Warrens Of Random - Saudade Software

It appears that there's no wall on the corner of this wall đź‘€

Illusive Domain Playtest - kemomi2c
  • Removed the 1v2 fight. They’ll return once they’re more developed (likely in the full release, or in future playtests?).

  • Reduced the damage of Louise’s sword equip summon.

  • Added some tips on how to unlock the extra boss. It’ll show up on the level select now, but it still requires you to talk to her first.

  • Changed the animation of the kick. The hitboxes and timing remain roughly the same.

  • Added a 2nd kick. This can be performed after the charged or uncharged kicks.

  • Throwing knife in the air now cancels earlier if you land during the animation.

  • Rimefang now has a 3rd attack. Additionally, the input logic has been reworked to better allow swapping to other abilities.

  • Executions now also have close-up camera animations.

  • You can now pet the dog (’you’ being Louise, and the dog being you.) You might have to reload the area by sleeping a few times for her to be in the right spot, though.

  • The cutscene upon waking up in the hub area now starts the dialogue with Jin immediately afterwards.

  • Other miscellaneous dialogue fixes.

  • Boss Rush Mode has been changed to a boss select mode. This now allows you to challenge all the bosses right from the start without going through the story.

  • Added some collision boxes to prevent out of bounds.

  • Trimmed a lot of dialogue, some long conversations have been split up into separate topics.

  • Vertical/Horizontal look setting text has been fixed.

  • Added skill swap effects. These display a kanji on screen when changing slots, and is based on the left ability you have equipped. (Known Issue: icon is displayed on screen when the character is off-screen, and it can be triggered even during cutscenes)

  • Added a setting to disable the low HP screen effect.

  • Added a setting to disable skill swap effects.

  • Added keyboard and controller rebinding. Yes, it used to be there, and then it got removed in the settings menu overhaul with it just being placeholders, but now it actually works. For controller, too.

Aside from some minor bug fixes, I will be shifting focus to working on the public demo release and development of future content.

Captain Gazman Day Of The Rage - LVL90DRU1D
What's New:

  • updated the lighthing in the tutorial
  • Banana arcade cabinet was changed slightly
Delve Diver - coromin.another
We are happy to announce our official release of Delve Diver, leaving early access.
With our official release comes the following:

- Price change
As we have been planning since we decided to launch the game as an early access, we are making Delve Diver a paid game. The new price will be $4.99. This will not affect already owned copies, so if you already have the game, you're all set!

- 1.0.0 update
This update introduces a new boss, an achievement, and a system to select a stage to start from.

In our future updates, we plan to place a boss every 5 stages, and by defeating each of them, players will unlock the option to start from the stage right after.


Have fun exploring!
Warrior Architects - jamespitfire
Update Notes

11/4

  • Replaced some building sprites (House, Townhall)

  • Fixed certain logic and errors in Auto Mode

11/16

  • Fixed some sprites in the Siege Workshop

  • Adjusted unit enemy-searching range (shortened search distance for some units)

  • Siege units will no longer move randomly in Free Mode

  • Non-AI ranged units (such as archers) will no longer retreat when enemies get close

HU-man Dungeons - Tag4424
<censored> I wish <censored> <censored> <censored> and <censored> that Unity <censored>...
Nov 16
The Deep Library - AgentParsec
Changes:

  • Added Challenge Runs, available after fully completing 25 Chambers; earn Challenge Points to spend in the Shop (the interactables for the Shop have also been added next to the library entrance door, but the Shop itself will be added in a later update)
  • Enter Library screen now defaults to the earliest block that still has incomplete chambers
  • Changed the unlock messages for the Attendants to make them a bit more clear
  • Decreased the effect of the Entity track upgrade, "Reduced chance of Entities in completed chambers”
  • Moved the current Chamber number from the Pause screen to the bottom of the UI
  • Fixed bug preventing player from switching between using keyboard/controller while on a menu
Nov 16
75 Demons - Noknadiv
*The location of the message that appears when the enemy uses an item has been corrected.
*Portuguese, French, German and Italian languages added
Gentlemen's Club - VanAssassin
BLACK FRIDAY DEALS IS BACK!

Get huge rebates on cash and token packs, bundles and more, during the Black Friday event. From November 20th to December 2nd. Enjoy!

Solomon's Boneyard: Hideous Retro Edition - Raptisoft

We heard you! We've added steam achievements!

They're ready for testing on the beta branch!

...