Hitman: Absolution™

Hitman: Absolution is a game that requires a lot of sneaking around, and like most sneaking games, you'll find yourself regularly incapacitating guards and stashing their bodies. Every time you stash a guard in closet, his body will slump standing up over to the left side of the enclosure.


Every closet can hold two bodies, so if you knock out another guard and stuff him in there with the first guy, he'll slump forward so his rear is end up against the first guard's crotch. The effect is such that the two men appear to be mid-coitus.


Funny, right? Well…


On its face, it's a dumb, easy joke. If it happened one time, maybe to characters who were defined, or who spent the game loudly asserting their heterosexuality, it could even work. As it stands, it elicits a bit of a titter the first time, but then it happens again, and again, and again.


It combines with other things to give Absolution—a relatively sophisticated game, in terms of design—an air of lowbrow nastiness that it would've been better without. As I mentioned in my review, the women in the game are all either prostitutes, killers, wank material, or some combination thereof. The sole female occupants of an early-stage hotel are: a mean old woman who spends all of her lines berating men and calling them dickless losers, and a maid who is later grabbed and brutally throat-slit in service of the plot. In a later scene, a developmentally disabled man, derisively referred to by his friends and father as "limp dick," is goaded into murdering an unarmed nun.


The "Saints," the much talked-about assassin nuns from that now-infamous commercial, are explained via overheard dialogue as the product of domestic abuse, which… I guess eventually led them to dress up in latex S&M garb and become killers? It's not really explained. They're like Metal Gear Solid 4's Beauty and the Beast unit, but one tenth as interesting.


I'm not on a politically correct crusade here. Off-color, exploitative jokes are generally fine, if they're done well. My gripe isn't so much that this stuff is potentially offensive, it's just that it's kinda lazy and bad. The game features a lot of gleefully ridiculous, well-performed and good writing (more on that later today), so it's a shame that some of it misses the mark.


Hitman: Absolution frequently features offensive or disgusting content of the enjoyable sort, but just as often an undercurrent of dumb nastiness detracts from what's an otherwise very fun, sadistic stealth game. It feels miscalculated and not very self-aware, like the game is trying too hard.


"See? See?" The game says, "It's like they're gay even though they're not. Isn't that hilarious?"


No. Now quit distracting me, I'm trying to kill people over here.


Kotaku

We Didn't Ask For This: Sinister Director To Helm Deus Ex: Human Revolution Movie


The movie based on the third Deus Ex game, announced this summer, now has a director: Deadline reports that it'll be Scott Derrickson, the guy who directed... the supernatural horror movie Sinister (62% on RottenTomatoes). And... the supernatural horror movie The Exorcism Of Emily Rose (44% on RottenTomatoes). I guess someone must have asked for this.


Kotaku

Deus Ex: Human Revolution happened in 2027. Last year's hit stealth/action hybrid featured Adam Jensen, a lead character who sported cool, lethal cybernetics in his rebuilt body. Nigel Ackland isn't a shooting/sneaking action hero, but he's a huge step closer to the augmented humans in Deus Ex's future.


The bebionic B3 prosthetic that Ackland is outfitted with receives signals from muscle twitches in his upper arm. These inputs can perform a range of motions that let him do things like hold a mouse, shake hands and write his name.


While it's great that it lets Ackland to all kinds of normal activities that he couldn't do before, he's not exactly superhuman. But hey: it also has a trigger pull motion. All he needs is some upgrades and a trenchcoat to be a dystopian cyberpunk hero.


Hey, 2012, Deus Ex Called; They Want Their Bionic Arm Back. Or he could drink more robo-beers.


Thief™ II: The Metal Age

Whoah, System Shock 2 and Thief 2 Just got Surprise PatchesSurprise! Out of almost thin air, a pair of unofficial patches have been released for PC classics System Shock 2 and Thief 2 that not only allow the games to be safely played on modern hardware (and operating systems), but look great while they're doing it.


Their origins are a bit of a mystery; they turned up yesterday on French forum Ariane4ever, uploaded by "Le Corbeau". Their benefits, though, are tremendous. I've spent the morning wheeling through System Shock 2 and, while it's obviously a little spartan, the smooth, and more importantly stable 1920 × 1080 visuals are something to behold.


