Legends,
The East Wind Mansion has resolved the following issue:
Fixed an issue where some "Old Friends" cannot make friends.
Fixed an issue where the PlayStation controller D-pad could not switch weapons.
Fixed an issue with abnormal interaction buttons on road signs.
Fixed an issue with abnormal gaps in storyline subtitles.
Optimized the process for some Rangers entering target servers to reduce game latency.
Improved in-game performance issues on the Steam platform.
We are committed to closely monitoring any game bugs and will ensure prompt fixes. Thank you for your continued support! *For any game issues, please reach out to us at
https://wherewindsmeet@global.netease.com.
You can also provide feedback to us through the in-game customer service center. To assist us in investigating the issue more effectively, we kindly request that you include your game ID, a description of the problem, and any screenshots you may have. Your cooperation is greatly appreciated.

I’m happy to share that 「One Iced Latte, Please!」 and 「Lewd Girls, Leave Me Alone!」 are taking part in The Adult Games Week Festival on Steam!
https://store.steampowered.com/app/2778850/One_Iced_Latte_With_Your_Breast_Milk_Please/https://store.steampowered.com/app/1553890/Lewd_Girls_Leave_Me_Alone_I_Just_Want_to_Play_Video_Games_and_Watch_Anime__Hentai_Edition/https://store.steampowered.com/app/3840520/One_Iced_Latte_With_Your_Breast_Milk_Please__ArtBook__Tip_Box/
To celebrate, you can get the 3-in-1 EDITION BUNDLE of my games this week with a record 40% discount! Thank you!
いつもプレイしてくださりありがとうございます。
以下のアップデートを行いました。
・アイコンを変更しました。
・バトルに関する不具合を修正しました。
・今後のイベントに向けた機能の追加を行いました。
・軽微な不具合を修正しました。
最新版にアップデートしてより快適にお楽しみください。
これからも異世界 異世界をよろしくお願いいたします。
안녕하세요! 이번에 스팀 에디션에 한정하여, 각종 편의성이 개선된 패치가 이루어졌습니다.

새로운 상품인 '변환 망치'가 추가되었습니다! 변환 망치를 획득한 이후 소지하고 있는 원하는 상품을 하나 선택한 후, 해당 상품과 동일한 등급의 무작위 상품으로 변화시킵니다.
이를 통해서 더 이상 자신과 맞지 않은 상품을 다른 상품으로 변환 시켜보세요!
상품 도감 추가이제 각종 상품과 갑질, 지원 등을 한 번에 볼 수 있는 상품 도감 기능이 추가되었습니다! 타이틀의 상품 도감 커맨드 혹은 게임 진행 도중 우측 상단에 있는 톱니바퀴 아이콘을 통해서 확인이 가능합니다.

게임 시작 이전, 각 모드의 클리어 횟수 및 최대 수익을 확인 가능한 기록 기능이 추가되었습니다.
최대한 많은 수익을 벌어들이며 최대 기록을 돌파해 보세요!
* 업데이트 이전의 기록은 반영되지 않은 점 양해 부탁드립니다.
'맹독의 투척 단검' 설명 오탈자가 수정하였습니다.
'무장의 도끼'가 장검류로 취급되던 현상을 수정하였습니다.
'삼중 쇠뇌'의 화살 상품 효과 1.5배 증가가 미반영 되는 현상을 수정하였습니다.
'예언의 수정 보주'의 효과가 '신비의 수정 보주'에 적용 되던 현상을 수정하였습니다.
'품질 관리' 지원 효과가 아이템 판매 시 3번째 선택지에 적용이 안 되고 2번째 선택지에 중첩되는 현상을 수정하였습니다.
'보석공의 돋보기' 지원 효과 중 보석 상품 판매가 증가 효과가 미반영 되던 현상 및 설명을 수정하였습니다.
'대장장이의 축복' 및 '마법 증폭' 지원이 미적용 되던 현상을 수정하였습니다.
소지품 목록 맨 우측의 상품 설명이 좌측에 표시 되어 설명이 잘 안 보이던 현상을 수정하였습니다.
해당 패치를 통해 더욱 편하고 즐거운 BUY SELL의 플레이어가 되었으면 합니다. 감사드립니다! — Nomary
Hello everyone. This is the first post-launch devlog for The Quiet After.
I get this question a lot, and honestly, I am still figuring out how to answer it.
It is not because I do not want to tell you. I would love to discuss every design choice, every mechanic, the time I spent tuning the audio, and the number of scenes I rewrote until they felt right.
But I cannot.
And yes, that is frustrating.
The Quiet After is a game that only works if you experience it before you understand it.
It is built around:
emotional architecture
psychological UI design
narrative choices that land differently depending on who you are
Revealing the themes is not the same as showing the events, but even the themes need to be approached at the right moment.
If I am being completely honest, this game might hit some players very hard.
For some of you, it will be incredibly healing. It may feel personal in a way you did not expect.
For others, it might be deeply upsetting or even triggering.
This is not hyperbole. It is simply the nature of the story I am telling.
The Quiet After is a visual novel, yes, but the narrative is not built on traditional plot-first branching.
It is built on emotional logic first.
The UI is designed with psychological intent, not decoration.
The choices follow emotional truth, not mechanical patterns.
You experience the game, and the game experiences you.
This is fundamental to how you move through its world, and it will remain true for Games 2 and 3 as well.
I want to end this devlog by saying a huge thank you to everyone who has already wishlisted the game. Your support means more than I can express, and it has been incredible seeing the response during launch week.
More devlogs are coming soon.
See you in the next one!
Marshall
Founder, Grigsbys World Productions, LLC
The restaurant lights are on, and your furry friends are waiting for you at the door!
A little secret for you, Manager! The restaurant’s backyard features 8 stress-busting mini-games. Remember to check them out when you're feeling overwhelmed!
Only 5 days left until the grand opening

