It appears that there's no wall on the corner of this wall đź‘€
Removed the 1v2 fight. They’ll return once they’re more developed (likely in the full release, or in future playtests?).
Reduced the damage of Louise’s sword equip summon.
Added some tips on how to unlock the extra boss. It’ll show up on the level select now, but it still requires you to talk to her first.
Changed the animation of the kick. The hitboxes and timing remain roughly the same.
Added a 2nd kick. This can be performed after the charged or uncharged kicks.
Throwing knife in the air now cancels earlier if you land during the animation.
Rimefang now has a 3rd attack. Additionally, the input logic has been reworked to better allow swapping to other abilities.
Executions now also have close-up camera animations.
You can now pet the dog (’you’ being Louise, and the dog being you.) You might have to reload the area by sleeping a few times for her to be in the right spot, though.
The cutscene upon waking up in the hub area now starts the dialogue with Jin immediately afterwards.
Other miscellaneous dialogue fixes.
Boss Rush Mode has been changed to a boss select mode. This now allows you to challenge all the bosses right from the start without going through the story.
Added some collision boxes to prevent out of bounds.
Trimmed a lot of dialogue, some long conversations have been split up into separate topics.
Vertical/Horizontal look setting text has been fixed.
Added skill swap effects. These display a kanji on screen when changing slots, and is based on the left ability you have equipped. (Known Issue: icon is displayed on screen when the character is off-screen, and it can be triggered even during cutscenes)
Added a setting to disable the low HP screen effect.
Added a setting to disable skill swap effects.
Added keyboard and controller rebinding. Yes, it used to be there, and then it got removed in the settings menu overhaul with it just being placeholders, but now it actually works. For controller, too.
Aside from some minor bug fixes, I will be shifting focus to working on the public demo release and development of future content.

11/4
Replaced some building sprites (House, Townhall)
Fixed certain logic and errors in Auto Mode
11/16
Fixed some sprites in the Siege Workshop
Adjusted unit enemy-searching range (shortened search distance for some units)
Siege units will no longer move randomly in Free Mode
Non-AI ranged units (such as archers) will no longer retreat when enemies get close

Get huge rebates on cash and token packs, bundles and more, during the Black Friday event. From November 20th to December 2nd. Enjoy!

We heard you! We've added steam achievements!
They're ready for testing on the beta branch!