Maid Cafe on Electric Street - PLAYISM_SS
Attention Managers!

We're two days away from Maid Cafe on Electric Street's One Year Anniversary on November 18, 2025!

Thank you for those who are eagerly waiting and counting down the days with us and can't wait to celebrate it with you all!

https://x.com/dreambaseinc/status/1989999003581485081

Throughout the countdown, we'll be unveilling new illustrations that have never been released in Japan.

Tomorrow, November 17, we'll be showcasing a new illustration so stay tuned!

And finally, on November 18, in addition to the final illustration, we have prepared a small special event to celebrate.

Thank you again for all your continued support!

PLAYISM
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Community Announcements - yt.92473
※アップデートを適用すると適用前に保存した「試合中断データ」が無効になります。

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Nov 16
Cold Trigger - paulovitor2688

Community Announcements - yt.92473
※アップデートを適用すると適用前に各モードで保存した「試合中断データ」が無効になります。

【共通】
〇2025年度シーズン終了時点の選手データ更新

【myBALLPARK】
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【その他】
〇不具合修正
Fishing Shop Simulator - Sinqnew

Hi everybody! I've been busy this week working on FINALLY overhauling the old ugly shelf level 2, now that we have a proper tech tree we can start adding in bundles of new items for your store! I'm really looking forward to adding in lots of things to look forward in the tech tree.

  • 6 new shelves to use in your store

  • They're just different looking but function the same, I want to give you variety for your stores

  • Some shelves hold 6 items, other shelves are 3 or 2

  • The green/wood shelves I want to add the ability to write on the blackboard in the future, just not available yet. I just think it would be fun so you can have writeable signs in your store for decoration purposes or organization.

  • I also FINALLY redid the ATM machine which was the second oldest asset in the game. It now wakes up and powers down when your out of range from it.

  • Inventory Label System! When you cycle through your inventory, the names of the items show up temporarily so it's less confusing (Especially for construction boxes)

Wood Shelves -

Metal Shelves -

Wire Shelves (There's a three shelf version as well) -

Here's a layout example -

New ATM -

Inventory Label System -

ForgeRun - JarettIsACarrot
Gameplay & Balance
  • Boss Targeting Update

    • Bosses now select targets randomly instead of only focusing on the host.

  • Co-op Improvements

    • Increased enemy AI count for co-op sessions for a more challenging experience.

    • Fixed an issue where the host could become soft-locked after clients disconnected.

    • Only the host can obtain weapons in certain cases (fix for unintended duplication/logic issues).

AI & Enemy Fixes
  • Projectile Enemies

    • They now properly account for height differences when aiming and throwing projectiles.

    • Fixed a bug causing projectile enemies to soft lock and stop attacking.

Audio
  • Golden Deck

    • Sound volume/noise reduced for better audio clarity.

Weapons
  • Resolved missing weapon data — two weapons were absent from the weapon database, and they have now been re-added.

Community Announcements - Tree_of_Savior_JP
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問題対応に伴い、以下の時間帯に公式サイトのサーバーメンテナンスを実施いたします。

【実施予定時間】
・2025年11月17日(水) ~12:00 12:11まで
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今後とも『Tree of Savior』をよろしくお願い申し上げます。

『Tree of Savior』運営チーム
FMTC - FMTC

The game engine is being upgraded to Unreal Engine 5 — this will take some time. Maps are being completely redone, and new gameplay modes are being added. Stay tuned.

Fishing Shop Simulator - Sinqnew

Hi folks! It looks like we haven't had any major issues with any of the new patches to the game in beta, so I'm finally pushing all the new content to the demo.

  • Sleep System added

  • Rent/Government System added

  • Dog Content & Systems added

  • Tech Tree added

  • Some bugfixes and quality-of-life changes/tweaks/additions

  • If you want more details on these systems, check the update posts on steam or the main menu

Erenshor - Burgee

This patch addresses a few item database issues found over the weekend. Some rare endgame items were appearing on the auction house too early in the game.

It also addressed a known edge case that could cause party members to not be able to be revived after combat caused by summoned party member pets being quietly 'aggro'd' on a party member.

There was a pond in Willowwatch that NPCs could walk on top of. This is fixed as well.

...