Lust's Cupid - DeusExMachina326

Love is in the air—and a little mischief too. 💘

We’re excited to announce that Lust’s Cupid is part of Adult Games Week on Steam! You can get the game for 30% off!

Celebrate the week of passion and desire with exclusive discounts and discover why love can be just as dangerous as it is sweet.

👉 https://store.steampowered.com/app/2477270/Lusts_Cupid/

Vote your favorite adult games of the year!

👉 https://adultgamesweek.com/

Check out how to get free giveaways on this X post: https://x.com/TopHouse_Games/status/1989392890238288135

! Don’t miss out — the event runs for a limited time only!

Nov 15
Lost Letter - Candeia Studio
  • Added a new cursor, which can be disabled at any time from the pause menu.
  • Improved several internal functions.
  • Bug fixes.
  • Laying the groundwork for upcoming updates.
Winds Of Arcana: Ruination - aegon13

Thank you for diving into Winds of Arcana: Ruination! Your feedback has been invaluable, and today’s update is all about refining your journey—cleaning up progression quirks, fixing collision issues, and improving the overall feel of exploration. Please keep the reports coming; we’re listening and polishing the game step by step with your help.

NEW FEATURES

Added a new option: Disable Controller Vibrations in Accessibility settings.

BUG FIXES
Gameplay & Progression
  • Fixed an issue where Aryn’s starting position in Shrinekeep was incorrect after returning from Oryn Forest.

  • Resolved an exploit allowing players to obtain Wall Climb earlier than intended, granting premature access to later areas. (Correct sequence now requires Wisp Hook first.)

  • Removed Player Lock for most small loot items across the game, improving movement flow.

  • Fixed an issue where standing under certain platforms and taking their aggro damage could teleport players beyond a boss fight.

Accessibility
  • Fixed an issue where the Show Enemy HP setting wasn’t being preserved between scene transitions.

Environment & Level Design
  • Addressed various collision problems that could cause players to get stuck inside walls.

  • Updated minor art issues in several scenes, including incorrectly overlapping levers.

  • Corrected instances where the Ichor item grant displayed the Demon Tear sprite.

Please keep the feedback coming! Whether it’s bugs, progression hurdles, or balance tweaks, we’re on it and will continue shipping improvements promptly.

You can reach out to us on our Discord Server if you need to ask any specific questions or recommend any improvements.

Love,

Team Brewed Games

Genki Break! - GalaticBounty

A lot of small bug fixes have been rolled out this past, this patch represents all of them.

Adjusted collision behavior to remove the small player bias.

"Random Block" training option now works as intended.

Changed Lumber Combo Trial 5 to make it possible after the October Update.

Mike's Lipstick Toss input is read properly on P2 side.

Sho's idle stamina regen has been fixed, making his trait function as intended.

Sho's Raging Demon now has a screen freeze effect and does 5000 damage instead of 6000.

Sho's Raging Demon puts him in Enraged state for the rest of the game. Removes his trait and his ability to Raging Demon.

"Block After" training option will now properly block one frame gaps.

Sho's Focus Step > K followup hitbox has been lowered and brought back a small amount.

A few moves in Trial mode had their Input Names adjusted to be the correct input.

Spending the last of your stamina while getting up will no longer trigger the round end count down.

Thanks to "chef" for finding most of these! Also thanks to the Discord for their suggestions!

I think that's it. Enjoy!

Join the Discord if you wanna be active in the community!
https://discord.gg/KE9zPegEsW

Shell Bless the Faithless - JUUUUUUUUUUN

It’s the final day of G-Star 2025.
We were truly grateful to see so many of you visit the Shell Bless The Faithless booth and experience the game firsthand.

Your valuable feedback will help us move forward and make the project even more refined and complete.

To those who couldn’t play due to the long waiting lines — we sincerely apologize.
The demo showcased at our booth is now available on our Demo Page,
so please give it a try and leave us your feedback or review — it means a lot to us.

Thank you so much for your support.

Nov 15
Alien: Rogue Incursion Evolved Edition - SVS_Jordan_Van_Wickler

Don't miss your chance to grab Alien: Rogue Incursion Evolved Edition at 20% off! Sale ends on November 19th.

https://store.steampowered.com/app/3655390/Alien_Rogue_Incursion_Evolved_Edition/

Mawkey The Last Macaw - GuerraPixelStudio
Nerfed the Submadreada boss – it no longer deals damage upon direct collision.

Further adjusted the Submadreada boss – its hitbox has been slightly enlarged so it takes damage more reliably from homing missiles.

Reduced the hitbox of the Taulabé Cave Demon to make the encounter fairer.

Added additional sawblade paths throughout the cave levels.

