Disc Golf City - agapogames

Hello everyone 👋

This week’s update is all about celebration and progress, both in-game and in how achievements are earned!

🎊 Hole-in-One Confetti!
Scored a perfect shot? You’ll now be rewarded in style! When you land a hole-in-one, a burst of colourful confetti fires off to celebrate your skill. It’s a small touch, but it makes those perfect throws feel even more satisfying.

🏆 Achievements, Expanded and Improved
We’ve improved and expanded the achievement system to make earning them more fun and flexible.
Now, many achievements can be unlocked in multiple locations across the city, not just one specific spot — giving you more ways to explore, experiment, and complete your collection!

🛠️ More on the Way
This is part of our ongoing effort to make Disc Golf City more dynamic, rewarding, and alive. Expect even more fun touches, polish, and surprises in the next update.

Thanks for all your feedback and support — it helps shape every release we make.

Keep those discs flying,
— The Disc Golf City Team

Nov 16
Boardlike - BD



Alright dear friends,
As you know, I’ve been actively working on updates for a while now.
So with today’s patch, let’s take a quick look at what’s been changed and improved overall!



Update Highlights
  • You can now hover over enemies to see detailed information about them. (Finally! :))

  • Enemy count in battles now scales with your character’s level.

  • New players (or anyone starting a new run) will now be greeted with a short intro/tutorial.

  • Your hero now starts battles with base defense points.

  • In the Family Lock section, returning characters now fill empty slots automatically.
    Meaning you no longer lose your upgraded character due to “aging” (rest in peace, old heroes 😢).

  • Genetic Perks now expand and are easier to read when hovered over.

  • Fixed an issue where settings weren’t being saved properly.

  • Fixed a serious XP bug that caused experience gain problems.

  • The game now auto-saves after character creation, so you can safely create a hero and close the game anytime.

  • Additional fixes related to the save system stability.

  • And, of course… a bunch of other improvements I forgot to write down :D


You can start a New Game to experience all these changes.
Hopefully, those crazy overpowered stats you managed to reach before won’t be happening again! :)

Now, for the next update > Something I think will make everyone happy:

🃏 DECK BUILDING!

I personally love the game’s chaotic randomness,
but I understand that players want a bit more control too.
So with the upcoming deck-building system, I have two main goals:

  1. Make the number of cards you own visible and manageable.

  2. Allow you to create your own custom 24-card deck however you like.

And maybe, as a bonus, I’ll add a few strange one-use cards for extra fun.


That’s all for now.
Thanks so much for your patience and support!
And please don’t forget to leave your kind reviews on the store page. They really help a lot!

❤️ Bozz

悠久之树 - 迦美奈

◇活动时间◇

11月19日 维护后 - 12月3日 10:00

◇关卡范围◇

素材关卡、虚数体幻想战、幻象征伐战、英杰击退战、特异点讨伐战

活动期间,指定关卡的战利品将全天候双倍掉落!

借此良机,高效地收集各种珍贵的培养道具与回响吧!

ZAKO NO AHIRU - fukuokafighters

Kyahaha~♡ Sooo hilarious!!!

10,000 losers who want to be tormented by me have gathered♡

Every last one of you is a hopeless pervert♡♡♡

I guess I'll have to "roast" all of you together~♡

I've decided! "ZAKO NO AHIRU" is releasing on November 21, 2025!

(...And just so you overseas losers don't get it wrong, that's November 21st in JAPAN TIME (JST)! 💢 Don't you dare be late for your own roasting, dummies!♡)

Sorry for making you wait so long~♡

I'll just have to roast you all extra hard to make up for it, 'kay♡♡♡

Any losers who haven't wishlisted yet, get to it now~♡ And all you losers who have wishlisted, just buy it on release day♡

Your only reply is "Hai" or "Yes"! I'll be waiting♡
You 10,000 losers~♡♡♡
Crossout - Faley016

Intelligence reports that the locals tell many legends about valuables that were buried here long ago. This is your chance to get rich! Let's go on a quest! Now let's go searching!

Rules:
  • This game is a variation of the well-known “Battleship” game, where participants need to name the coordinates of the point where they think the gift is located.

  • These coordinates are located on the intersection of the two axes of the playing field. For instance: G7 or E10.

  • Each gift occupies 1 cell of the playing field.

  • Targets can be located on ANY cell of the field.

  • In order to find a gift, you need to write the coordinate of the selected point as a comment to this post. Each player can write 2 coordinates in one comment. You can post only one comment!

  • The game will last until 18.11.2025, 09:00 GMT.

  • We will reveal gift locations with a winners list.

  • The player who first guessed the gift’s coordinates in the comments is the one who found it. All subsequent comments with this coordinate are not counted.

  • If the participant guesses the coordinates of two different gifts, then he will receive both rewards.

  • Don’t forget to write your in-game nickname and the platform in the same comment.

You can find:
  • 5x Upcoming Battle Pass

  • 5x 7 days of premium subscription

  • 5x 3 days of premium subscription

Good luck!

PIONER - vanya

Dear players!

The Open Beta of PIONER has come to an end and we’re truly grateful to our community of players for participating and providing us with valuable feedback. We’ll carefully review all that you’ve sent us.

As a token of gratitude for your patience and support, all Open Beta participants will receive, in addition to the “Combat Classic” weapon skin, 200 Efritan Crystals (premium currency) after the game’s release.

We want to emphasize that the primary goal of the Open Beta was to identify complex issues under real player load. We are now actively working on fixing the most critical ones:

— Critical progression-saving errors

— Server stability issues

We understand that many players encountered problems during the Open Beta. The test build contained several critical issues, and we acknowledge that more thorough pre-testing would have resulted in a smoother experience. It is undoubtedly our responsibility to ensure player comfort.

