Hi everybody! I've been busy this week working on FINALLY overhauling the old ugly shelf level 2, now that we have a proper tech tree we can start adding in bundles of new items for your store! I'm really looking forward to adding in lots of things to look forward in the tech tree.
6 new shelves to use in your store
They're just different looking but function the same, I want to give you variety for your stores
Some shelves hold 6 items, other shelves are 3 or 2
The green/wood shelves I want to add the ability to write on the blackboard in the future, just not available yet. I just think it would be fun so you can have writeable signs in your store for decoration purposes or organization.
I also FINALLY redid the ATM machine which was the second oldest asset in the game. It now wakes up and powers down when your out of range from it.
Inventory Label System! When you cycle through your inventory, the names of the items show up temporarily so it's less confusing (Especially for construction boxes)
Wood Shelves -

Metal Shelves -

Wire Shelves (There's a three shelf version as well) -

Here's a layout example -

New ATM -

Inventory Label System -

Boss Targeting Update
Bosses now select targets randomly instead of only focusing on the host.
Co-op Improvements
Increased enemy AI count for co-op sessions for a more challenging experience.
Fixed an issue where the host could become soft-locked after clients disconnected.
Only the host can obtain weapons in certain cases (fix for unintended duplication/logic issues).
Projectile Enemies
They now properly account for height differences when aiming and throwing projectiles.
Fixed a bug causing projectile enemies to soft lock and stop attacking.
Golden Deck
Sound volume/noise reduced for better audio clarity.
Resolved missing weapon data — two weapons were absent from the weapon database, and they have now been re-added.
The game engine is being upgraded to Unreal Engine 5 — this will take some time. Maps are being completely redone, and new gameplay modes are being added. Stay tuned.
Hi folks! It looks like we haven't had any major issues with any of the new patches to the game in beta, so I'm finally pushing all the new content to the demo.
Sleep System added

Rent/Government System added

Dog Content & Systems added

Tech Tree added

Some bugfixes and quality-of-life changes/tweaks/additions
If you want more details on these systems, check the update posts on steam or the main menu
This patch addresses a few item database issues found over the weekend. Some rare endgame items were appearing on the auction house too early in the game.
It also addressed a known edge case that could cause party members to not be able to be revived after combat caused by summoned party member pets being quietly 'aggro'd' on a party member.
There was a pond in Willowwatch that NPCs could walk on top of. This is fixed as well.