Fixed various collision issues across multiple worlds.

Corrected Molly’s dialogue, which previously contained inaccurate information about sloths.

Reduced the collision size of Adreim’s lava projectiles for more precise dodging.

Adjusted the collision of Adreim’s arms to better match their visuals.

Fixed collision problems with Adreim’s spikes and several other bosses.

Improved the final battle stage, making navigation smoother and more consistent.
Nov 15
Alien: Rogue Incursion VR - SVS_Jordan_Van_Wickler

Don't miss your chance to grab Alien: Rogue Incursion Evolved Edition at 20% off! Sale ends on November 19th.

https://store.steampowered.com/app/3655390/Alien_Rogue_Incursion_Evolved_Edition/

Card Survival: Fantasy Forest - Gwim
Hello everyone!

Hope you're all well.
Time for another update!

This one is themed around winter. A season that definitely needed some extra love and activities!

Here's a list of all the new content:


Elevation:
Locations now have elevation. This will have some effects to speed and stamina usage during travel. I.e.: Going uphill is harder than going downhill and has some fun interaction with some of the other new features we've added. :)


Skis:
A new tool for fast downhill travel and entertainment, provided there's enough snow.


Sledges:
A new winter-only contraption for carrying heavy loads like the travois. It moves faster across snow, especially when going downhill and can also be used for entertainment.


Ice Skates:
A tool for entertainment and for moving across frozen river areas faster and more efficiently.


Cold Distillation:
Alcoholic drinks can now be made stronger through cold distillation. Simply leave an ale or wine barrel outside during low temperatures and wait for it to freeze. Then simply remove the ice and you'll be left with stronger beverages. :)


Smoke and Drying Racks:
First we're retiring the old smokehouses. Players who have them will keep them but no one will be able to build them anymore.
Food can now be smoke dried with a new more systemic mechanic. Basically there is a new simple device called a drying rack, which reduces spoilage, doubles as a decoration when herbs are hanging from it and starts drying its contents if there's enough smoke in the area.

Lighting a campfire in indoor locations will now fill up the area with smoke. Smoke reduces wellbeing and takes a bit of time to clear but will dry any items hanging from a drying rack in that room. This should let you build your own smoking rooms/houses if you want, or just temporarily convert your own living room into one when there's the need.
Fireplaces or Ovens will not fill rooms with smoke for now.


Sauna Stove:
There's a new type of stove that once heated can be doused with water to release steam.
Steam increases body temperature, gratification and immune system, while reducing filth and stress. Beware of overdoing it, as there's always the risk of having a heatstroke if you're body temperature gets too high.


Ice Pit:
A new cellar that can be filled with ice or snow to help preserve the food stored in the area. If filled with enough ice it can keep working all the way to summer!
Ice can now be obtained from rivers, provided temperatures are cold enough.


Frost Spirit:
A new spirit that is only available during winter and can be summoned from player-built frost shrines. The spirit can help players be comfortable at lower temperatures and help preserve food among other minor things.


Snow Shelter::
A new hideout structure that is more insulating and can be build from snow.
Ideal for winter hunts.


Frame Drum:
A new instrument which uses the percussion skill. Basic rythms help with focus and gratification while some more advanced ones can help put the player into a trance.


Hide Stats Feature:
Stats can now be manually hidden if you think they're not important and are just producing clutter. We've added a button to show any hidden stats too.


Version EA_0.54 and hotfixes since the last Patch Notes:
- Added elevation system.
- Added new winter transportation items: skis, skates and sledges.
- Added Cold distillation system.
- Added snow shelter.
- Added frame drum.
- Added frost spirit and shrine.
- Added sauna stove and mechanics.
- Added drying rack and new smoke mechanics.
- Added ice pit.
- Ice Holes are now easier to reopen (only 3 minutes) and doing any activity on them also reopens them.
- Bones now break into Bone Pieces and birds now drop bone pieces directly.
- Bone Needles and Hooks are now crafted from bone pieces. Milling or crushing bone pieces now produces bonemeal.
- Deployed funnel traps now prevent the fish caught inside them from spoiling.
- Windy locations now give a bit of Wind Affinity while the player is present in a location.
- Washing yourself with River or Unsafe Water no longer makes your clothes wet.
- Waterproofing Waterskins with fat or heated resin now maxes "waterproofness".
- Newly made Reed Coats now remember the twine type they were made from and the coat you get from the perk now properly drops ingredient on dismantle or destroy.
- Harvesting Wild, Garden and Field Plants now takes longer if you have a dexterity penalty.
- Tree logs are now cut into 8 log pieces and log pieces are cut into 3 firewood each.
- Mixing meat fillings with fat, flour and adding them to intestines now takes 3 minutes.
- Mincing meat with sharpened stone now takes 15 minutes longer.
- Improved the message displayed when plants are planted in the garden.
- Equipped Amulets now give a bit of sanctuary.
- Added a "hide stat" button in the stats list and stats details window to control what stats can appear on the left side of the screen.
- Fixed a bug with the game displaying a wrong message when being tired and trying to Spearfish.
- Fixed a bug with the "Jab" knife attack where coating effects would sometimes not apply.
- Fixed a bug where trying to fish when it's too dark would show the wrong text and other similar feedback issues.
- Butchering a Fox with a sharpened stone now properly uses Butchering Mats.

