Nov 16
Bigfoot Life - Planet 47 Games
Another build just went live with a few updates and fixes.

  • Everything should now work with a controller, and it should now feature Full Controller Support. If something is not working with a controller, please let me know.
  • The special gift for the female Bigfoot should keep the heart icon attached to it.
  • The invert Y setting should now load correctly when you start your game.
  • A few more minor optimization fixes.

Thank you!

-Wes
Planet 47 Games
Duels of Fortune - Plucky☆Star
You like bugs? Hopefully not, because we've fixed a bunch of them!

FULL PATCH NOTES



Lore Journal
  • The lore entries for Chip Blackjack and Mira Celestice now appear under the "Fighters" category. Chip's entry no longer appears under the "NPCs" category



Mission Mode
  • The Cyber Punk -- Fixed an issue where lasers would fire before the round began when first loading into the Mission

Arcade Mode
  • In the Options menu on the character select screen, switching the ruleset from Fractured to Default will now automatically set stage hazards to be OFF unless the setting is changed manually



Grab
  • Fixed an issue where breaking Annie’s grab at a certain point in the animation would sometimes result in your character being positioned incorrectly



Trash to Treasure (Down Super)
  • Fixed a game crash that could occur when resetting positions (i.e. in Training Mode) during this Super's cinematic while another item was already on the stage



Grab
  • Fixed an oversight where Locks' grab did not halt his momentum



Grab
  • Fixed an issue where Guy's grab did not send the opponent as far as intended



Costumes
  • Fixed an issue where the render for colour 05 of the Classic costume did not match its in-game appearance

Mira
  • Made a potential fix to an issue where calling Mira with any move just as she disappeared from a previous move would cause her to fail to appear

Supernova (Special during Celestial Strike)
  • Made a potential fix for an issue where this move would sometimes use an incorrect damage scaling value

Cosmic Companions (Neutral Super)
  • Fixed an issue where the projectile could be destroyed by other projectiles after it connected, causing the cinematic to not play out properly
Chroma Zero - chromazerogame

This update required some medium-sized work to the Reminder Wall, so please report anything if you have trouble with it.

Fine-tuned some translation spacing

Updated the Reminder Wall with flashing alerts for #3 and #6

Flashing alerts become strike-throughs afterwards

A few geometry updates to prevent z-fighting, in places

Nov 16
United Heist: Facility Zero - TheRealWlad
Patch Notes

Version v0.2.1:

Gameplay/Visual changes:
  • Added two achivements to find 10 and all coins.

  • Reworked the lighting.

  • Replaced ugly floors.

  • Change coin amount and buyable hint in real time when partner picks up a coin.

Bug Fixes:
  • Credits had a white outline. (Thanks to DaPodato and Sl1me_y)

  • Buying the third hint was sometimes not possible. (Thanks to DaPodato and Sl1me_y)

  • Reworked the input system to avoid multiple inputs in one frame (16ms @ 60fps). (Thanks to DaPodato and Sl1me_y)

If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)

Have a nice day.

Hotdog: The Videogame - LeoTheFerengi

Bring your Christmas spirit to your food and make your best wishes come true!

This update brings new festive food to all your points of sale (already unlocked)!

Delicious donuts with assorted toppings, paired with hot coffee to keep your customers wide awake and fully satisfied! Update now and spread the holiday cheer!

  • Added donuts and coffee.

  • Hollidays decoration.

  • Other improvements and fixes.

THG

Dream Slayers - Westscott
What's New?

  • LEADER-BOARD / ETC

    • Fixed Leader-board scores not being uploaded properly

    • Fixed leader-board scores not displaying properly

    • Fixed player combat UI in bottom left overflowing past the screen.

    • Other small bug fixes coming very soon!

The Villainess Quits - MiaoMiao

  • Added ingredient unlock panel - ingredients can be unlocked with gold coins if special tasks are not completed

  • Added matcha beverages, unlockable through the ingredient panel

  • Fixed bug where greeting card attributes were obtained repeatedly; updated Year 2 greeting cards

  • Fixed freeze bug caused by clicking attributes when first entering the pond

  • Added sportswear; modified item logic (chumming and planting now consume fish food and fertilizer; reduced fertilizer action cost)

  • Game console no longer stacks attributes, now increases mood cap by 5 points instead

  • Game cartridge items no longer stack attributes and require a game console to use; each use consumes 1 action point and grants 5 mood points in addition to attributes; limited to 2 uses per week

  • Reduced difficulty coefficient for the candy sculpting mini-game at the Summer Festival
    P.S.: Thank you to all players for your patience and understanding.

Timestamps: Lost Love - Aesouh
Hi! Thanks a lot for your support and patience! We're super happy to finally have the game out, of course there are some bugs that get discovered as so many are playing, and some that we discover ourselves so here's a patch to fix what we've seen so far!

This patch fixes:

-Text-over-animation problems getting "stuck" for some
-Text-over-animation not transitioning correctly sometimes like smiling and idling
-Previous library issue now fixed in the code in addition to the minor patch earlier.
-Loading games on Mac (Maveric and later had issues, hopefully it works now, let me know!)
-Maureen Poolside & Nika Cheerleader Menu anims work again,
-Added some missing music in a scene.
-Small text addition in the final scene.
-Some typo corrections

Please let us know how it goes with saving/loading on mac now, because we dont have a maverick device to test on ourselves, my test station is older than that sadly.

There is still a known issue about a scene not triggering with John, and we will work that one out, but in the meantime here comes this patch.

I will also work on deploying an update to chapter 1 to include some of these fixes.

Best regards
Aesouh, Motkeyz Games
Shadow of Ancients - Arengan
Hello everyone!

We’re thrilled to share the second update for Shadow of Ancients with you!
This update also comes right alongside our participation in the Made in Türkiye Festival, where we’ll be meeting new players and gathering even more valuable feedback to make the game better.

With this patch, we’ve made the demo smoother, more stable, and even more enjoyable to play.

What’s Included in This Update
  • Adjustments and fixes for loading screens

  • Brand new UI and HUD design

  • Added Mini-Map system

  • Teleportation and transition fixes

  • Updated Dialogue UI and added new narration voices

  • Added the Trial of Purity level

What’s Next?

We’re currently focusing on combat improvements and skill-based mechanics,
as well as ongoing performance optimizations based on your feedback.

Thank you for all your support and for being part of our journey!
If you haven’t yet, check out Made in Türkiye Festival and try the latest version of our demo!

The Shadow of Ancients Team
Bony Odyssey - PlayGate

Thanks じゃのめ” (Janome) for help!

Also, if you'd like to help bring the game to your native language - let me know! I'd love to team up with you

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