Hunt and Snare - Ruffleneck

r35b Patch Changelist (see below for full release notes):

  • NEW - Pathfinder quest added. Note: If you found intact Pathfinder before, it is switched to a broken version that you can continue / start the quest with <3

  • NEW - Saardan theme music.

  • NEW - GUI scale rework to hopefully support high DPI or other high resolution monitors better.

  • Added collectible volcanic crystals to Kizan (used for Pathfinder quest, but can be sold for pieces of drake too)

  • Removed all faax spawners on Saardan for now (until the quest itself is added)

  • Fixed missing Saardan ferry portals.

  • Fixed many stores having way too low maximum stock values.

  • Fixed Amur and Amor locators unlocking the wrong location.

  • Fixed fog missing in main menu.

  • Fixed penis poking through Shiri’s back.

  • Fixed Girda being so horny you’d cum from between your testicles.

  • Fixed Saardan inn room not released after sleeping.

  • Fixed Puur lacking basic face idles.

  • Fixed passed out Krakel blocking the player from leaving the ship at times.

  • Fixed one of Nerva’s acts being inaccessible.

  • Fixed character creator back button allowing options menu to stay open.

  • Fixed splitting ammo not updating actual equipped ammo amount.

  • Fixed Roxane fast travel bug.

  • Fixed Kisa’s trade menu missing.

  • Fixed player being unable to return Amur artifact.

  • Fixed some missing colliders on Skiia.

  • Fixed mouth snapping in Denied animation.

  • Fixed Jeweller animation flagged falsely vaginal (actually anal).

  • Fixed narration referring to Vyoky by the wrong species.

  • Fixed various bugs and variable tests that were incorrect in dialogue.

  • Changed spawning to always randomize hireable personality and attitude.

  • Changed Roxane to be easier to bang.

  • Changed open map to allow autorun again, but will automatically close if the player goes into water.

  • Changed Skiia and Kizan night music to be the same as day music, just lower volume, and moved the night music to be sailing music and Iskaai’s island specific music.

Happy Sheepies - gizemucar
Hello, Happy Sheepies Community! ːhappysheepyː

The long-awaited day has arrived! We're so happy to share that the Happy Sheepies update is now available! Thanks to your helpful feedback and suggestions, we've made some wonderful enhancements while keeping the game's relaxing vibe and pacing. We're so excited to show you what we've implemented with this update!

What's the News?
  • Happy Sheepies now supports Japanese Language!

  • Butchering is Optional now, yay! ːdeadsheepyː

  • The Name Tag is now available! You can now name your Sheepies.

  • New automation: Outhouse! Outhouse is a pooping automation for Sheepies. ːsheepies_poopː

  • You might notice a tiny duck swimming in the lake.

  • New items: Boiled Potato, Baked Potato, Raw Fries, French Fries, Chopped Onion, Raw Onion Rings, Onion Rings, Cooked Chopped Carrot, and many more...

QoL Improvements
  • You can now easily clear the search bar input via Ctrl + Backspace.

  • We added a small hint window to the tutorial.

  • We implemented a toggle button to show and hide the info box as you requested.

  • A star icon has been added for the save slots where all the quests are completed.

  • We added a new “make love” sound effect.

  • The social media buttons now display their URL to open on hover.

  • We added a congratulations message at the end of the Entrepreneur quest.

  • Now you can get back your Cooked Carrots and Wheat from the Troughs via right-click.

  • Sheepies will also accept Cooked Carrot variants while they need Cooked Carrots.

  • The Soil will accept fertilizer even after being watered once.

  • We will not overwrite the backup save files with less than two live Sheepies. So, you won't lose all your progress when all your Sheepies are dead.

Fixes
  • Butchering sheep will not produce items with the sprites of the baby sheepy.

  • Fixed the window size issue that occurs when you start a save in the windowed mode.

  • If you save and load the game while the Water Well/Wheat Silo is in progress, the trough will no longer return empty.

  • The gold animation is way faster after selling an item to get the coins immediately.

