Nov 16
CYBERMATRIX - NotEvenToxic

Hit-jump upgrade has been removed from the 1st level

Nov 16
Slaves of Magic - slaveofmagicthegame

Hello everyone!

Today's fixes:

  • Fixed the end-of-month report text for completing an invader fortress assault.

  • Fixed armyless missions (like fortress assault) are shown every month on the end-of-month report after they have been completed, not just in the month they were completed.

  • Fixed headquarters bonuses only activate after reloading the game.

  • Fixed weapon mastery skill not reducing weapon skill stamina cost by 1.

  • Fixed not being able to help a constrained unit if the helping unit got adjacent to them by a push caused by a successful attack.

  • Fixed inquisitor archer/arbarest having melee positional AI rather than ranged, making them more aggressive position-wise.

Brew or Die - LT-Games

This update for the game is thanks to your feedback and brings an additional location and mini-games!

Patch Notes:

- Improved sounds;

- Changed the cost of some items;

- Added the Gambling House location;

- Added mini-games: Thimbles and Dice "House of Happiness."

The game demo has also received the 0.4.0 update with all improvements and new content.

You can send us your suggestions for game improvements or any bugs you find in the Game Community. We will definitely consider and try to implement your wishes!

Basureroes: Invasion - javi.mikau

Greetings, heroes!

Version 1.1.0.0 brings a handful of small improvements and minor bug fixes to keep the invasion running smoothly. Just a bit of polish here and there to make sure your mission against the alien forces stays as fun and stable as possible.

The Basureroes will keep fighting for Earth, and more updates will follow.

If you spot anything strange after the patch, feel free to share it on the community hub.

Thanks for playing and for helping defend the planet! 🌍🚀👑

The Night Games Collection - eys

The Night Games Collection is getting another game today: Night Bici.

In this game, you take over the shop for a few days because your best friend Ethan is out of town. Your task is simple, yet incredibly engaging with the nighttime atmosphere:

Prepare bici bici, serve customers, and run the shop all night long.

Grate the ice, add the syrup, and deliver the order.

Its simple yet dark atmosphere perfectly matches the theme of the collection.

I'm delighted to see Night Bici in the collection. Don't forget to check it out and share your thoughts!

Rento Fortune: Online Dice Board Game (大富翁) - Lan Games Ltd

After a few days the map editor will be able to edit the 2 level board. You will be able to fully edit the double layer board (except for the stations).

Stay tuned

Antimatter - geoffroypir
Demo III will be released in a few days, on the 21st of November.
Here are some highlights:

The Dynamic Economy

With extensive work done on the production and trade simulation, the economy now feels much more alive, with trade ships, miners, and bustling factories.

The War Machine

A fully self-sufficient supply chain for spacecraft production has been successfully tested over multiple years of in-game simulation.

For Charts Lovers

Charts have been greatly improved, along with detailed accounting across all organizations.

Outposts & Space Stations

Outposts and productive space stations have been revised with new features and major UI improvements.

Production Methods

Production lines can now use multiple recipes to choose from, ranging from primitive methods to advanced ones requiring complex supply chains.

Landing on Planets


The landing UI has been redesigned, alongside new and refined features.
Landing in difficult terrain can now be impossible under certain conditions, forcing you to complete the journey on foot.

Planet Survey

Planet surveying has been improved, both in UI and mechanics.
Basic topographic information is easy to obtain, but uncovering detailed data now requires much more time.

Shipyard UI

A centralized interface now allows you to order spacecraft across all available shipyards.


New construction orders are automatically distributed among production lines with the smallest queue.

Two New Tutorials + Boarding

Two new tutorials are included: one to learn the basics of trading, and another where you must hunt down and capture a target, introducing the close-combat and boarding mechanics.

System Requirements: A Computer

Continuous optimization, especially the work on the background saving system, has led to efficient and tightly managed memory usage.
CPU and RAM requirements are now even lower than before.




Tons of Bug Fixes, Tweaks, and Improvements
Last but certainly not least, this version is far more stable and feature-rich than the previous one.
Arguably, the biggest effort lies not in what is showcased here, but in the overall refinement of the game.
The “4X as a character” aspect is now much clearer in this version, the separation of private assets and money to what is owned by the organization is an aspect that has been refined as well.

I also went through all reported bugs on Discord and fixed most of them. Due to the amount of fixed unreported and reported bugs, I will not list them in the changelog.
No Time For Pants - PixelPushInc

Hello N.O.R.Ms,

This patch to beta should resolve a lot of the bugs that are being reported around scrapping. If you are playing on beta branch and have an issue with scrapping, please reach out to me on Discord. Your logs might be able to help me.

C:\\Users\\<USERNAME>\\AppData\\LocalLow\\PixelPushInc\\NoTimeForPants\\Player.log

🧩 How to Access Beta Branch

  1. Right-click No Time For Pants in your Steam Library.

  2. Select Properties → Betas.

  3. Enter the code NoTimeForPants1024.

  4. From the drop-down, choose [c]betabranch[/c].

  5. Launch the game.

You can return to the main branch any time by selecting None in the same menu.

⚙ Enemy Behavior Improvements
  • Fixed several issues with ankle biter enemies getting stuck, misreading the ground, getting stuck in the walls etc

  • Improved gravity and ground-detection so enemies fall and land more naturally.

  • Smoother movement overall with reduced jitter and erratic turning.


📦 Loot Drops Behaving Better
  • Loot should no longer fall through the floor or land inside geometry.

  • Fixed issue where ammo crates causing FPS drops.

  • Overall: loot drops feel smoother, more stable, and easier to grab.


🧱 Scrap & Unlock Stability
  • Improved consistency of scrap payouts and unlock tracking.

  • Better detection of edge cases where a payout might fail.

  • Added lightweight diagnostics to help track rare scrap issues.

  • Squashed a bug that was preventing the Terminal UI from updating unlocked blueprints on New Games


📝 UI & Log System Updates
  • Added new scrap log messages showing totals and items scrapped.

  • Improved reliability of hover/interaction in the inventory UI.


🧠 General Fixes & Polish
  • Small improvements to player animation transitions.

I just want to thank everyone who is playing, wish listing and leaving feedback. I really appreciate the positive reviews and feedback despite the bugs. To everyone reporting bugs and issues, I hear you, I'm on it and I thank you for helping make the game better.

Fixer Toolkit – Window & Layout Manager - EMRE YARDIMCI
Many bug fixes have been made (especially for the ‘Show Border’ feature)
鸿运修仙传 - 老玉米_鸿运

增加队形功能

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