Hello all! Today's daily update improves growth stats, making them cheaper and more powerful.



Quality of Life: When minimized, you can now get a green dot notifier if you have GP to spend.

Dash distance is now displayed over distance tooltip.

Goldfish and Kingfisher card changes.

I also received feedback that Goldfish and Kingfisher were always popping up despite rerolls - the rationale is that these companions are quite essential for gaining skill points and growth. However, some people might still not want them. As such, when you've made a few rerolls, the game will no longer pin them and they will show up at the same chance as other companions.
Goal Clarifications
The game also now clarifies that corals reward at 500m regardless of the goal when you ascend.


People have been asking for un-equip, which was something I did not initially expect. But I have understood from discussions on Discord that it can be useful in some strategies to lower your stats and incur a premature death. So I will be adding this in the next update.
Additionally, a Quality of Life change is being worked on - double click to wear equipment!
Many other changes were made during this update. Full notes below.
Level up growth stat: Gold +1% -> +3%
'All Stats +1' now costs same GP as other growth stats
Flourish skill buff: 1.2x -> 3x at level 1
Goldfish and Kingfisher chance after 2 rerolls: 100% -> 66%
Add 'Dash Distance' to distance tooltip
When turtle stats are minimized, show a green dot notifier if you have GP to spend
Stat breakdown for HP/MP and Regen for equipment now shows multiplier in breakdown tooltips
Add new tooltip to goal text to further clarify coral mechanics
Add warning when savefile is created before 1.0 and is ineligible for leaderboard submission
Fix SP Per Minute leaderboard always submitting as 0
Fix mass dismantle not updating when equipping/un-equipping
Fix leaderboard rank overflowing at four digits
If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ


Artifacts are collectible items that grant stat bonuses to your character as long as they remain in your Steam inventory. They’re passive, and persistent.

Each artifact provides fixed bonuses.
Bonuses are automatically applied when the artifact is in your Steam inventory—no need to convert them to game items, equip or activate.
Artifacts come in multiple rarities, just like other in-game items. The higher the rarity, the stronger and more numerous the bonuses.
Mine for them! Artifacts have a chance to drop when mining rare or higher-quality rocks.
Buy them from other miners on the Steam Marketplace—they’re marketable.





Fixed a game crash issue at the end of Scene 10B. This only occurs with the French version.
hello everyone, there the changes:
fixed bugs with pause menu
added new themes to game over and victory menu
fixed some bugs with dedicated server