  • In windowed mode, the last window size and window position will be saved and loaded.

  • The Troughs cannot be sold anymore to prevent accidental selling.

  • Traditional Chinese glyph rendering issues have been fixed.

  • Made MSDF JSON and glyph data optimization.

  • The Additional Bucket Quest will also count Water Buckets.

  • When you try to shear a dead sheep with wool, it doesn't erase your shears anymore.

Buffs and Nerfs
  • Decreased the price increase ratio of the Resource Capacity from 10% to 8% and the maximum price from 999 coins to 250 coins.

  • Decreased the initial price of the Structure Capacity from 50 coins to 40 coins.

  • Decreased the price increase ratio of the Structure Capacity from 10% to 5% and the maximum price from 999 coins to 300 coins.

  • Decreased the price increase ratio of the Sheep Capacity from 40% to 25% and the maximum price from 999 coins to 500 coins.

  • Decreased the Wheat selling price from 4 to 3 coins.

  • Decreased the sell price of Dough from 10 to 8 coins.

  • Decreased the selling price of Flour to 6 from 8.

  • Decreased the selling price of Bread to 10 from 12.

  • Decreased the price of Flour to 5 coins from 6 coins.

  • Decreased the Lamb Casserole cooking time in the Stone Oven to 40 seconds from 60 seconds.

  • Decreased the price of Flour to 5 coins from 6 coins.

  • Increased the initial price of the Farm Area from 75 coins to 90 coins.

  • Increased the Composter capacity from 5 to 10.

  • Increased the crop drop count without Fertilizer from 3 to 4.

  • Increased the crop drop count with Fertilizer from 6 to 8.

  • Increased the sell requirement of the "Wool Sacks" quest to 3.

  • Increased the sell requirement of the "Potatoes or Onions" quest to 8.

  • Increased the Fertilizer price on the market from 24 to 32 gold coins.

  • Increased the Onion Seeds price on the market from 10 to 15 gold coins.

  • Increased the Tomato Seeds price on the market from 8 to 13 gold coins.

  • Increased the Carrot Cutlet selling price to 15 gold coins from 14.

  • Increased the selling price of Yogurt to 21 gold coins from 15.

  • Increase the selling price of Ayran to 30 gold coins from 16.

  • Increased the butter sales needed for the "Butter Business" quest to 100 from 90.

  • Increased the Pasteurized Milk selling price to 15 gold coins from 10.

  • Increased the Cheese selling price to 19 gold coins from 17.

  • Increased the Outhouse market price to 400 gold coins.

  • The Max Resource Capacity limit is now 250.

  • The Max Structure Capacity limit is now 100.

  • The Max Sheep Capacity limit is now 100.

  • The Max gold coins are now 9999999.

  • Changed the "Growing Carrots" quest task to harvesting a total of 8 carrots instead of selling them.

  • Removed the water need after milking sheepies.

  • Removed the Make Them Sleep quest as it is not necessary anymore.

What's Next?

We're excited to share that we're working on new automations like Output Automation and Milking and Shearing Sheepies! We will also add a variety of new items/structures/quests and features, such as a Vegetable Press, Tomato Sauce, Carrot Juice, Sugar, Boiled Water, Dying by Aging, etc. Plus, we're working on Steam Cloud Saves, full Steam Deck support, macOS support, and many more. Make sure to check the roadmap on our Discord Server!




Join Our Discord Community!

Make sure to join our friendly Discord community to learn more, review all update logs, share your ideas and suggestions, and report bugs if you encounter any. We look forward to hearing from you!

ːsheepies_heartː We also wanted to celebrate this Major Update with a 50% discount.

Be sure to share the fun by gifting Happy Sheepies to your close friends who may need a couple of relaxing hours. Let's spread happiness together!