We will not promise quick fixes, nor will we announce new content until these fundamental issues are resolved. Our top priority is to use the data gathered during testing to ensure the game runs stably at release.

Work on fixes continues with doubled effort. Thank you for staying with us and helping us make PIONER better!

We will soon announce a new stress test — details will be shared in advance.

Nov 16
Idle Cultivation - Linmios
Greetings fellow cultivators. Here is another patch of various smaller fixes.

Changes

  • Total cats purchased wasn't counting as intended, should be fixed and properly displayed now

  • The progression bar for cultivation wasn't working past level 100

  • Fixed bug where herb conversion displayed correct cost but didn't take correct amount of spirit stones in some cases

  • Added fixes to Collection Log filters

  • Fixed some logic in combat (Thanks to Yukihime for spotting and fixing)

Knight Case Files - HyoukanStudioMaster

こんにちは、氷冠スタジオの紫江凜です。

本日より、発売に向けてキャストコメントを公開いたします。

Hello, this is Shierin from Hyoukan Studio.

Starting today, we will be releasing cast comments in preparation for the release.

※機械翻訳を使用しています。

※Machine translation is being used.

キャストコメント紹介

ヴィルヘルム役:林重吾

Cast Comments

Wilhelm role: Jugo Hayashi

質問1:Knight Case Filesシリーズの印象を教えてください

異世界・ミステリアス・緊張感・ダークファンタジーとクールな印象を受けました。

ただ覗いてみればそこには気のいい人がいて、いたずら好きの人がいて、いい性格(笑)の人がいて、明るく力強い営みがあるように感じました。

彼らの出自や因縁と一緒に、人との関係性がじっくり描かれているところが本当に魅力的な作品です。

Question 1: What are your impressions of the Knight Case Files series?

I got a cool impression of another world, mystery, tension, and dark fantasy.

Just peeking in, I sensed there were kind-hearted people, pranksters, folks with great personalities (lol), and a bright, vigorous energy.

What makes this work truly captivating is how it meticulously portrays the characters' backgrounds and connections, alongside their relationships with others.

質問2:ご自身のキャラクターを演じる前と演じた後について教えてください

PVからお世話になっていますが・・・ヴィルヘルムが僕でいいんですか!?というのが正直な感想でした。

風凪ひかりさんデザインの今作のキャラクターの中でもかっこかわいい印象でしたが、読み進めるうちにぱっと見では分からない魅力を感じて、他の誰にも渡したくない良い相棒としてのめりこむことが出来ました。

Question 2: Please tell us about your experience before and after portraying your character.

I've been following you since the PV... but honestly, my reaction was, “Wilhelm, is it really okay for me to be the one!?”

Among the characters designed by Kazenagi Hikari for this work, she stood out as both cool and cute. Yet as I read on, I discovered a charm not immediately apparent at first glance, and I became completely hooked on her as a partner I wouldn't want to share with anyone else.

質問3:特に関わりが多かったトファーフに対して思ってることを教えてください

トファーフは最初まったく太刀打ちできないというか、高嶺の花というか、知識や能力的に圧倒的な場所にいる人の様に感じましたが・・・関わっていくうちに凄く幼かったりもろい部分が見えてきて、そこがヴィルとしても非常に共感できた部分なんだと思います。

からかわれたり常識が合わなかったりする部分を見ると、

「あ、あなた、いやうん、あんたはさーーーーなんでさーーーーもーーー!」

と言いたくなったりもします(笑)

Question 3: Please tell us your thoughts on Tofafu, with whom you had particularly frequent interactions.

At first, Topherf felt completely out of my league—like an unattainable ideal, someone standing in a place of overwhelming knowledge and ability... But as I got to know him, I saw how incredibly childlike and fragile he could be, and I think that's what Vil could really relate to.

When I see parts where they tease me or our common sense doesn't align,

I feel like saying, “Ah, you, no, wait, you know what? Why the heck do you—?”

(laugh)

質問4:Knight Case Filesシリーズを気になっている方へメッセージをお願いします!

Knight Case Filesに出演出来て本当にうれしく思います!

芯のあるストーリーやキャラクター同士の微妙な距離感が本当に魅力的で、収録中もヴィルと一緒に戸惑い、笑い、怒り・・・。物語の温度や空気をお届けできるように演じました。

ぜひ楽しんでいただければ嬉しいです。

Question 4: Please share a message for those interested in the Knight Case Files series!

I'm truly thrilled to be appearing in Knight Case Files!

The core story and the subtle distance between characters are truly captivating. During recording, I felt confused, laughed, and got angry alongside Vir... I performed to convey the story's warmth and atmosphere.

I hope you enjoy it.

重吾さん、ありがとうございました!

Jugo, thank you very much!

Sad Satan - redjem.mohamed2022

Hello everyone, I want to clarify an issue regarding some Steam keys for the game. A number of keys were recently revoked because they were obtained and resold without my permission by an unauthorized third-party website. These keys were never part of any official sale, bundle, or partnership. I did not receive any money from these unauthorized sales. If you bought a key from a third-party reseller, you can easily request a refund directly from the seller, since they took your payment. They are responsible for compensating you — not Steam and not me as the developer. Only purchases made through the official Steam Store are guaranteed and supported. Thank you for your understanding, and I apologize for any inconvenience caused by this unauthorized key distribution. — Developer

Nov 16
Land Of Idyllic Beauty - Neo
  • Optimized the trigger response for moving the viewport by mouse movement to screen edges in the layout panel at different resolutions

  • Fixed some collectible acquisition judgment issues caused by community extension calculation methods

  • Fixed the community map tile expansion count statistics issue in career statistics

  • Added Mod: Immune to villagers getting sick

  • Added Mod: Block villagers' daily morning demand request events

...