TriggerLand’s November update is here!
Version 1.03 focuses on quality-of-life improvements, smoother gameplay, and tightening up some of the rough edges players have been feeling. This month is all about polish—movement, enemy behavior, and performance—while we prepare for bigger content on the way.
Here’s what’s new:
Movement adjustments, including disabling backward sprinting.
Added light camera shake while sprinting for better feedback.
Tweaked enemy speeds and movement patterns for more balanced rounds.
Updated data pools to improve how rounds are generated.
Cleaned up several enemy voice lines.
Stability and performance improvements.
We’re also excited to share that our Christmas event is right around the corner. More details will be revealed in the coming weeks!
Thanks for playing and supporting TriggerLand!
Update on Coupling Implementation
Thank you all for your patience.
Coupling upon the arrival of Train 777 at Daidoji Station has now been implemented.
■ Coupling Procedure

When coupling, another train will be waiting ahead, so the home (entry) signal before the station will display Stop.
Bring your train to a halt around the level crossing as a guideline.

When the call-on signal (the two diagonal lights) illuminates, proceed at 15 km/h or less.

Stop once at the position where the staff member holding a red flag is standing.

When the staff waves a green flag, slowly proceed to couple.

Use the "Transfer" button to move to the lead cab.
(Alternatively, you may move to the lead cab using WASD camera movement.
In that case, pressing the "Transfer" button afterward will prepare the driver’s cab, such as setting the timetable.)
After the staff completes checks and adjustments at the coupling area, a brake test will be performed.
When you receive a two-beep signal, release the brake to B1.
(Once the pressure drops below 200 kPa, you may proceed.)
When you receive a three-beep signal, apply the brake to B4.
(After the brake test is complete, the staff will lock the coupling equipment.)

When the movement-prohibition indicator near the departure signal changes from red to white, all coupling procedures are complete.
■ New Options Related to Coupling

Two new difficulty options have been added:
● Equipment use after coupling
Choose whether you want to operate the required switches yourself after coupling, or have them performed automatically.
● Post-coupling buzzer signal
Choose whether to operate the required buzzers yourself after coupling, or have them performed automatically.
There are two buzzers:
One beep: command the conductor to open the doors after coupling
One beep: notify completion of relocation after moving to the lead cab
■ Future Plans
First of all, I sincerely apologize for the long wait even though this update was for coupling on just a single train.
Until March 2026, other work commitments are expected to be very demanding, so only small-scale updates may be possible during that period.
The next major feature after that is planned to be the addition of limited-express rolling stock.
*Original text(Japanese)*
連結実装のアップデート
みなさま、大変お待たせいたしました。
777列車の大道寺到着時に連結を実装いたしました。
■連結の手順
-連結をするときは連結相手がいるため、駅手前の場内信号が停止現示となります。
踏切あたりを目安に止まります。
-誘導信号機(2灯斜めになっている信号機)が点灯したら15キロ以下で進みます。
-係員が赤旗を持っているところで一旦停止します。
-係員が緑旗を振ったらゆっくり連結します。
-「乗継」ボタンで先頭車両へ移動します。
(またはWASDなど視点移動で先頭車両へ移動することもできます。
その場合、「乗継」ボタンを押すとスタフ設置など運転台整備が行われます。)
-係員が連結部分の機器整備を進めると、ブレーキ試験を行います。
ブザー2打が来たらブレーキをB1まで緩めてください(圧力が200kPa以下になったら次へ進みます)
ブザー3打が来たらブレーキをB4まで込めてください。
(ブレーキ試験が終わったら係員は連結部分を施錠します)
-出発信号機近くにある移動禁止合図が赤から白に変わったらすべての連結手順が完了です。
■連結に関するオプションについて
難易度設定に下記2つのオプションを追加しました。
・連結後の機器扱い
連結後にスイッチ類の運転台整備を自分で行うか、自動的に行うか設定できます。
・連結後ブザー合図
連結後のブザー合図を自分で行うか、自動的に行うか設定できます。
ブザーは
連結後に車掌へ開扉指示を出すブザー(1打)
先頭車両移動後に移動完了を知らせるブザー(1打)
の2回です。
■今後の予定について
まずは1列車の連結のために大変長らくお待たせしてしまったことをお詫びいたします。
2026年3月まで別件の仕事が詰まっており、その間は小規模な修正アップデートしかできない可能性がございます。
その次の大きい要素としては特急型車両の追加を予定しております。
We’ve had a few more patches than expected this week, and hopefully this is the last for now. Some of these relate to previous issues that weren’t quite fixed, though we should have everything sorted out now!
Fixed: Sage’s ability behaved oddly during the Well Bottom boss sequence (Golem) including the lights not going away, and Sage being in “walk” mode after the sequence.
Fixed: Pyra's story hit a soft-lock in a cinematic sequence after finding the shift node to the Marshlands (Regression, this was still happening but is fixed now)
Fixed: Viewing books from the main menu caused the book to appear behind the window.
We'll continue to push out small fixes as needed. Stop by our Discord if you have questions or need assistance.