Thanks,

Berker Games.

https://store.steampowered.com/app/2860450

Animalistic Worlds - NinjaChicle
- Fixed getting an error when removing the Preview image for uploading an Arrow graphic
- Fixed dialogue text duplication when writing multiple dialogue texts in the Custom Quest Editor
- Fixed some typos
- Fixed search icon overlapping with actor screen when selecting item on animal
- Fixed being able to call arrow color window or screenshot key window while the Custom Quest Editor was open
- Fixed white cat in lionhill getting stuck at car on sidewalk
- Fixed graphical glitches in Custom Quest Editor
- Fixed crash when TempItemCreation.txt was missing
- Fixed some graphical glitches in the textbox when writing in chinese
- Fixed some items not loading into the item list properly
- Fixed getting a Game Over when Hounderick is walking dead towards Beardford in the roof cutscene
- Added pasting text from your clipboard to the textbox when playing in english (chinese one already had it since it's just a regular windows textbox glued to the game window)

btw early access for Animalistic Worlds 2 is out:
https://ninjachicle.itch.io/animalistic-worlds-2
https://gamejolt.com/games/animalistic_worlds_2/989877
Nov 15
Fallen Kunoichi ~Netorare Hidden Village~ - Saikey

First of all thank you for the amazing support and allowing us to be on trending in Steam!
We have made a few critical bug fixes thanks to our quick community feedback <3

Changelog v1.1.3:

  • Several game crashes fixed.

  • All achievements can now be unlocked properly. Previously some of them weren't working correctly.

Regards from MLPP the development team and Saikey Studios.

Very Disco, Disco Very! - antonowitch

For those following the project (currently 0 steamsalty), here’s a quick update on where development stands. I’m currently focused on building out the card system, tightening the core mechanics, and getting the first playable demo ready for internal testing. Once the in-house test is wrapped up and things feel stable, I’ll start turning that build into a demo you can try yourselves.

Right now the main push is refining and expanding the more impactful cards to add extra variety and give you more ways to spark chaos during matches.

I appreciate everyone keeping an eye on the project. As things progress, I’ll continue sharing updates, footage, and notes from testing. If you haven’t added the game to your Steam wishlist yet, it helps a lot and ensures you won’t miss future updates. Cheers grAPEhics

Vribyss Refuge™ Metamorphosis - ernestoaragon87

• Fixed a major glitch in level 2 (Athington - The Shadow of Death -) where sometimes, when shutting down or restarting the game after talking to one refugee, the refugee counter showed "Zero Refugees Found." This problem also caused another issue. If the player did find the third refugee, they were unable to reach them.

Nov 15
Mycopunk - Pigeons at Play
  • Fixed a rare bug that would get you stuck in the initial weapon select if the game thought you had applied upgrades applied on the wrong item

  • Fixed a UI bug that displayed Fencing Construction’s +1 magazine size after its turbocharge, making it seem like the magazine increase was part of the turbocharge rather than the base upgrade

  • Devastator grenades now bounce off Bruiser’s shield

  • Fixed an issue where completing main objectives counted for backlog tasks that required side objective completions

  • Fixed an issue where upgrade popups always said ‘new’ even if you had already discovered the upgrade

  • Fixed an incorrect translation in Brazilian Portuguese for mission modifiers that make normal damage apply an element to you

  • Hovering over the player level in your inventory shows how it’s calculated

  • Upgrades that can be turbocharged now show a prompt letting you know that you can hold E to view turbocharged stats

  • Adjusted the volume of some sounds that were too quiet or loud

AI War 2 - x-4000 (Chris McElligott-Park)
Full release notes here.

Panopticon AI Type
  • The Praetorian War Eye can be described as "Oddly Merciful" no longer. It now spawns a Tier 3 Exo-War ship instead of a Tier 1.
  • Panopticon AI Type: Slightly decrease the number of eyes spawned. Done at the request of Tadrinth.
Forge Of Empires (Formerly Known As Sidekicks)
  • Nerf how many ships the Hateful AI gets.
  • Give the Armada some new claimables on the map that will produce more resources.
  • Lower Armada metal costs a bit.
  • Give the Kilrathi ships more tractor beams and more damage to ships in tractor beams.
  • Buff Terran Sabre creation.
  • Terran and Kilrathi can build a new powerful defensive structure. In return, they get fewer swarm launchers. Locusts are still wildly OP, but if you want to really spec into them you'll need to get the Starbases you can find on the map.
  • Make Warleaders more effective engineers.
  • Update the AI type that gets Armada Ships with a lot more ships.
  • Locusts should no longer contribute to counterattacks.
Heart of the Machine
https://steamcommunity.com/ogg/2001070/announcements/detail/590662117340741696

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
The Sorcerer's Sword - Grizzly

We are excited to announce that we are nearing the completion of the first four songs of the game.

