Siegeturtle - YYZ Studio
v1.0.8 is released!

Hello all! Today's daily update improves growth stats, making them cheaper and more powerful.

Level Up Rebalancing

1) Gold% will be increased from 1% -> 3%

2) All Stats +1 will be cheaper (3 GP -> 1 GP)

3) Flourish skill is now stronger! Level 1 effect: 1.2x -> 3x

Quality of Life: When minimized, you can now get a green dot notifier if you have GP to spend.

Dash distance is now displayed over distance tooltip.

Goldfish and Kingfisher card changes.

I also received feedback that Goldfish and Kingfisher were always popping up despite rerolls - the rationale is that these companions are quite essential for gaining skill points and growth. However, some people might still not want them. As such, when you've made a few rerolls, the game will no longer pin them and they will show up at the same chance as other companions.

Goal Clarifications

The game also now clarifies that corals reward at 500m regardless of the goal when you ascend.

\[Sneak Preview] Double click to Equip / Unequip!

People have been asking for un-equip, which was something I did not initially expect. But I have understood from discussions on Discord that it can be useful in some strategies to lower your stats and incur a premature death. So I will be adding this in the next update.

Additionally, a Quality of Life change is being worked on - double click to wear equipment!

Many other changes were made during this update. Full notes below.

Full changelog:
  • Level up growth stat: Gold +1% -> +3%

  • 'All Stats +1' now costs same GP as other growth stats

  • Flourish skill buff: 1.2x -> 3x at level 1

  • Goldfish and Kingfisher chance after 2 rerolls: 100% -> 66%

  • Add 'Dash Distance' to distance tooltip

  • When turtle stats are minimized, show a green dot notifier if you have GP to spend

  • Stat breakdown for HP/MP and Regen for equipment now shows multiplier in breakdown tooltips

  • Add new tooltip to goal text to further clarify coral mechanics

  • Add warning when savefile is created before 1.0 and is ineligible for leaderboard submission

  • Fix SP Per Minute leaderboard always submitting as 0

  • Fix mass dismantle not updating when equipping/un-equipping

  • Fix leaderboard rank overflowing at four digits

If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)

-YYZ

Rock and Stone - Pinecone Studios
What Are Artifacts?

Artifacts are collectible items that grant stat bonuses to your character as long as they remain in your Steam inventory. They’re passive, and persistent.

How Do They Work?
  • Each artifact provides fixed bonuses.

  • Bonuses are automatically applied when the artifact is in your Steam inventory—no need to convert them to game items, equip or activate.

  • Artifacts come in multiple rarities, just like other in-game items. The higher the rarity, the stronger and more numerous the bonuses.

How to Get Artifacts
  • Mine for them! Artifacts have a chance to drop when mining rare or higher-quality rocks.

  • Buy them from other miners on the Steam Marketplace—they’re marketable.

Car Dealer Simulator - Garage Monkeys S.A.
Hi Car Dealers!
At the beginning of next week, you’ll receive another update focused on the reception employee. As mentioned before, the employee will now handle loading and unloading the parts repair machine.

Since this is another task added to the system - and more are planned - we’re introducing a simple panel for managing task priorities.



From this window, you can choose which tasks are active and in what order the employee should perform them. Just toggle a task on or off and rearrange the priority list to your liking.

The employee will move between storage and the repair machine. For now, they will only go to storage when there are at least 5 valid parts meeting both the broken-item conditions and your machine settings.
Example: if the machine repairs items only up to 80%, the employee won’t pick up parts that exceed that percentage.

The employee creates packages with up to 10 slots - similar to online shop parcels - and uses them to transport parts to the machine.



In the next update, we’ll also add a UI that lets you define the minimum number of items required before the employee starts the task. We want to avoid situations where they constantly interrupt other duties just to pick up single parts. Soon, you’ll have full control over this threshold.

And this is only the beginning - more employee-related improvements are on the way.



In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/



PS. Be sure to check out the Car Rental Simulator page - we’ve just launched a stream with the first gameplay preview!

https://store.steampowered.com/app/2242340/Car_Rental_Simulator

And in Q1 2026, a free prologue is coming!

https://store.steampowered.com/app/4014180/Car_Rental_Simulator_Prologue__Early_Days/
Hideous - Igor Meler

Its now graphical and it shows everything that is on the map as needed!

The game is almost complete!
5:44am
Nations - Krzysztof Steiner
Fixed one issue that could have cause crashes
Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·修改部分剧情逻辑问题
Absent in the Rain - b1ack apric0t

Fixed a game crash issue at the end of Scene 10B. This only occurs with the French version.

VTBattle-VTubers aren't about the number of subscribers! It's about power! - wataritama
ver1.7.1.10
Fixed an issue where one of the attacks would fail to activate when both active gauges filled at the same time.
Elemental Adventure - Miguelito291126

hello everyone, there the changes:

  • fixed bugs with pause menu

  • added new themes to game over and victory menu 

  • fixed some bugs with dedicated server

Tavern Keeper 🍻 - Daniel
Changelog

Changed: Errors while sharing or importing are now displayed via a message box
Changed: Font for Simplified Chinese
Added: Error message on staff members when they can't refill the firefighting gear
Fixed: 3D Gizmo could linger after exiting Design Mode
Fixed: Possible error when closing Gazettes
Fixed: Water from the well could unexpectedly change when switching levels
Fixed: Staff was polishing a room even though they were banned from it
...