability and brutal difficulty, because roguelike.

Dungeon of the Endless is due out on Steam Early Access later this year.
ENDLESS™ Space - Definitive Edition
endless legend thumb


Space is endless. We knew that much, but it turns out legends are endless as well. Or rather, one Legend in particular, and probably not the one where Tom Cruise shares a curry with a guy named Tim (as is my understanding of the film). Not content with just one 4X strategy game, the Endless Space developers are back at it again, this time using those 4 Xs (eXplore, eXploit, eXpand and eXtreme) in a fantasy setting, with no spaceships or anything. You can see some hexy screenshots after the break.

According to the press release, Endless Legend will let you "Explore legendary lands with one of the eight civilizations", "Expand beyond the unknown and send your heroes in every corner of the world to find mysterious artifacts", "Exploit every opportunity by researching new technologies and magical powers while collecting Dust, luxuries and strategic resources tradable on the marketplace" and "Exterminate fools who defy you with a genuine combat system where terrain and your unit abilities are key to take the advantage over the enemy armies".

If you're wondering what that might look like, you may find these screenshots illuminating.

Endless Legend will release in 2014. For our complete Gamescom coverage, it behooves you to follow this link.

(Cheers, Blue's News.)







ENDLESS™ Space - Definitive Edition
Dungeon of the Endless thumb


Amplitude Studios are gearing up to announce their second game, after the stately 4X space strategy Endless Space. Dungeon of the Endless is... well, actually, we don't yet know what Dungeon of the Endless is. For now, the developers are keeping the specifics a mystery, choosing to the reveal the game through a tantalising pixel cutscene of spaceship destruction, planetary crash landings and an unanswered question.



The question the devs are posing is "what's behind the door?" And they've set up a contest for people to post their guesses. Personally, I'd say the more interesting question is: what does the Endless of the title refer to? Is it that the game is set in the Endless Space universe, complete with its varied alien races? Certainly the trailer could be the fallout from one of that game's battles. But the title could also be more literal: Endless in the roguelike sense of procedural generation. My money is on both.

We'll find out for sure later in the month at Gamescom, when Amplitude plan to officially announce the game.

Thanks, PCGamesN.
ENDLESS™ Space - Definitive Edition
Endless Space thumb


If you're not up to speed with the story behind 4X strategy Endless Space, this launch trailer for the Disharmony expansion doesn't quite hit the tone that developer Amplitude were presumably aiming for. An ancient, powerful, crystalline race rises from the depths of time. Their mission: to destroy... Dust?

You're telling me the oldest race in the universe are dustbusters?

Given that, in the game, Dust is a valuable resource, the Harmony's mission to purge its existence is a slightly more dramatic proposition.

"We’ve put a lot of effort into addressing the parts of the game and gameplay that either we or the community thought could be improved," says creative director Romain de Waubert. "We’ve come a long way already with the four free add-ons, and the expansion pack is the icing on the Endless cake."

Endless Space: Disharmony is out now for $9.99/€9.99/£7.99.
ENDLESS™ Space - Definitive Edition
Endless Space thumb


For most games, you wouldn't get away with releasing a series of screenshots depicting menus. But for 4X strategy buffs, a nice menu is appreciated like an FPS fan appreciates a perfectly recreated gun. Or like an RTS fan appreciates some topographical terrain. Or even like a Saints Row fan appreciates a weaponised dildo. As these screenshots show, Endless Space's Disharmony expansion has some particularly nice menus. The space explosions are really just a bonus.

Also a bonus: the expansion's release date has been set for the 28th of June.

The expansion brings the new Harmony faction, along with enhanced game AI, and a reworked battle system. "We added fighters and bombers, flying space with quasi-realistic-sci-fi flight models, killing each other in dogfights, raiding capital ships," write Amplitude. Head here for more details on the expansion's added features.

On release of the expansion, developer Amplitude will also release the ‘Sheredyn Faction’ and ‘Endless Hero’ from the Emperor Edition, as well as additional "Automaton ship models". These gifts will be provided free to all players, whether they buy Disharmony or not.

ENDLESS™ Space - Definitive Edition
Endless Space - Disharmony thumb


Endless Space is already a disharmonious place, with multiple factions locked in turn-based 4X fighting. And the game's developers, Amplitude Studios, have been busy stoking the fires of this conflict, having previously released four free add-ons, introducing new units and factions to the game. Now they're set to unleash the biggest galactic overhaul yet, with Disharmony, Endless Space's first full, paid-for expansion.

A teaser trailer gives you an idea of what to expect. Sort of.



Right, yes, okay... We'll probably need to go elsewhere for firm details on what the expansion contains then. Like Amplitude Studios' Disharmony page.

The star of the pack is the new faction, "The Harmony," who are described as having a "unique play style," albeit one that hasn't yet been revealed. In addition, the expansion will include new units, including fighters and bombers, and an overhauled adaptive AI system.

Here's the full feature list:


"A brand new Faction called “The Harmony” with the main objective to ANNIHILATE DUST!"
"New fighters and bomber units that will completely change the shape of combat, especially with the new Battle Formation and Targeting systems"
"A complete rework of the Ship Design Interface giving an improved Weapon System that includes family types for modules (short, medium and long range)"
"New invasion mechanics have been added: prepare the population for bombardments, sieges and land invasions"
"Expect to face a real challenge when playing against AI opponents with the new Adaptive Multi-Agent Artificial Intelligence System (AMAS)"
"Four new heroes (Games2Gether)"
"A new option to disable exchange of technologies, as a request from the Multiplayer community"
"New Rally Points feature for newly built ships to reduce micromanagement"


"We’re lucky to have a motivated team and even luckier to have such an incredible community," said Amplitude CEO Mathieu Girard. "Our expansion pack has been designed based on player requests and community G2G votes, and we hope that it fulfills – or surpasses – their expectations."

Disharmony will launch this Summer, and will cost $9.99
ENDLESS™ Space - Definitive Edition
Endless Space - Virtual Awakening


Endless Space has received its fourth free add-on pack, Virtual Awakening. The update, launched in celebration of selling 300,000 copies of the 4X turn-based strategy, adds a bunch of new features unlocked during last year's free weekend. The more people who participated in that event, the more new items would be unlocked. And given the size of the changelist, it's safe to say the galaxies were swarming with would-be colonisers.

Four new heroes have been added, including the titular Virtual Endless, along with new buildings, technology, planet anomalies, random events and exploration awards. There are pirates, too.

"Driven by their need to terraform and cultivate, it was only a matter of time before the Automatons turned their eyes to the least hospitable planets: Gas giants. A probe ship departed for an uncolonized system, hoping to test technology that could transform these jovian worlds into something livable.

"It was a nice plan, but luck and reality had other ideas. The gas giant had a derelict platform orbiting it that had been of the Virtual Endless war effort -- and the Virtuals had left a guard behind. Worse yet, the system was rich in minerals from its asteroid belts, so a small but well-equipped group of Pirates was also keeping an eye on it."

Amplitude Studios have also rolled in a round of balance changes, bug fixes and AI improvements. In all, it's a meaty update to the game. The full patch notes can be found here.

If you're interested in picking up Endless Space, which we were impressed by even before the inclusion of four free add-on packs, it's 50% on Steam for the next week, reducing the price to £11.49.
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