Music in games elevates the experience. Each melody adds an additional layer to the story being told. What art and game mechanics cannot express, music fills in.

We are excited to share the beautiful score that will accompany the release of Chapter 1. Stay tuned.

And if you haven't wishlisted The Sorcerer's Sword yet, I invite you to please do so.

Heart of the Machine - x-4000 (Chris McElligott-Park)

This build includes the first half, roughly, of Civil Spycraft. I wasn't intending to release that in parts, but it turns out it works well that way. The beta branch (English only) includes 95% of the second act of Civil Spycraft if you want to see that. This build looks small based on the release notes, but there's a large amount of gameplay and story in here.

You may notice I'm slowing down a bit lately with the releases, but that's actually because I'm working on really large pieces of content. Expect that to continue for another 4 weeks or so. I'm wrapping up the last of Civil Spycraft, and then diving headfirst into a bunch of Tier 3 goals for the first time. That's all very exciting, but it makes it harder to do smaller intermediate releases. You'll see about one per week during this period, and you'll also notice that I'm a lot less responsive to feature requests or bugs that aren't severe.

After this sprint, I'm going to be back onto feature requests, lesser bugs, and so forth. Sometimes these things come in waves!

If you’ve spent time with Heart of the Machine and want to leave a review, that’d be appreciated. No need to say more than you mean, but if you’ve been meaning to write one, I’d be grateful. Steam reviews carry weight. For a project like this — developed by a single person over many years, every review makes a difference.

Honest thoughts are what matter. Whatever your experience has been, sharing it helps. It’s a powerful way to have your voice heard and contributes to how future patches are prioritized and addressed.

Thanks for reading and for playing.

[expand type=details expanded=false]
Update 44 Changelog
Civil Spycraft Act One
  • "Attempt To Restore Order" During The Civil War: Later this will be noted as starting Civil Spycraft, but for now it does not have that label since you can only get through act one. Regardless, you can go far enough with this that you make some surprisingly major changes to the city, involve your cult, and can end the civil war.
  • "Two Branches: The first act of Civil Spycraft has two completely independent branches that involve two different fedcorps. They are mechanically distinct, give you some two separate angles on the story, and also have their own separate major useful buffs/jobs that come out of them.
  • Two New Achievements: I'm not saying much because of spoilers, really.
  • Mysteries Unresolved: The first act of Civil Spycraft does kind of deepen a few mysteries, and act two (on the beta branch now, or will be more widely available in 2ish weeks) ties those up.
Other Changes
  • Make A Shell Company: If you somehow get to the Organometallic Form project (for creating mimics) without ever having created a shell company, there is now an Establish Shell Company project that pops up with guidance on that.
  • Resource Cost Clarity: Improved the readability of StreetSense project actions when they cost one or more resources.
  • Aftermath Text For Goals: There have been notable updates to the post-goal summary screen. It now shows what resources you gained from that goal, and which paths of the goal you completed. In English, it also then has aftermath text for every goal except for the "Pressuring The City" side goal (which doesn't need aftermath text). This is something that will be coming to other languages in about two weeks. You can then click through from this first screen with this new info to see the same mix of stats and possible achievements that you would see in the past. In both of these screens, the header also now shows the name of the goal that you completed, and lets you see its tooltip simply by hovering that header.
[/expand]

Full notes here.

Connect with the Machine

Want to stay in the loop or share your thoughts? Join the conversation across these platforms:

💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.

...