Hello everyone!
Thank you for all the active feedback since the game's launch. We have released an update aimed at resolving some of the prominent issues you reported and adding some practical new features.
This update includes:
🔧 Bug Fixes & Text Corrections:
Environment & UI: Fixed the background display issue in the "Ferry" scene.
Text & Prompts: Corrected the following text errors:
The description text when selling "Iron Ore".
The dialogue text in "Butcher Zhang's" house.
The prompt message when purchasing "Wood".
The operation prompt content for "Farming by the Wall".
The task error related to the "Old Village Chief" when "Purchasing the Travel Pass".
Game Mechanics & Logic:
Fixed the bug where the "Farmhand" would not appear properly after loading a save file.
Corrected the issue that caused the "In-game Time System" to become disordered.
Adjusted the balance issue where "Grain Decay" was too rapid (the lack of decay functionality was itself a bug). The decay rate is now more reasonable.
Resolved the issue where "Bows and Arrows" would disappear after reloading the game.
✨ New Features:
Display Settings: The game now supports "Windowed Mode", which you can switch to in the settings.
System Settings: Added a new "Settings" interface where you can now perform operations such as "Language Switching".

We will continue to closely monitor community feedback and are committed to continuously improving the game. If you encounter any issues after the update, please let us know via the community or \[Bilibili Channel].
Thank you once again for your support and patience!
We’re excited to share a brand-new look at the future of Rave Heart. We’re officially revealing the new trailer for Rave Heart+, the definitive edition of the game, coming in 2026.

Rave Heart+ brings updated artwork, expanded story scenes, an original soundtrack, professional voice acting, quality-of-life upgrades, and many more enhancements that elevate the experience to the next level.
Here’s the full trailer:
If you already own Rave Heart on Steam, you will receive Rave Heart+ for free once it launches. Because this is a major upgrade, we want to ensure that all players understand how the transition will work.
To help with that, we’ve prepared a detailed FAQ explaining everything, including save file compatibility, new features, and what you can expect from the definitive edition.
Read the full FAQ here:
https://mozthetiger.com/rave-heart-faq
We’ve worked hard to bring these improvements to life and give this game the treatment it deserves, all within our means. We’re incredibly excited about what’s coming, and this update is for you, for everyone who supported the original release.
You’re the best!
Thank you all so much for your support. We can’t wait for you to experience Rave Heart+
Cumulative notes for the second week of patches.
Fixed a crash caused by opening the notebook after any purple notes had been discovered.
Fixed a collision detection issue at the Fun Fair.
Minor spelling corrections.
Further fixes to notebook entries not appearing or appearing in the wrong sections. While existing save data may remain bugged, it should not affect main gameplay.
Fixed a problem with a readable inventory item that was incorrectly creating a book behind a menu.
Slight fixes to the display hierarchy of some menus. Issues still remain in some places relating to the background fade colour.
Added more footstep sound effects while moving around.
Slight adjustments to movement controls in some areas. Further improvements will continue in future patches over the next few weeks.
Fixed a variety of items around the entrance area that were incorrectly interactable while menus or display objects were open.
Animations have been added to more of the YES/NO/OK menus.
The active tab in the inventory now highlights. The highlight graphic will be adjusted again at a later date with other display improvements to the inventory.
Some footstep sounds have had their volumes adjusted.
Fellowship of Apostles, grace and peace to you,
It is with much excitement and anticipation to announce that we will be running a Public Demo Playtest shortly after New Year's that will last from 2-3 weeks. Everyone is invited to join us in playing and giving feedback on the game as we go into the last steps before a demo release.
The video also explains how the Demo Beta Test went, an update to the Demo Roadmap, and a complete breakdown of the upcoming schedule over the next four months.
Upcoming Schedule for Age of Tribulation
Friday, January 9th 2026 - Public Demo Playtest
Early February - Demo Trailer
Monday, March 9th 2026 - Demo Release
Sedona's Hut (Day)

Sedona's Hut (Night)

