Hello everyone!
A quick update today — I’m excited to announce that the first playable demo of the game will be available this December!
It will showcase the early core mechanics, combat, exploration, and the overall atmosphere of the world. More details and a full breakdown of the demo’s content will be shared closer to release.
Thank you for your support — stay tuned for the next update!
Hello everyone,
In my last announcement, I wrote that I wanted to remove the game because there had been some negative feedback and I was unhappy with the state of the game. I have decided to keep the game on Steam...
...and continue developing it!
I would like to thank you all for your opinions and the support you have given me, probably without even realising it. I can't tell you yet when the next update will be released, but it will come. Some things will change, whether in one big update or several small ones, but there will be a lot coming, so look forward to it!
A little peek behind the scenes and into my plans:
Complete overhaul of the combat system
Revision of the 3D models
Overhaul of music and sounds
Addition of an intro (including voiceover)
New end goal for the game
Addition of new systems and help features
Revision of controls and options
As before, the game is being developed and designed entirely by me (with the exception of the water graphics).
I hope you all continue to enjoy my game and thank you very much for everything!
Best regards,
Finnchen123
you will be able to build your own loadouts, each will have its own number from 1 - = (max 12 loadouts) and you will also be able to cycle between them with middle mouse button

the game has a reocil system and other elements that deteriorate with each other depending on which weapon you hold, for example, it is better to hold such an rpg in both hands at the beginning, but it will be possible to upgrade

You can't hold two weapons in your hand if you only own one, just craft the same weapon again then it will work normally until one breaks

however, this does not apply to loadouts, you can easily put one weapon in all loadouts, if the weapon is once in it

Crafting works similarly to minecraft, crafting from Item slots and certain materials, some special weapons will only be able to be crafted from special parts

the upgrade will be common to all weapons of the same type, so you won't lose upgrades when a weapon breaks and you don't have to upgrade two of the same weapon twice

if you are injured and the injury comes to your hand, you have a 0% chance of dying but you will lose important things, if you lose your hand you cannot use it for duel wield or two-handed holding, the weapon in the opposite hand is automatically taken as one-handed including recoils and other properties...

you can hold alt and mouse to change the angle of the weapons at will, double-click alt to return both to the middle

That's all, don't forget to wishlist on steam, so far wishlists go faster than with absolute full life, the steam page has been out for a few days and we already have 200 wishlists, absolute full life was able to do this after a month.
https://store.steampowered.com/app/4146470/Sebevrah/
© 2025 All rights reserved to Barack Obama
you will be able to build your own loadouts, each will have its own number from 1 - = (max 12 loadouts) and you will also be able to cycle between them with middle mouse button

the game has a reocil system and other elements that deteriorate with each other depending on which weapon you hold, for example, it is better to hold such an rpg in both hands at the beginning, but it will be possible to upgrade

You can't hold two weapons in your hand if you only own one, just craft the same weapon again then it will work normally until one breaks

however, this does not apply to loadouts, you can easily put one weapon in all loadouts, if the weapon is once in it

Crafting works similarly to minecraft, crafting from Item slots and certain materials, some special weapons will only be able to be crafted from special parts

the upgrade will be common to all weapons of the same type, so you won't lose upgrades when a weapon breaks and you don't have to upgrade two of the same weapon twice

if you are injured and the injury comes to your hand, you have a 0% chance of dying but you will lose important things, if you lose your hand you cannot use it for duel wield or two-handed holding, the weapon in the opposite hand is automatically taken as one-handed including recoils and other properties...

you can hold alt and mouse to change the angle of the weapons at will, double-click alt to return both to the middle

That's all, don't forget to wishlist on steam, so far wishlists go faster than with absolute full life, the steam page has been out for a few days and we already have 200 wishlists, absolute full life was able to do this after a month.
https://store.steampowered.com/app/4146470/Sebevrah/
© 2025 All rights reserved to Barack Obama
- New role: Pathfinder, who senses lies as keenly as the scent of blood.
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- Season 1 is now open – the beginning of a detective story full of secrets and betrayals.
The action takes place in 1903. The city holds more secrets than it seems...