https://store.steampowered.com/app/3706590/Fluffy_Kitchen_Saga/



Implemented Steam achievements for most in-game achievements, excepting 'play x pips' achievements.
When you open the game, Steam achievements will retroactively unlock if you already have the in-game achievement.
Good luck exploring the DImwood!

Nothorian – Reviving the Essence of Classic RPGs (2026)
Nothorian is no ordinary game: it's an open world, dangerous and full of secrets, where every step can mean glory or death. Built in RPG Maker 2003, a nearly forgotten engine, this universe proves that creativity and passion can transform any limitation into something extraordinary. The result is so impressive that even we, the creators, are breathless: a world that breathes, with depth, freedom, and danger lurking around every corner.
Although the combat is turn-based JRPG style, it feels completely different: more hardcore, capturing the essence of the genre's origins. Every weapon has its own damage and speed, every defense is reflected in AC, and every encounter demands strategy, planning, and focus. Enemies are represented on the map, and encountering them initiates combat. This means that farming, enemy "trains," and the layout of each area are vital: studying respawns, farming, leveling up, and acquiring the best items takes time and patience, just like in classic RPGs of yesteryear. Every victory is hard-won, and every defeat offers lessons that shape the player's progress.

The world of Nothorian is structured with the philosophy of the great MMOs and RPGs of the 2000s: clearly defined cities, villages, dungeons, camps, and danger routes, connected by paths filled with threats and secrets. Each area has its own ecosystem, strategic respawns, and creatures that react to the player, creating a living, dynamic environment where exploration is never trivial. Saving your game isn't a simple click: the Camp functions as a tactical refuge, a reminder that preparation and strategy always matter.
From common enemies to ancient dragons like Keratir, partially transparent and floating above the battlefield, every creature is designed to challenge the player and enrich the world's narrative. Bosses aren't just obstacles: they're epic events that demand study, tactics, and all your ingenuity to overcome. Every encounter is designed to make players feel the tension and satisfaction of surviving in a cruel and majestic universe.

Nothorian uniquely blends nostalgia and innovation: weapons with damage and delay, defense with AC, visible enemies, strategic respawns, and an open world reminiscent of the great RPG classics of the 2000s. Every victory, every secret discovered, and every battle won reinforces the feeling of being immersed in a living, dangerous, and authentic universe, where every decision and every action matters.
Prepare for 2026: Nothorian will open your mind, immerse you in a world that breathes with life, and let you relive the thrill of exploring, fighting, and surviving like in the golden age of classic RPGs. An epic and challenging universe, built with an engine many thought was forgotten, but which has been given new life here, proving that even classic games can be impressive, profound, and absolutely unforgettable.
Just like in the early MMOs and RPGs of the 2000s, the missions in Nothorian are few, but legendary. Each one requires time, planning, and the progression of all four heroes to complete, offering memorable challenges and rewards that only the most dedicated players will be able to claim.