Thank you for all the support so far!
Wishlist Ball & Roll now, and see you on launch day!
Warm Monkey energy in your ears !
Warm Monkey Soundtrack is released !
This hallucinatory, surreal atmosphere merges the primal attitude of nature with the concrete dimension of a newly imagined capital.

The game is live! Dive in!
Check out some tight platforming, snarky skulls, and vengeful bosses!
If you have any questions, feel free to drop a comment or hop on over to our{LINK REMOVED}Discord and ask us directly!
The village now has three time periods: morning, noon, and night (currently only environmental changes, no special events)
The ability point allocation button has added a long press quick upgrade feature
Baking Text
Bug Fixes:
Fixed an issue where the O key shortcut was not blocked after opening the OMG system, which caused directional movement to become unresponsive after repeated key presses exited the interface.
Fixed an issue where ghosts would stop appearing after Jolin entered and then exited the conference room during the Obsession Item collection phase.
Fixed an issue where Jolin would not fall back to the ground after being hit and knocked back if the down key was pressed right before a ghost attack.
Fixed an issue where the confirm button could still be used for interactions when the photo prompt was displayed.
Optimizations:
Enhanced the icon display for the EMF Reader to better indicate when new clues are available.
Added completion prompts for sub-quests.
Adjusted the text of some in-game hints.
Hey everyone! 👋
I just wanted to give a big shoutout to OVERLOOK by the super talented Omidjm. If you loved exploring secrets, uncovering hidden stories, or just enjoying a game that makes you smile, you might really enjoy this one too!
I’ve been following Omid’s work for a while, and their passion really shows in every corner of this game. Plus, I’ve got a feeling some of you might even catch some surprises that reminded me a bit of OVERLOOK, but in their own clever way 😉
💡 Quick heads-up: There are only about 30 hours left on its launch discount, so now’s the perfect time to check it out!
Check it out here: https://store.steampowered.com/app/1780550/OVERLOOK/
For BB3 league admins: this is the final day to submit your event for the 2026 Supported Competitions program, part of the official Road to the World Championship.
If your league wants to be included in the qualification circuit, apply today:
👉 https://forms.office.com/e/pdF384PHaF
📌 Note for tabletop communities:
With the new edition of the Blood Bowl tabletop game releasing this weekend, it’s the perfect time for tabletop tournament organizers to get involved in the official competitive circuit!
Applications are now open for events wishing to become Supported Competitions on the Road to the 2026 World Championship.
Recognized events will be part of the global qualification structure and help shape the path to the WC.
🗓️ Deadline for TT leages: December 14 (23:59 UTC)
All details & application form:
👉
Blood Bowl 3 will also align with the new ruleset introduced in this edition. A free update is planned in the coming months to bring the video game in line with the refreshed tabletop rules.
Whether you're organizing local tournaments, regional leagues, or large multi-day events, this is your chance to join the official international competitive pathway.
💀 Join the global Road to the World Championship!
Hello all! Today's daily update improves growth stats, making them cheaper and more powerful.



Quality of Life: When minimized, you can now get a green dot notifier if you have GP to spend.

Dash distance is now displayed over distance tooltip.

Goldfish and Kingfisher card changes.

I also received feedback that Goldfish and Kingfisher were always popping up despite rerolls - the rationale is that these companions are quite essential for gaining skill points and growth. However, some people might still not want them. As such, when you've made a few rerolls, the game will no longer pin them and they will show up at the same chance as other companions.
Goal Clarifications
The game also now clarifies that corals reward at 500m regardless of the goal when you ascend.


People have been asking for un-equip, which was something I did not initially expect. But I have understood from discussions on Discord that it can be useful in some strategies to lower your stats and incur a premature death. So I will be adding this in the next update.
Additionally, a Quality of Life change is being worked on - double click to wear equipment!
Many other changes were made during this update. Full notes below.
Level up growth stat: Gold +1% -> +3%
'All Stats +1' now costs same GP as other growth stats
Flourish skill buff: 1.2x -> 3x at level 1
Goldfish and Kingfisher chance after 2 rerolls: 100% -> 66%
Add 'Dash Distance' to distance tooltip
When turtle stats are minimized, show a green dot notifier if you have GP to spend
Stat breakdown for HP/MP and Regen for equipment now shows multiplier in breakdown tooltips
Add new tooltip to goal text to further clarify coral mechanics
Add warning when savefile is created before 1.0 and is ineligible for leaderboard submission
Fix SP Per Minute leaderboard always submitting as 0
Fix mass dismantle not updating when equipping/un-equipping
Fix leaderboard rank overflowing at four digits
If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ

