Hello,
After I finished chapter 2's base structure, I was using a service to playtest it.
Many issues arouse, and I am working to fix them.
In addition, as I mentioned, I am adding new talents and improving existing talent/equipment and content of chapter 2 as well.
I have also fixed a lot of issues that have always exist in the Demo as well.
Some quality of life improvements such as:
Pointing on enemy health bar will show the HP in numbers.
Map names appear in mini map
Weapons now show the attack and damage values for your specific stats.
Showing vacant equipment slots names.
Sort button for your inventory
Quite a few bug fixes in Chapter 2, that also affect chapter 1.
One of the major bug fixes, is the smoothness of the walking.
The player would walk a few tiles straight, but there was often a small "stall" between tiles.
This was not a performance issue, it was a logical bug.
I have put a fix to this issue in Demo 2.1.1, and now both monitor and VR should play a lot smoother and feel better.
A few audio bugs were fixed as well, where the audio was not set down even when you did set down it in the options.


Sadly VR is not yet Supported on Linux.
This is an issue with Unity, I will see what I can do to make it work.
I have update the Linux Demo with the latest Demo fixes as well.
Linux build is 1.14.
There is good progress and I am hoping to start working on chapter 3.
As always, if you have any feedback, comment or suggestions, you can comment here or in the discussions.
Thanks you,
Ofer.
Save and Load of Collectables and Timer
Leaderboards fixed.
Small window on start that should explain better how to play the game:

From the silent veil of the night… steps Mortred — The Elf Assassin.
Swift. Precise. Deadlier than the cold that follows her strikes.
With Crippling Blade, she launches an icy dagger that slows her prey — the first warning that escape is no longer possible.
Her Ghost Shift bends space itself, pulling her instantly toward her target, arriving before they can even draw breath.
Fueled by instinct and skill, Lethal Intent turns every attack into a gamble of deadly precision, each strike carrying the chance to end the fight in a heartbeat.
And when the perfect moment arrives… she invokes Fatal Precision.
Her next attack becomes unstoppable — no dodge, no deflection, no escape.
Only silence… followed by the whisper of steel.
Mortred — The Elf Assassin.
Death has never moved so fast.
Stay Epic. Stay Brave.
added decisions tab - the decisions are special actions providing extra possibilities. They are the first step to adding scripting and historical events to the game. For now there are only several default decisions
added rivers - they are only visual addon for now and they don't impact economy or military, however it may change in the future. Currently there are only some rivers of Europe in the game and several from the the other continents
upgraded AI - since now the artificial intelligence should be more aggressive and work in a slightly different way. Player can now set the level of aggressiveness of the AI
the mechanics of investments, puppeting other countries and intelligence have been changed a little and should be now more useful
fixed some balance issues and bugs, changed prices of some buildings and law modifiers, fixed some map imperfections
This update is NOT compatible with older saves!
Hope you enjoy!
I think I post these out to no one, but hey ho.
Currently running final tests, getting leader boards up and running and ensuring everything is functional.
Hoping to be out before December.
Thanks
Jamie

\["Flowers Beneath A Starless Sky" is a prologue story for the game, written in the same style as the lore you'll be discovering in-game. [/i]The previous chapter can be found here.][/p]
“Serenna.”
The voice is gruff and filled with familiar disdain. Waiting at the village gate is a figure backed by the glow of a crackling brazier, a bulky crimson cloak draped around her shoulders in a way that conceals her scowl. She leans ever so slightly against a staff clenched in her hand.
“Tell me: What do you see in the sky?”
“Nothing at all. Same as always, I’m afraid,” I reply. I offer a smile and carry on my way. “But you can count on me to keep looking, Delphine, don’t you worry.”
She grabs my arm; I flinch.
“You will address me as sage,” she hisses. I can feel her glare “You have earned no other right. And since it seems you have not gone blind, perhaps you could explain what you were doing beyond the walls past moonfall.”
“Paying my respects.” I keep my tone flat and pry my arm free. She moves to block my path before I can take more than a step.
“To that old fool? Still?” she scoffs, menace rising in her voice. “You would risk our safety to honor a feckless waste of a man? He’s long gone, and lucky to even have the decency of a grave. Let go already.”
“I would think a sage would know better than to speak ill of the dead,” I say. “But then, you’ve never been as wise in the ways of the spirits as he was.”
She laughs, bitter and hateful.
“Insolent little brat. You speak of spirits but you don’t even hear the howling all around us!” she says. She sweeps her staff out toward the darkness beyond the gate. “The world is dead and rotting, Serenna, and the wolves are closing in. Any spirits out there have either long forsaken us, or would tear us apart the moment we held their gaze. We are fighting for survival, there is no room for childish fantasy, for this desperate hope that a corpse can heal!”
She slams her staff into the dirt.
“We have rules for a reason. You cannot travel in the dark without drawing attention to yourself—and in doing so, bring that attention back here. The fact that you cannot grasp this, that you continue to risk all of our safety for your useless errands, leaves little wonder why you were found amongst smoldering ruins. Time only continues to prove that bringing you here was my predecessor's greatest mistake.”
I take a breath. My gaze remains level.
“Is that all?”
Her eyes narrow further, and she leans in close.
“You will not return to that grave. You will not leave these walls without permission. And you will show me respect,” she says. “It is only by the grace of the one you call mother that you have not already been cast out into the dark, but even her sway has limits. Understood?”
“Of course, my sage,” I answer.
I can feel her eyes watching me all the way back to my home.


Davit
Creator of NEDRA
We're happy to say that we are participating in the Czech & Slovak Games Week taking place between November 17-24th. During this, we will be streaming the amazing Dustflower's pre-recorded playthrough of our old demo.
The event page is at https://store.steampowered.com/curator/41475492/sale/czechslovakgamesweek2025
Enjoy the sale, and keep an eye out on this space for our next news post with development updates!