Deleting save files now requires players to confirm by typing the world βDELETEβ
Sprites of playable characters now display correctly when fighting them as enemies
Sprites of playable characters now appear correctly in the turn order display when fighting them as enemies
The buff outline now displays correctly on enemies

Features:
Achievement Rewards
Completing achievements will now grant bonus GP Rewards. Claim Achievements can be found in the Guild Shop menu.
Quality of Life:
Restore, Revitalize, and Rejuvenation abilities can now heal all allies in the menu. (Just use the Left/Right Arrow keys or D-Pad to toggle between single target and multi-target)
Join us for in-game this weekend and for future events, which run every other Saturday at 19:00 UCT+1. You can sign-up for events, get notified of new events and discuss the changes with the team at https://discord.gg/vanguardww2.
Updated hangar area of Carpiquet based on new references
Fixed 'dead' spots in capture area on Carpiquet phase one
Added environmental audio to basement and tunnel areas of Carpiquet
Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.
Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.
Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)
After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
Hi everyone,
Thank you for the incredible Early Access launch. Seeing people jump in, post screenshots, share feedback, and theorycraft builds has been honestly wild. As a solo dev, watching something Iβve been grinding on for years finally land in your hands like this means a lot.
https://store.steampowered.com/app/3385960/BattleGroupVR2/ Quick heads-up: π The 15% launch discount is ending this Monday. If youβve been wishlisting or waiting to see how things shake out, this is your chance to grab it at the discounted launch price. Thank you again for all the support, bug reports, and patience while I continue to hammer out fixes and improvements. I hope you enjoy it. Please consider leaving a review helps a ton in getting the game in front of more players. You all are making this launch something special. See you on the bridge, commanders!
Just a quick fix for the sfx loop bug, when using gamepad and hints popup while navigating cards
Cleaner, sharper, and fully under your control:
ποΈ Added sound settings
π Subtitle On/Off toggle
π Subtitle language selection
β¨ Visual polish & decorative improvements
The world can understand you now:
πΉπ· Turkish
πΊπΈ English
π©πͺ German
π―π΅ Japanese
πͺπΈ Spanish
π·πΊ Russian
π¨π³ Chinese
Streaming the final playtest of the new roguelike Gauntlet game mode in Trucker 2056.
GENERAL
- Save system improved. Sudden exits or power cuts will no longer corrupt save files.
- Graphics API choices updated, fixed black screen issues on older devices.
- Fixed VSync issues on AMD GPUs.
- Added an FPS limit option alongside VSync.
CUSTOMERS AND SOUNDS
- Customer cats now make sounds depending on their order status.
- Tutorial day customer flow reworked to be more logical and consistent.
- Special customer spawn rates have been rebalanced.
EMPLOYEE (TIKO)
- Tiko now enters a waiting state when the same hand action is repeated. Spam behavior is prevented.
- Added morning instant-fill ability for day events.
- After falling in love, Tiko now requires more taps to open, and a short tutorial has been added.
- Fixed the issue where Tiko's dialogue panel remained open at the end of the day.
GAMEPLAY AND UI
- Fixed the bug allowing players to skip levels through spamming.
- Fixed spamming interactions in the slot panel.
- Fixed cursor overlapping issues.
- Added hover enlarge effect to all objects in the main menu.
- Added hover enlarge effect to all objects in the shutter-style menu.
- The shop button now automatically pulses when something can be purchased.
- Added a difficulty system with three new difficulty settings.
Hey everyone,
Welcome to this new episode of DA NEWS.
It's been a while! I haven't been too good at keeping you all posted.
That said, here's what this next episdode ncludes :
We got NEW WEAPONS ( again )
We got an UPDATED COMBO SYSTEM ( yo??? )
We got NEW MAPS ON DISPLAY ( ough????? )
Hope you enjoy! As always...