
Tomo’s Teatime - Let’s Talk Chasers!
Hello, Heroes of Bermesiah! This is Director Tomo.
We have received much feedback since the last tea time.
Since then, we have studied all the comments, community posts, and suggestions that players have given us.
Many cheered for the changes we have made and some have been wary, commenting “we can’t trust quite yet”.
To live up to the expectations, we will keep proving ourselves through our actions, not just our words.
We are also considering other direct means of communication outside of just teatime.
We have seen some comments that have asked me to “Leave comments directly”. I will also take this into consideration.
(I’m not trying to hide my Steam Game Library, really. Haha)
#hanninhoh, we the dev team have read your comment with a smile. Thank you for inviting me to share the heartwarming pink squirrel story.
Job and Skill Mission Acquisition Improvement -- Why now?
Recently, we received many feedback on why the changes on Job and Skill Missions were “so late”. I’d like to explain why.
Job Missions were notorious(?) for quite a while.
But on the other hand, going through Job Missions like this was natural in the past.
Therefore, on our end, we weren’t sure if this was the legacy of the memories players had or if this was an inconvenience that should be patched out.
And also, the data showed that Job Missions led to player retention.
Even in terms of business model, it was working well. Therefore, we have had second thoughts on changing this aspect of the game.
Adjusting the Job Mission would affect our business model, and would result in a loss for us.
Therefore, we had to discuss in length on the following question:
“If we were to step away from this BM, would more players feel encouraged to return and stay with us longer?”
I thought that this would open bigger roads for GrandChase and have decided to take the initiative.
Of course, we believe such decisions should not affect the project’s stability, so we must come up with other solutions for this as well.
It is my duty to keep this project running for a long time.
We hope that players will understand that delays in the improvements are due to the fact that we discuss at length, taking player experience, longevity, and many other aspects of the game into consideration.
We still have a lot ahead of us.
(The details on what we are discussing may be enough to fill up the teatime entirely, so we won’t cover that for today.)
December 3rd Update
「Intersecting Shackles of Fate」 - The First Part
I ask that everyone… not have expectations that are too high.
The dev team is not fully prepared yet. What does this mean?
This update will cover
• 1 New Story Dungeon
• Additional Farmable Content
• Max Level Expansion
• Job & Skill Mission Improvement
• UI Integration Improvement
• Other Improvements
Only the above elements.
“Oh, that’s not too much, is it?”
“Does it only introduce repeating content...?”
Players may have these questions.
Yes, there may not be a lot of changes in the beginning. But the project will be heading in the right direction.
Just as everyone wanted, more content, better UX, higher quality, more communication...
This will be the first step to all of this.
We hope that in 2026, we can show what we think is the “complete” version of the game.
We ask players to be patient with us to implement all the changes... even if we may be lacking in the short-term.
We will reveal just a little on what we are working on developing.
1. UI Improvement
Our goal is to make the UI more modern and simple.
Usually, UI isn’t a high priority, which causes it to lack consistency and polish.
Therefore, we have decided that the first step is to make the appearances consistent.
Although this is not really noticeable, the dev team had to work arduously due to outdated code and resources.
2. New Dungeon: 「Chapel of Eternity」
“What story experience can GrandChase offer?”
When planning the next dungeon, this question became our guiding point.
Why are we going through the adventure in GrandChase?
Why do we love the old characters so much?
How could we display the story well in the current system?
If truth be told, we felt like stopping in many areas.
The current game system limits us heavily on expressing the story...
And it’s really hard to even just make one dungeon.
Many have expressed concern about the increase in development cost from adding story content.
After great consideration, we have decided to try going forward with it.
• Hired a Dedicated Story Writer
• Enhanced expressions within existing systems
• Attempted dungeon cutscene illustrations
• Theme Song for the story throughout
At first, we thought of adding a ‘short cutscene’ for every dungeon.
However, it was impossible to create cutscenes for every dungeon and keep up with the delivery schedule.
Therefore, we ended up compromising by using only a small number of illustrations for each dungeon.
Maybe that might be achievable in the future if we get more talent to join the development team.
3. Version Theme Song 「Song of Promise」
Has everyone heard the new Piano BGM added to the World Map through the last update?
Yes. That is the theme song of this version. This was implemented with the main character of the story, Iris, in mind.
The vocal version of ‘Song of Promise’ will be released on December 3rd.
We hope players will listen to it once all dungeon stories have been updated.
I hope this song lasts for a long time, just like “Hope” has become an everlasting memory among the players.
Today’s teatime ends here.
We will be sending out invitations to Offline Tomo’s Teatime #1 for KR players next week.
When we get a better plan on Online Teatime where many players can participate, we will surely let everyone know.
We have lots and lots to discuss, but we’ll stop here for today!
Let's meet again Heroes!
- Sincerely, Tomo.
Class is in session! We've rolled out a brand-new update to make your extracurricular activities even more... engaging.
Here's what we've refined in the curriculum:
Improved Performance: We've optimized the core experience for smoother, more responsive lessons on any hardware.
Visual Enhancements: Upgraded textures and lighting to make every study session more visually stimulating.
Bug Fixes: Corrected several technical difficulties that were disrupting the flow of your personal tutoring.
Quality of Life: Polished animations and interactions for a more seamless and immersive learning environment.
Extra Credit Opportunity: The Game is Now on Sale!
Enroll today at a special discounted rate or gift this unique educational experience to a curious friend. This offer has a limited enrollment period!
We heard your... interesting requests. So we've polished the experience to make sure your family time runs smoother than ever.
Here's What We "Improved":
Performance That Won't Make Grandpa Groan: Optimized the game so it runs smoothly, even on your grandma's old toaster. No more excuses.
Visuals So Sharp, They'll Cut the Tension: Enhanced textures and lighting. See every wrinkle of disappointment in stunning detail.
Fixed Awkward Glitches: Patched some bugs that made things... even more unsettling than intended. You're welcome.
General Polish: Tweaked animations so everything feels a little more natural. Or as natural as it can get.
And to celebrate this milestone in family bonding... THE GAME IS ON SALE!
Now’s your chance to gift this masterpiece to a friend who has... unique tastes. The discount won’t last forever – unlike the memories.

