






This update required some medium-sized work to the Reminder Wall, so please report anything if you have trouble with it.
Fine-tuned some translation spacing
Updated the Reminder Wall with flashing alerts for #3 and #6
Flashing alerts become strike-throughs afterwards
A few geometry updates to prevent z-fighting, in places
Version v0.2.1:
Added two achivements to find 10 and all coins.
Reworked the lighting.
Replaced ugly floors.
Change coin amount and buyable hint in real time when partner picks up a coin.
Credits had a white outline. (Thanks to DaPodato and Sl1me_y)
Buying the third hint was sometimes not possible. (Thanks to DaPodato and Sl1me_y)
Reworked the input system to avoid multiple inputs in one frame (16ms @ 60fps). (Thanks to DaPodato and Sl1me_y)
If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)
Have a nice day.
Bring your Christmas spirit to your food and make your best wishes come true!
This update brings new festive food to all your points of sale (already unlocked)!
Delicious donuts with assorted toppings, paired with hot coffee to keep your customers wide awake and fully satisfied! Update now and spread the holiday cheer!
Added donuts and coffee.
Hollidays decoration.
Other improvements and fixes.
THG
LEADER-BOARD / ETC
Fixed Leader-board scores not being uploaded properly
Fixed leader-board scores not displaying properly
Fixed player combat UI in bottom left overflowing past the screen.
Other small bug fixes coming very soon!

Added ingredient unlock panel - ingredients can be unlocked with gold coins if special tasks are not completed
Added matcha beverages, unlockable through the ingredient panel
Fixed bug where greeting card attributes were obtained repeatedly; updated Year 2 greeting cards
Fixed freeze bug caused by clicking attributes when first entering the pond
Added sportswear; modified item logic (chumming and planting now consume fish food and fertilizer; reduced fertilizer action cost)
Game console no longer stacks attributes, now increases mood cap by 5 points instead
Game cartridge items no longer stack attributes and require a game console to use; each use consumes 1 action point and grants 5 mood points in addition to attributes; limited to 2 uses per week
Reduced difficulty coefficient for the candy sculpting mini-game at the Summer Festival
P.S.: Thank you to all players for your patience and understanding.
We’re thrilled to share the second update for Shadow of Ancients with you!
This update also comes right alongside our participation in the Made in Türkiye Festival, where we’ll be meeting new players and gathering even more valuable feedback to make the game better.
With this patch, we’ve made the demo smoother, more stable, and even more enjoyable to play.
Adjustments and fixes for loading screens
Brand new UI and HUD design
Added Mini-Map system
Teleportation and transition fixes
Updated Dialogue UI and added new narration voices
Added the Trial of Purity level
We’re currently focusing on combat improvements and skill-based mechanics,
as well as ongoing performance optimizations based on your feedback.
Thank you for all your support and for being part of our journey!
If you haven’t yet, check out Made in Türkiye Festival and try the latest version of our demo!
Thanks じゃのめ” (Janome) for help!
Also, if you'd like to help bring the game to your native language - let me know! I'd love to team up with you