
Added two variants of medium-sized window shutters.
Implemented soft-foliage cutting on the top of the glass dome, not only the sides as before.
Note: Does not work on hard branches.
Fixed a bug that caused terrain textures to revert to the last saved state when using Undo in the sculpting workspace.
Fixed wind vane orientation: it now properly aligns its rotation with the wind direction.
Fixed a Capture Workspace issue: Randomize All now also randomizes the weather profile.
Updated Maple Tree label (Small → Tiny).
Adjusted Dense Ivy color to better match other natural objects.


We have installed a technical update for Escape from Tarkov.
Fixed issues with interacting with Jaeger;
Fixed an issue where some users' item icons were displayed in low resolution regardless of their graphics settings;
Fixed an issue where players could not load into the tutorial mission if the game client's localisation language was changed;
Fixed an issue where the game client would freeze after interacting with traders.
ver. 0.6104
- Changed the appearance of electric traps.
- A sound effect will now play when taking damage from a trap.
- In the tutorial stage, "restart from beginning" has been changed to restart from the current Scene.
- Fixed an issue where monsters would keep turning around at high speed.
ver. 0.6xx
This is an update towards the implementation of the final area.
Sorry, but as this is outside the scope of the DEMO version, there will be no visible changes.
I would appreciate it if you could wait for it to be completed.
I'm happy to announce that playtest registration for Desktop Slippers is now open! You can sign up right on the Steam page to be among the first to try it once it's ready.
The upcoming playtest will focus on the core balance and game stability. Your feedback will help shape how the game feels before release.
If you'd like to help out, click the Request Access button on the game page. Steam will notify you automatically when the playtest begins. You can also join the Discord channel, where all feedback will be collected.
Thanks for your patience and support! I can't wait to show you what I've been working on!
🔧 Fixed: "It's knot funny" achievement now triggers reliably!
✨ Minor tweaks for smoother gameplay.
Thanks for playing – keep hanging! 💀
For everyone wondering what lies beyond the trenches…
Soon.
Prepare yourselves. We are about to rewrite history. ⚔️🔥
Stay tuned — your support gives this project its strength.
#GallipoliTrenches
#TheForgottenFront
#WarTeaser
#IndieDev
#IndieGame
#WW1Game
#Gallipoli
#StoryDrivenGame
#SteamIndie
#GameDev
#IndieDeveloper
#HistoricalGame
#ComingSoon
It’s been a while since our last announcement, but that definitely doesn’t mean we’ve been inactive. We’ve been working at full speed, and preparations for the upcoming update and the release of the full version are moving forward as planned.
We want to thank you for your patience and, most importantly, for all the feedback you’ve given us. We read everything, we analyze everything, and many of the upcoming changes are a direct response to your suggestions.

In the upcoming update you’ll find, among other things:
• New quality of life improvements, including balancing core effects and upgraded weapon behavior
• Two new weapon types
• New cores
• Grind portals, which we’re finally opening
• Additional improvements and features that we’ll reveal in detail once the update launches
We also have a small surprise prepared, waiting behind the scenes, but we’ll share the details once the update is ready.
As for the story, the main plot is approaching its finale, but the ending will be full of twists and confrontations you might not expect.
Thank you for being with us. More information is coming soon, and we’re heading back to work to deliver the best update we can for Early Access.
See you soon.
https://store.steampowered.com/app/3553190/Isekai_Im_an_FPS_Hero_who_was_summoned_to_another_world/