- Fixed a bug which caused the Bellows blueprint to consume the hammer used to make it.
- Butchering mat now needs to be placed to work and it takes a lot longer to become filthy and unusable
- Low proteins stat now properly shows up in the warning section.
- Fixed issue with fat not having the proper flavours when used to season food.
- Mature Meadowgrass Fields can now be destroyed with a Hoe.
- When the refined Copper Crucible breaks it now drops 2 nuggets instead of 6.
- Fixed a fresh wolfsbane bug which made it "pulse" in players hands.
- Oak Bark can now be soaked in River Water.
- Fleshing beam now makes parchment scraping faster and can be picked up and moved.
- Fixed a bug that was causing the fleshing beam to also affect carpentry actions.
- Workbench can now be dismantled and rebuild just like the Rustic Table, only provides the benefits when placed in a Location Row and provides some Sanctuary as well.
- Sawhorses now takes 3 minutes to pick up and place.
- Metal Hook can now be picked up and moved but only provides benefits when placed in a Location Row.
- Drawknives now apply their effect to parchment.
- Placed sawhorses, fleshing beams, meathooks and rustic barrels now give a bit of sanctuary.
- Fixed a bug which caused resharpened tin bronze items to have more sharpness than intended.
- Fixed the bug which required 2 hammerings tool in 2nd step of the Bellows Blueprint.
- Fixed a bug where the cabin/mud hut appeared in the tutorial area when using the perks that spawn them.
- Both Good and Bad Food combinations now have a higher impact.
- Rebalanced focus effects on gratification.
- Extinguished Fireplace now accepts Firewood.
- Eating boiled, cooked or dried peas / sausages no longer reduces gratification directly ( taste combination reductions and similar will still apply ).
- Basic Smithing in Quest Mode now unlocks a blueprint for forged version of Metal Meat Hook.
- Fixed a bug which caused Wash off Tannins from Leather Quest to complete on non leather washing actions.
- Leather can no longer be washed if tannins are 0.
- Heal Plant Spell can now only be cast on plants inside Garden Plots and Mushroom Beds.
- Final Flatbow BP step now shows proper art for sinew cordage.
- Fixed a bug that was causing Stagsto mostly escape in Autumn instead of fighting the player.
- Bear Spirit no longer encumbrances the player.
- Cooked, Dried and Boiled Sausages now give more calories.
- Flint knife is now enchantable.
- Halved the penalty for gaining Climbing Skill for climbing actions that were repeated many times.
- Unsealed Storage Pots now have the list of items that can seal it in its description.
- Spindle and Hackle now show up in crafting filter.
- It is no longer possible to Urinate into Sealed Storage Pots
- Fixed a bug that let you interact with the food and liquids inside a sealed storage pot.
- Fixed a bug which made Flint Knives not usable on Unfinished Wood Carving.
- Cellar now has stronger Spoilage reduction effect during Summer.
- Shaving Wood and Firewood with Drawknife now takes less time and gives more Wood Shavings.
- Workplace bonus from Rustic table and Log Pieces is now properly removed and replaced by the bonus from the Workbench.
- Removed the ability to add things to a field to change its water, acidity or nutrients level (as it was confusing and not meaningful).
- Rye Fields no longer lose yield on medium nutrients.
- Clover, Heather and Meadowgrass Fields are now more resilient to damage and will last longer in wrong conditions and heal in right ones.
- Fixed issue with meat hook art.
- Fixed a bug that was destroying partridges inside when their cage was dismantled.
- Alcoholic drinks now give less alcohol when drunk.

That's all for now.
Hope you like the new features! :)


Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
Tivick'ing! Chronicles - NGS Studios

Text Changes:

  • Corrected some errors in various character dialogue

Bug Fixes:

  • Fixed an issue where the item 'Lucky Coin' was not correctly added if the player already had 9/9 items. For old save files, these items will be granted when interacting with any of the coin flipping minigame NPCs again

※Base game required to access Tivick'ing! Chronicles -Another Story- content

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