

Idle Life just got a major engine upgrade! We’ve officially moved to Unreal Engine 5.7 - bringing better performance, smoother visuals, and even more potential chaos for the future. 👀
This update brings significant optimizations across the board:
• 🧩 +5% CPU performance
• 🎮 +10% GPU efficiency
• 💾 ~1GB less RAM usage
It’s not magic — it’s just a lot of code cleanup and engine upgrades (and maybe a small sacrifice).
We’ve also squashed a handful of minor bugs and stability issues along the way.
If something still breaks — let us know. We can’t fix what we don’t know exists!
If you encounter any issues with your save files after the update, please contact us right away.
We’re here to help recover or repair your progress if needed.
If you run into new bugs, glitches, or strange behaviors after the jump to UE5.7,
please report them either here on Steam or directly on our Discord server:
https://url=https://discord.gg/HV38zvQZXz
Thank you for your patience and your reports — every message helps us make Idle Life smoother, faster, and more fun.
See you soon,
— The Dev Goblin 👹

Hello everyone 👋
This week’s update is all about celebration and progress, both in-game and in how achievements are earned!
🎊 Hole-in-One Confetti!
Scored a perfect shot? You’ll now be rewarded in style! When you land a hole-in-one, a burst of colourful confetti fires off to celebrate your skill. It’s a small touch, but it makes those perfect throws feel even more satisfying.
🏆 Achievements, Expanded and Improved
We’ve improved and expanded the achievement system to make earning them more fun and flexible.
Now, many achievements can be unlocked in multiple locations across the city, not just one specific spot — giving you more ways to explore, experiment, and complete your collection!
🛠️ More on the Way
This is part of our ongoing effort to make Disc Golf City more dynamic, rewarding, and alive. Expect even more fun touches, polish, and surprises in the next update.
Thanks for all your feedback and support — it helps shape every release we make.
Keep those discs flying,
— The Disc Golf City Team

Alright dear friends,
As you know, I’ve been actively working on updates for a while now.
So with today’s patch, let’s take a quick look at what’s been changed and improved overall!
You can now hover over enemies to see detailed information about them. (Finally! :))
Enemy count in battles now scales with your character’s level.
New players (or anyone starting a new run) will now be greeted with a short intro/tutorial.
Your hero now starts battles with base defense points.
In the Family Lock section, returning characters now fill empty slots automatically.
Meaning you no longer lose your upgraded character due to “aging” (rest in peace, old heroes 😢).
Genetic Perks now expand and are easier to read when hovered over.
Fixed an issue where settings weren’t being saved properly.
Fixed a serious XP bug that caused experience gain problems.
The game now auto-saves after character creation, so you can safely create a hero and close the game anytime.
Additional fixes related to the save system stability.
And, of course… a bunch of other improvements I forgot to write down :D
You can start a New Game to experience all these changes.
Hopefully, those crazy overpowered stats you managed to reach before won’t be happening again! :)
Now, for the next update > Something I think will make everyone happy:
I personally love the game’s chaotic randomness,
but I understand that players want a bit more control too.
So with the upcoming deck-building system, I have two main goals:
Make the number of cards you own visible and manageable.
Allow you to create your own custom 24-card deck however you like.
And maybe, as a bonus, I’ll add a few strange one-use cards for extra fun.
That’s all for now.
Thanks so much for your patience and support!
And please don’t forget to leave your kind reviews on the store page. They really help a lot!
❤️ Bozz

◇活动时间◇
11月19日 维护后 - 12月3日 10:00
◇关卡范围◇
素材关卡、虚数体幻想战、幻象征伐战、英杰击退战、特异点讨伐战
活动期间,指定关卡的战利品将全天候双倍掉落!
借此良机,高效地收集各种珍贵的培养道具与回响吧!

Kyahaha~♡ Sooo hilarious!!!
Every last one of you is a hopeless pervert♡♡♡
I guess I'll have to "roast" all of you together~♡
(...And just so you overseas losers don't get it wrong, that's November 21st in JAPAN TIME (JST)! 💢 Don't you dare be late for your own roasting, dummies!♡)
Sorry for making you wait so long~♡
I'll just have to roast you all extra hard to make up for it, 'kay♡♡♡
Any losers who haven't wishlisted yet, get to it now~♡ And all you losers who have wishlisted, just buy it on release day♡
Intelligence reports that the locals tell many legends about valuables that were buried here long ago. This is your chance to get rich! Let's go on a quest! Now let's go searching!

This game is a variation of the well-known “Battleship” game, where participants need to name the coordinates of the point where they think the gift is located.
These coordinates are located on the intersection of the two axes of the playing field. For instance: G7 or E10.
Each gift occupies 1 cell of the playing field.
Targets can be located on ANY cell of the field.
In order to find a gift, you need to write the coordinate of the selected point as a comment to this post. Each player can write 2 coordinates in one comment. You can post only one comment!
The game will last until 18.11.2025, 09:00 GMT.
We will reveal gift locations with a winners list.
The player who first guessed the gift’s coordinates in the comments is the one who found it. All subsequent comments with this coordinate are not counted.
If the participant guesses the coordinates of two different gifts, then he will receive both rewards.
Don’t forget to write your in-game nickname and the platform in the same comment.
5x Upcoming Battle Pass
5x 7 days of premium subscription
5x 3 days of premium subscription
Good luck!