Kamilia - RQ play
Hi everyone!

I’m excited to share a cozy 1-hour ambience video from The House of Roses
one of the locations you’ll visit during your journey through Kamilia.

As we move closer, step by step, to the release of the game, here’s another chance to get a glimpse into the world of Kamilia.

The video features soft classical music, gentle ambience, and the restaurant’s intimate evening mood.
If you enjoy relaxing ambience videos — or simply want to feel the atmosphere of Kamilia
this one is for you.

Thank you for all your support 💛
12:41pm
Lines We Draw - Afra!d

The DEMO is HERE!

We’ve been working hard on the game, and we can finally present to you the Lines We Draw DEMO, where you’ll get to play through the first three days in the role of a border guard.

In the demo, you can look forward to fully-fledged gameplay mechanics, a dynamic day/night cycle, a variety of car models, and stories that will make you stop and think. We want to show you the atmosphere of the world we’re building and give you a chance to experience how all the pieces are starting to come together.

We believe you’ll enjoy the demo and that it will give you a taste of what’s coming in the full release. :)

Don’t forget to let us know what you think after you’ve tried it. Your feedback means a lot to us!

Frostember Studios

12:41pm
Lines We Draw - Sagittarius Fox

Hello supervisors, thank you for playing Lines We Draw!
We're rolling out Patch 1.0.1 today with a focused set of fixes and performance improvements to make your experience smoother.

What's included

Stability & Fixes

  • Fixed several crashes that could occur during scenes transitions and when loading game

  • Resolved multiple UI bugs that could cause buttons or menus to become unresponsive.

  • Corrected a handful of visual glitches that appeared on specific hardware configurations.

Performance & Optimization

  • General performance optimizations across rendering and asset streaming to improve frame rates on mid- and low-end systems.

  • Reduced memory usage during long play sessions, improving stability and preventing slowdowns.

  • Shorter load times when starting game and switching between menus.

Miscellaneous

  • Minor quality-of-life tweaks to menu responsiveness and input handling.

  • Various under-the-hood improvements that prepare the game for future updates.

Need help or found a bug?

If you run into any issues or spot something we missed, please reach out via our official support channels with: system specs, a short description, and steps to reproduce. Screenshots or short videos help us a lot.

Thanks for your continued support and for drawing with us, your feedback helps shape the game.

- Frostember Studios Team

12:40pm
MATH - zaid

Math is a computer video game aimed at children and young people. It is a fun, entertaining, and educational adventure game where the player will learn the basics of the multiplication table without realizing it through playing the game. This type of educational tool helps future generations solve the problem of weakness in the multiplication table and makes it easier to memorize it.

Main Sequence Playtest - lilystar

For details on how to switch to the experimental branch, see Release 15 patch notes.

This update should finally address the issues with movement latency, especially at higher framer rates.

In terms of new content, there are a variety of new ship and station modules that can be unlocked both through normal research and by trading at the Trade Outpost. Some highlights include a larger 2x2 bridge for piloting ships from, and stackable elevators that can move both players and items that should give you more flexibility when designing vertical bases.

All of these new features and improvements should be available without having to start a new save, just visit the Trading Outpost to check for the new purchasable blueprints, or check in the Tech Tree.

Features:

  • Added stackable elevators that transport both people and items.

  • Improved movement latency.

  • Added the Small Bridge, a new piloting module for ships.

  • Added 1x1 and 2x1 Armour Slope modules.

  • Added Ship Frame and Ship Frame Slope modules.

  • Added 2x2 Corridors and Adapter station modules.

  • Added 2x2 Station Modules variant C.

  • Plasma cannons can now be mounted underneath ship modules.

Balance:

  • Updated the Ship Habitat model.

  • Updated the Station Lift model.

  • Updated the Slipstream Drive model.

  • Ship Armour renamed to Armour Wings.

  • Ship Armour Wing now unlocked at the Trading Outpost instead of through research.

  • Added a sound effect when using the Station Lift.

  • Ship Armour Wing 2x1 Hull increased 15 >> 20.

  • Ship Armour Wing 2x1 Mass increased 3 >> 6.

  • Ship Armour Wing 2x1 now requires 10 Hull Plates to build.

  • Large Station Modules no longer require Computation Science to research.

Bug Fixes:

  • Fixed movement input being interrupted when picking a machine to build.

  • Fixed the colliders on the new ship windows and Captain’s Quarters.

  • Fixed ship blueprints not being loaded in the shipyard designer.

  • Fixed the Teleporter being offset when placed.