After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X.
If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.
Thank you and God bless!
Apostle Games
This update brings several important progression features to the demo, plus a new interaction with Madame Squelch.
Madame Squelch’s shop now includes the new Merchant Soul Essence.
This upgrade provides passive HP, MP, and EP regeneration.
It is free in the demo so players can test it early. In the full version, it will become a rare and costly item.
Purchasing the Merchant Soul Essence now triggers a special scene between Myrittha and Madame Squelch. This was previously a wishlist milestone reward and is now fully integrated.
To view it:
Go to the Marshes
Visit Madame Squelch’s shop at the top right of the marshes
Purchase the Merchant Soul Essence from the shop
To celebrate hitting Steam’s Popular Upcoming, the Hall of Lust is now available in the demo.
Players can freely test all current abilities and combat mechanics with a variety of modifiers, including enemy behavior options, invincibility, and resource toggles.
The Rune menu is now fully interactive. Runes cannot be equipped yet, but you can browse the full UI and read all planned effects. This gives a clearer look at how Myrittha’s progression system will function in the full game.
Our first post–re-launch update is now live, and it applies to both the demo and the full paid version. This update includes field upgrades, gamepad improvements, fixes for PlayStation controllers, an additional keyboard layout, and several bug fixes. We're continuing to work on other issues and will release another update soon.
If you're using a DualShock or DualSense controller, make sure to go to Settings → Controller Settings → Gamepad Profile and switch the profile from Xbox to PlayStation. The game does not automatically detect which controller you’re using.
To get the Steam update right away, please fully close Steam and reopen it. The update will then appear in your Manage Downloads.






15. November 2025
by FIJOY Games
Fixed an issue where the goalie could become stuck in the “up” position after being selected.
Fixed a bug that prevented custom keyboard and gamepad configurations from being saved or applied.
Resolved compatibility issues with right-stick input on PlayStation controllers.
Added right-stick functionality to the “Modern” gamepad schemes.
Added separate Xbox and PlayStation control schemes for improved support: Classic (Xbox), Modern (Xbox), Classic (PS), and Modern (PS).
Introduced a new “Keyboard Mini” layout that uses IJKL for movement instead of arrow keys, designed for keyboards without arrow keys.
Improved field visuals with enhanced textures and increased render distance.
Updated the outer floor texture to a parquet style.
Removed the large TV screen from the arena.
Adjusted lighting and fixed an issue that caused inconsistent lighting across certain game modes.
Added a new loading screen.
Updated splash screens.
Switched to a simplified main font.
Fixed all SBL logos to fit in game info screen.
https://discord.com/invite/mhy9cgwY5Q
https://discord.com/channels/1313248868158410825/1430042087499239484/1430913860163862600
https://store.steampowered.com/app/4054680/Floorball_League_2010/
Hi everyone,
I've just published a new build on itch, in addition to some bug fixes (and fixing a big regression when selling buildings). I also created a new look for the base. Previously, the rock cells that surround the base were made of different assets, being smaller and darker further away they were from the base. Every time you dug a rock cell, the neighboring cells would update. Now, every rock cell is completely full, and there is a fog of war surrounding them moves slowly. The truth is, it was my second attempt to produce this effect. I gave up the first time because I could not create something that looked nice.
First approach
For the first approach, I used a viewport texture when I drew the base cells in white against a black background. Because I knew the cell size, I could calculate in a shader using the viewport as a texture the position of the neighboring cell in the texture. Based on which neighbors are black or white, I did a bilinear interpolation to create a gradient . It was more or less working, but it took way too much time for not a great result.
Second approach
Well, it is way easier than the first one. For every base cell, I draw again into a viewport, but this time, I use a texture of a rounded square with a fading edge. I draw them larger the cell. I do it twice, once with a gray color and larger, and a second time in white and smaller to give a bit of a two-level fog. Then, this texture is used in a shader to simply do a threshold between the base and a texture of rocky ground.
I will soon update the screenshots with the new look
This also enables achievement notifications!- Added Steam Rich Presence
Your friends can now see what game mode you're on and how much soulstones you have
The main menu will show a fun random easter egg message to your friends- Added 1000 Soulstone cap

If you've had your eyes on some DREDGE merch from our mates at Fangamer, their annual free shipping sale is on from November 14th till December 1st!
This deal is the perfect way to save some money while getting a great gift for any DREDGE fans in your life - or to treat yourself to some sinister fishing delight!
Worldwide:
https://fanga.me/r/dredge-bf2025
UK and EU: