Hi everyone!
It's day 12 of daily patches, and this one's focused on adjusting some loot-related things, as well as some light bug fixes and quality of life changes.
I will probably end the daily updates at the 14 day mark, since my focus will be going towards the big December content update which you can read about here!
Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!
https://store.steampowered.com/app/3772810/Desktop_Defender/Anyways, below are the patch notes!
Added the ability to press and hold the "control" key while in the upgrades shop in order to buy half of the amount of upgrades you can afford, to supplement "shift" allowing you to buy the total amount you can afford
Made it such that Ascending and Rebirthing no longer gets rid of loot on the ground
Made it such that selling loot in your inventory has the proper sound effect
Fixed bug that make it such that loot on the ground wouldn't persist between play sessions if you Rebirthed
Further adjusted the damage formula to fix some bugs
Increased Shotgun damage by 50%
Increased Explosion damage by 20%
Increased Revolver damage by 50%
Increased Star damage by 20%
Increased Heart damage by 25%
Increased Shuriken damage by 15%
Increased Melody damage by 25%
Fixed bug that made the Horseshoe loot be listed as B rank, instead of A rank
Fixed bug that made the Nimble Fabrics loot be listed as A rank, instead of B rank
Fixed bug that made it such that the "Hand" loot in the "Infinity" rarity gave an incorrect amount of money multiplier
- Conrad, Lead Developer
Added G33-STS
Added LPVO
Added Nightforce Scope
Added SpecterDR (unfinished)
Added rotate button to weapon modifier
Added suppressed version of the SR-15
(suppressor will be a separate attachment soon)
Improved ACOG scope shader
Updated to Unity 6000.1.17f1
Optimised scope rendering
Fixed security issue
Fixed being able to grab other players' slides
Fixed attachments not working on clients
Fixed attachment collision
A new level has been added - No One Has To Know.
- added a new mechanic: the FOV changing
- added a new section with customization of the spaceship
- changed the background of the spaceship shop
- added new headlights for spaceship
- improved spaceship
- improved obstacles
- the spline has become thinner
- changed some triggers, checkpoints and finish
- fixed 2 pause-related bugs
- added Ambient Occlusion and fog
- all players receive the status of "old player" and 500 energy (valid only in version 1.3)
The Adult Games Festival on Steam has started and "Shattered Minds" is part of it!
But there's more: Shattered Minds has been nominated as Adult Game of the Year!
Hello all, Dima reporting.
First of all - thank you for playing and the warm reception! I will be short on the gratitudes, I am sure this is not why you opened this post (still, thank you!).
Here is what you can expect next:
Short-term updates rolling out over the next few weeks.
Longer term roadmap.
Here are the things that we heard from you and are going to address as soon as possible:
Memory leak. Yep, there is indeed one. This is my top priority at the moment.
Variety. Though we won't be able to double the amount of the content immediatelly (obviously) it is not that difficult to introduce new levels for us, so we will gradually add more and more variations of the same levels, starting from the early stages (where players spend the most time).
Balance. I am not happy with some of the cards as they appear to be severely underused. My first targets are Road Roller and Politician though do suggest other ideas if you have them!
Explanations. Some cards are still confusing, it seems (i.e. Corruption). Also, there should be some way to quickly re-visit tutorials.
Other minor bugs.
Did I miss anything? Let me know!
Though we don't treat Yes, My Queen as an Early Access title, I do feel that there is more fun stuff that we can add and the concept is not fully explored. The final roadmap is not set in stone, but here are the things that are going to be added:
Gamepad Support. Now, I say "longer term" but this is going to be one of the first things that we will address. Hoping to get this done before end of the year.
New Mode. Mode that was present in the very early builds and didn't make it to the final cut - Endless mode. Can't share too many details yet, but one thing for certain - you will be able to discard cards from your deck.
New Cards. We have a list of cards that we did not draw/implement yet, we are planning to bring more of them to the game.
All of that is going to be free, we are not planning any DLCs.
What do you think? By the way, you can join our Discord to share/discuss your opinions directly with us (and other players): https://discord.gg/cEENey3jvC
We are here with the fourth content update after the early access launch. In this update, we made sure to bring you many different mechanics. We also included several bug fixes and improvements. Remember, your feedback is very important to us. Have fun! ⚽
Added Mechanics:
The end-of-day panel has been improved! Now the money spent and earned by each business is shown separately, offering more detailed data.
You can now take back items placed on shelves! You can reorganize shelves and retrieve any products you’ve placed.
A time suggestion system has been added for reservation customers! When they request a fully booked time slot, you can offer alternative times—but keep in mind, they usually won’t accept.
A phone system has been added! All players now have their own phone. (Press F to open it.) We designed the apps inside to offer different experiences.
Police and Fight system added! After matches, some people may start fighting. When a fight breaks out, you must call the police. (You need to use the phone for this.) Remember, if you call them for no reason, they may fine you.


A billing system has been added! You now have to pay your electricity bill. If you don’t, the teams may cut your power.
Arcade machines have been added! The game area now has more variety. Different machines can attract different customers.
Speaker system added! You can now play music in your business. Don’t forget to buy speakers for your work area or fields to use this feature.
More notifications added! Some game mechanics now include more informative warning texts.
Improved Mechanics:
Shelf-stocking animation improved.
Cash register animations for taking and placing money improved.
Various sound improvements made.
Bug Fixes:
Some translation errors fixed.
Another update has been made regarding the market. (If your issue still isn’t solved, please contact us.)
Bugs reported in the community and on Discord over the last 10 days have been fixed!
We will continue to improve the game. Your feedback is extremely valuable to us. We hope you enjoy the update. If you encounter any issues after the update, don’t forget to let us know. Have fun and enjoy the game!
Remember, the upcoming updates will take some time.

Hello everyone!
A quick update today — I’m excited to announce that the first playable demo of the game will be available this December!
It will showcase the early core mechanics, combat, exploration, and the overall atmosphere of the world. More details and a full breakdown of the demo’s content will be shared closer to release.
Thank you for your support — stay tuned for the next update!
Hello everyone,
In my last announcement, I wrote that I wanted to remove the game because there had been some negative feedback and I was unhappy with the state of the game. I have decided to keep the game on Steam...
...and continue developing it!
I would like to thank you all for your opinions and the support you have given me, probably without even realising it. I can't tell you yet when the next update will be released, but it will come. Some things will change, whether in one big update or several small ones, but there will be a lot coming, so look forward to it!
A little peek behind the scenes and into my plans:
Complete overhaul of the combat system
Revision of the 3D models
Overhaul of music and sounds
Addition of an intro (including voiceover)
New end goal for the game
Addition of new systems and help features
Revision of controls and options
As before, the game is being developed and designed entirely by me (with the exception of the water graphics).
I hope you all continue to enjoy my game and thank you very much for everything!
Best regards,
Finnchen123