  • Fixed issues with the models for the Ship Window Habitat and Corner Window.

12:37pm
Loot Shop Simulator - Zarg

Hello shopkeepers!

We are so happy to see the influx of new players from the Shop Keepers Event. Thank you to everyone who joined our Discord server and shared feedback and bug reports! This update delivers a few fixes for bugs that were reported. Below are the patch notes.

v0.2.2c Patch Notes

-Fixed a bug where, under certain conditions, the checkout client could get stuck walking in place and preventing the line from advancing

-Fixed the Luxury Painting blueprint size/offsets when viewing the Witch collection in Cash4Cache

-Fixed price difference calculation in Cash4Cache when the cost exceeds player's wealth

-Fixed a bug that prevented recruiting Guild members after leveling the guild and raising the roster cap

-Fixed a missing keyword in Guild Quest Reports for 'Trap Room' type quest steps

-Deactivated window buttons


Note, we are also researching a few other things that are pending. We hope to have these in the next update:

1) If you have an item on a table for sale, you cannot select it to put it on display without removing it first

2) Removing an item from sale and placing it for sale again resets its price to market price (needs to remember previous price)

3) Rate of NPC spawns is too fast at lowest stats during the late game

4) Shop Stats (Attractiveness, Comfort, Prestige) are being moved to a new menu


Thanks to everyone who joined us on this Early Access journey during the Shop Keepers Event We have many more updates to come!

Happy shopkeeping! ːsteamhappyː

Hiraeth - ☵ HIRAETH™
Changelog — 0.9.8.19 #3 (Nov 2025)

We’re closing in on key gameplay changes, and health monitoring fixes remain important. Current changes are universal; once difficulty tiers are introduced, availability will depend on the selected difficulty. For example, tougher modes won’t auto-interrupt sleep/wait on risk, and detailed disease info will require the Medic skill and/or access to the health monitoring module (coming soon).

Versioning update
  • Version: Updated to 0.9.8.19 #3

  • Note: Keeping 0.9.8.2 reserved for an upcoming larger update

Operator tab — chronic disease visibility
  • Added: Chronic disease information in the Operator Tab

  • Risk note: Chronic conditions can be dangerous even at low progression and were previously easy to miss

  • Icons:

    • ARS: Acute Radiation Syndrome icon now live

    • Food poisoning: Icon now live

  • Resolution behavior: Icons disappear after successful treatment

the danger icon appears even at a minimal stage of disease development. Remember that ARS is a disease that occurs when you receive the full allowable radiation exposure.

Sleep/Wait interruption changes
  • New trigger: Sleep and Wait are now also interrupted when any chronic disease is active

  • No other changes: Existing triggers (health loss, thirst, hunger) remain as before

  • In progress: Expanding interruptions for other accelerated-time actions (e.g., crafting, breaching). Some exist already; full coverage requires comprehensive validation

Difficulty-dependent behavior (preview)
  • Harder modes: No automatic sleep/wait interruptions on risk

  • Detailed health info: Gated by Medic skill progression and/or the health monitor module (planned feature)

Near-term roadmap
  • Health monitoring module: Integrating access and UI

  • Action interruptions: Auditing and extending coverage across time-accelerated tasks for consistency and clarity

Beloved Rapture - Rapturous Games

Patching in version 2.0.1 today (please confirm on the title screen, when you boot the game). :D

Fixes:

  • Numerous collision issues on Trectus Penninsula.

  • Blocked the possibility of entering the Peninsula too early in the game.

  • Fixed a bug where Villaroya Coasts map was not working.

  • Fixed a teleport that was not working in Lower Trectus Ruins.

  • Fixed the Fast Travel Boatman's code so he doesn't appear too early.

  • Fixed a few typos related to DLC NPCs/Signposts.

  • New Healing Statues added throughout the entire game.

  • Incorrect battle backdrops displaying on some DLC battles - Fixed.

  • DLC Region map - Issues Fixed.

Just a note that there will be a few 'bonus' cutscenes to be patched in within the next 7 days also.

Nothing related to main story; just some extra quiet scenes between the party, etc.

Cheers,

Blind / Aaron / Rapturous Studio

Comet Angel - cross couloir ☄
Hello salvagers! A new build of Comet Angel is now available.

  • Fixed a bug that prevented the Chapter 5 splash art from displaying or being unlocked in the gallery.
  • Fixed a bug that caused weird text formatting in the NVL poetry sections.
Music Game - BNnnen

https://steamcommunity.com/sharedfiles/filedetails/?id=3606661387Subscribe to this workshop item to download the legacy main levels.

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