Initial Wildlife and New Resources
This small but important update introduces the foundational implementation for wildlife and expands the available crafting materials.
🦌 Animals & Resources
\[NEW] Base-Implementation for Animals (Deer). The first wildlife creatures are now roaming the world!
\[NEW] New Resource: Deer Leather. Hunt deer to gather this new resource and utilize it for future crafting recipes.
Hello everyone
Past last 3 years, i spent every my free time to move my game to newest version of engine. Why?
Old one had some problems with corrupting save files. It also lacked some features. But it doesn't matter.
I'd like to present to you an improved version of my game. It's still not finished, and I'd like the game to have many more quests and buildings to build, so you can build an even better city.
I fixed many bugs and added new features. Unfortunately, I didn't write down everything I changed, and over the years I've forgotten a bit, so you'll have some surprises.
Old saves are not compatible, loading old saves can cause crashes
Here is the list of changes:
Many new icons for items.
Objects will light up when you look at them, not when you are next to them.
The game only pauses when bringing up the main menu, in the remaining windows (e.g. backpack) the game will still not be paused.
The increased speed effect is no longer interrupted by actions, but loading the game interrupts the effect.
Equipped items no longer take up backpack slots, hotbar also had some change.
Quick drop/sell/add buttons.
Added button to hide the hot bar in the backpack.
You no longer take damage if you cover yourself with a shield during a heavy enemy attack.
unarmed combat removed.
New NPC highlight system, you can check name for every npc.
Enemy armor is now displayed next to enemy names.
Achievements (steam achievements in nearest future).
Character and npc shadows fixed.
The farm and sawmill have working NPCs.
Snapping the building/elements to the ground.
In build menu building now display how much you have resources.
Added the merchant's sign above the heads of the merchants.
The construction sites is marked on the map
Graveyards must be unlocked before you can respawn there. Simply approach them until red energy appears.
Better AI for NPCs, e.g. they will now react if the player pulls enemies towards them
New weather system and sky
Improved swimming system - the invisible wall near the former camp has been removed
Added continue button in the main menu and animation of sliding menus
Higher resolution of interface window textures
Added a scroll with a spell that teleport to the base
Added book with blueprints points
Death has no consequences, you are respawn with full health, but you lose the extra bonuses from food
The first 20 levels give 5 hp each
New system instead of hunger and thirst - temporary bonuses to health/mana/stamina from eating
Sort button fixed
Map corrected for all resolutions
After completing the quest from the cartographer, you will no longer get a physical map, instead you just unlock a new area of the map
improved stability, performance and loading time
Recently i found that most of people are getting stuck on Ninja Blast and can't progress the story. A similar problem was happening on Alive Hunter, i fixed the problem on Alive Hunter, but i cannot do a patch for Ninja Blast because i've lost the game files.
Instead of doing a patch i'm now working on a new version, 2026 version of Ninja Blast.
I'll take this oportunity to enchance even more the game, improving the combat, scenes and adding some new exciting content.
Thanks for all the support. The new version of Ninja Blast is coming soon.