There are two files available for each game; patches for those who already own them, and demos for those who don't (and just want to see the improvements to visuals and performance).


Mises à jour Thief 2 v1.19 et System Shock 2 v2.4 [Ariane4ever, via Chris Remo]



Whoah, System Shock 2 and Thief 2 Just got Surprise Patches
Just Cause 2

The Just Cause 2 multiplayer project is one of the most amazing things I have ever seen in my 28 years playing video games. Here is a massive sandbox game that shipped without multiplayer of any kind, and which now has some that is redefining the very term "massively multiplayer" with up to 1800 people on the same, single map (that measures in at around 400 square miles).


What's even more impressive than the scale of the project, though, is the manpower behind it. The creators of Just Cause 2 Multiplayer are...two guys from Australia. That's it. Foote, the programmer, and Jaxm, the gameplay designer.


Foote says the project's creation has so far taken around 700 hours, most of that spent reverse-engineering Just Cause 2's engine to see how everything fit together. Now that it's been cracked (for the most part), tens of thousands of gamers have been testing it out over the past few months.


Ready for possibly the craziest part of all? The current ceiling of 1800 concurrent players are all handled on a single server. And that single server shows no signs of giving up any time soon, with the pair "yet to reach any real barrier or limitation preventing us from reaching an even higher player count than the previous public tests."


You can see now, maybe, why when people say it's a project that could reshape the way the industry approaches multiplayer gaming, they're not joking.


Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack [Red Bull]


Kotaku

So "better" might be subjective. But while I absolutely adored Deus Ex: Human Revolution as it was, I would totally play this pop art version of it. It's also making my heart ache to play the game again.


We saw some screens of the shadow glitch last month, but you can see it above in all its colorful action.


This Is Your Brain on Deus Ex [YouTube via Reddit]


Just Cause

Just Cause 2 PC Players Can Get a Taste of That Sweet Fan-Made Multiplayer This Weekend So, you've read all about the ambitious multiplayer add-on that that a group of modders has been working on for the PC release of Avalanche's hit sandbox action game. You've seen the insane stuntsand unscripted chaos, and said to yourself, "Man, I want me some of that."


Well, you're in luck. Over on the the JC-MP official site, the powers that be have announce that they're opening up the servers this weekend to let folks put the latest version of the build through its paces. The 0.7 version of the JC2-MP includes better weapon accuracy and extended passenger sync, which will let multiple players ride in one vehicle. Head on over to the forums to find out when and how you can parachute into the crazy.


Just Cause
The Just Cause 2 multiplayer mod that's currently in development for PC is pretty expansive.


But that doesn't mean it escapes the ever-present clutches of funny physics glitches. Take a look at players being sliced up by helicopter blades, and jetting off into the sky as a result of said funny glitches.


Just Cause

To recap: smart people are introducing multiplayer to the PC version of sandbox shooter Just Cause 2. A public beta was held last week, and another is just winding up now. It continues to look like just about the best thing ever.


Rather than only letting 4-8 people onto the game's enormous map at a time, the Just Cause 2 Multiplayer team have figured out a way to let hundreds over one thousand people on the same map. A map that's full of vehicles, weapons, grappling hooks and a comical physics system.


Human nature takes care of the rest.


Just Cause 2 Multiplayer [Official Site]


Just Cause

Sandbox action game Just Cause 2 was a blast to play solo, but sadly shipped without any kind of multiplayer. No matter. Fans of the game's PC edition have whipped up a version that lets a reported 600 people play it at once. On the same island.


The results are predictably...insane. Note that this is a fan-made thing, and is still in testing, so probably has a wys to go yet before it's "done". Still. Even what's on show here looks great.


The footage above was captured during a test run for the mod held over the weekend. 10,000 players took part in all, an average of over 400 new players every hour, with a peak server load apparently topping out at 1300+ players (I'm not sure if they were all on the same map or not...I'd be surprised if they were).


You can check in on the mod at the links below.


Just Cause 2 Multiplayer Impressions 1 [YouTube, thanks Doug!, thanks Reddit!]


Just Cause 2 Multiplayer [Site]


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