StoryFlow Editor is now officially available on macOS! This major update also introduces float and string variable types, powerful string manipulation nodes, customizable settings, and numerous quality of life improvements for a smoother editing experience.
What's New
New Features
macOS Support: StoryFlow Editor is now officially available on macOS
Float and String Variable Types: Expanded variable system now supports decimal numbers and text
Variable Conversion Nodes: Convert between different variable types seamlessly
String Manipulation Nodes: Powerful new nodes for working with text
Concatenate Node: Combine multiple strings together
Contains Node: Check if a string contains specific text
Length Node: Get the length of a string
To Upper/Lower Case Nodes: Convert text to uppercase or lowercase
Enhanced Math Operations: Additional integer math nodes
Multiply Node: Multiply two integer values
Divide Node: Divide two integer values
Random Integer Node: Generate random numbers within a range
Variables in Dialogue Editor: Use variables directly within dialogue text
Reference any variable in dialogue text and options using {variableName} syntax
Customizable Editor Settings: New settings panel for personalized workflows
Viewport Controls: Choose between different navigation styles
Undo/Redo Shortcuts: Customize keyboard shortcuts for undo/redo
Redesigned settings menu with improved organization
Settings persist across sessions
Context Menus for Input Fields: Right-click menus in text input areas
Cut, copy, paste, and select all functionality
Available in dialogue editor text fields
Available in projects window input fields
Consistent with native application behavior
Improvements
Alternative Variable Color Scheme: Optional Unreal Engine-style variable colors
Force Dark Theme: All native UI elements now consistently use dark theme
Path Validation: Added validation for project location paths
UI/UX Refinements: Various visual and interaction improvements
The second trailer of Vesperis is now available!
This new video shows more of the atmosphere, mysteries, and psychological horror that await players in the full version.
👉 Add Vesperis to your wishlist to support the project!
Hello everyone :)
this update brings a small balancing and bugfix patch. Below you can find all changes in detail.
Bug Fixes
Added a 1-second cooldown after fishing to fix strange behavior that occurred when reeling in a catch and immediately starting to fish again.
Changes
In the tutorial, Task 3 and Task 4 have been swapped so you no longer have to wait for the wheat to grow before being able to continue with another task.
Wheat seeds are now already placed in the toolbar at the start of a new save.
Added mining sound effects for coal, copper, and iron.
Added an animal cap to prevent animal overpopulation. The animal breeding behavior has also been adjusted again.
Thank you all for your feedback and your support! Your feedback helps me make the game even better, and I’m grateful for every suggestion and every bug report. Keep playing and enjoy the updates! :)
Punched
Look out! It's a big one!
Between November 17th and November 20th 2025, Wee Boats will be featured in the Cozy Quest Festival!
Check out the Cozy Quest Livestream (On Youtube here!) on November 17 at 10:00 PT / 13:00 ET / 18:00 GMT / 19:00 CET and you will get the first look at the brand new game trailer!
We are super hyped! It's so cool to see our lil game showing up in such awesome company!
In addition to organising a huge showcase of games, Secret Mode are also fundraising for The Trevor Project, a non-profit suicide prevention organisation for LGBTQ+ youth, providing crisis support, advocacy, and more. That fundraiser will be starting on November 10 and you'll find that on the Secret Mode channels.
More from us soon! Keep on boatin' in the free world!