Older levels, models, and UI are getting some updates and new editions.

The new Dust Gun shall grant players a powerful minigun at the cost of their life for each bullet.

The main feature of the update is of course level 2-2, the decent to Hell is real.
Including the new main level, this update will have anywhere from 4 to 6 new levels worth of content.
I hope you are excited, but just remember, This is Hell.
Stop hiding in the shadows. A new update is live, and it's aimed right at you.
What We Shot Up:
Performance That Doesn't Suck: Smoothed out the framerate so your excuses for missing are now 100% your own fault.
Looks Less Like Ass: Polished up the visuals. Now you can admire the details while you're waiting to respawn.
Fixed Glitches Cowards Use: Plugged up a few holes and exploits. Tryhard somewhere else.
General Tweaks: Made it slightly less terrible based on your whining.
Celebratory Sale: Because We're Feeling Generous.
The game is cheaper than your dignity for a limited time. Perfect for getting your friends to finally play so you can dominate someone for once.
We've hit the gym hard to pump up your experience! A new update is live, delivering serious upgrades where it counts.
This Training Patch Delivers:
Maximized Performance Gains: Optimized for smoother, more powerful gameplay on any rig. No more lagging behind.
Visual Definition Boost: Sharper textures and improved lighting for a gym environment that's more visceral and immersive.
Crushed the Weaknesses: Squashed a roster of bugs and glitches that were holding back your full potential. Stability is now at its peak.
Polished Form: Fine-tuned animations and interactions for a more seamless and intense session.
To celebrate this new personal best, the game is ON SALE!
Now's your chance to unlock the full game or spot a friend. This heavy discount won't last forever!
We've tuned the beats and polished the party with a fresh new update to make your Friday night even hotter!
What's new on the dancefloor?
Smoother Moves: We've optimized the performance so the party never lags, even when the action gets crazy on any setup.
Visual Vibes: The lights are brighter, the colors are sharper, and the whole scene looks more dazzling than ever.
Bug Be-Gone: Squashed a bunch of annoying glitches that were killing the groove. Now you can focus on the fun!
Party Polish: Fine-tuned the gameplay based on your feedback for a seamless night out.
And the best part? Friday Fever IS ON SALE!
Now's your chance to join the fun or gift the ultimate Friday night experience to a friend. Don't sleep on this - the deal disappears when the weekend's over!
added a new ship: "Coalburner"
one new skill "Coalburst Ignition" is added (exclusive to Coalburner)
new ship license can be obtained via 1) questing or 2) trading at Erebos Outpost
1 new quest location and 4 new quests are added
fixed a UI issue with the ship selection
We've poured some extra love and care into the game to make your bonding journey with your creatures even more magical and smooth.
Here's what we've nurtured and grown:
A Smoother Journey: We've optimized the game's performance so your adventures through lush valleys and mysterious forests are seamless, even on older devices.
A Brighter World: Enjoy a host of visual refinements! The world and your fantastic creatures now look more vibrant and alive than ever.
Tamed the Glitches: We've tracked down and corrected a number of pesky bugs that were disrupting the peace and harmony of your sanctuary.
Quality-of-Life Treats: Made small but meaningful tweaks to animations and interactions, making every moment with your creatures more delightful.
To celebrate, we're throwing a wild sale!
It's the perfect time to begin your heartwarming adventure or share the joy with a fellow tamer. This special offer won't last forever!