
We want to give our thanks for all your support in the past year. We’re lucky to have you on our team, Godpoke! To celebrate one year of slingin’ words around we’ve got some BRAND NEW goodies for the holidays!
First, from Makeship, a cube-tastic plush of everyone’s favorite Bizzyboy-in-charge, CAPOCHIN!

"He's tired, annoyed, hungry, and ready to pop a blood vessel- he's CAPOCHIN! They're finally allowing him to have a vacation, and this is his ticket out. Take this lovable middle-aged guy home and feed him lotsa spaghetti to nurse him back to health Today!"
Next, LOUIE ZONG’S amazing soundtrack is getting a 4 side 2LP pressing from The Yetee; with brand new gatefold art and audio mastering! The gods have never sounded so good.

"The ecclecticly charming soundtrack from Great God Grove is now available for pre-order on a 2xLP vinyl set! Featuring 52 tracks composed by Louie Zong as well as original sleeve and gatefold art (also by Louie!)"
-and to decorate your wonderful self, these AMAZING Great God Grove t-shirts designed by The Yetee. Don’t they look snazzy?

"A well handled burger is sometimes its own reward. Take on your next challenge while comfortably garbed in the new tee from our official Great God Grove collection!"
"The key to becoming an expert conversationalist is always knowing exactly what to say... Become the life of the apocalypse with this tee from our official Great God Grove collection!"
https://store.steampowered.com/app/2840190/Great_God_Grove/If you haven’t explored the Grove yet, there’s no better time! Great God Grove is 40% off on Steam for one more day!
Finally, we'd like to highlight a few fan-created animations from the past year:
https://youtu.be/qtdcTgY5OL8?si=4OVSze2DvjztOzY9“Wait a Million Years” - ModMad, EchoBSilly & Impcreature
https://youtu.be/jVn2bxNZxFU?si=kwF2dnWYNzF37su-“RUMPUS” - Scribblemakes & 30 other artists!
https://youtu.be/PAdatylA1PU?si=kN5YpXTdEHL6zks8“The Light’s Winning” - pirran
https://youtu.be/xgKjeId-Su8?si=Wxx1FZxdPsvnEYde“Mean Green Mother” - Determunition
https://youtu.be/4K8XJ1M--Jw?si=s3yWyaHZoAvdD9hw“Don’t Stop” - Impcreature
There are of course MANY more amazing fan creations, but if we shared them all we’d be here until next year!
Thanks for an amazing year!
LIMBOLANE

Pupultas!
There’s only 3 days left before the Undead update! The final preparations are in full swing.
While we’ve covered some changes in dev diaries, there are still a couple of new changes.
For example, we’ve mentioned the new skill of Grim Pilgrims, that lets them summon a bunch of drakes. But other units receive skills too. Probably the most awaited is “Wall Breaker” skill for Machine o’Flesh, which allows them to deal more damage to buildings, making them a true siege engine! We’ve also mentioned the “Cocoon” skill of Flesh Collectors — after using it they become temporarily immune to damage.
The rest of the new skills you’ll see in the game!
Yours, the Door 407 dev team
Adventurers,
Additional new abilities have been added to the beta branch expanding out the general list to 35 options separate from the class specific choices.
These new options are:
Hard To Kill = Doubles the time it takes before bleeding out
Stun Immunity = Once stunned is unable to be stunned again for 10 rounds
Born Leader = Recruitment costs are reduced by 20% for recruits in taverns and soldiers in the outpost (Does not stack)
Merchant = 10% reduction price of items bought and 10% increase on selling goods (Does not stack)
Herbalist = Obtain 1 additional item when harvesting (Does not stack)
Due to these new changes the ability tree has also been changed quite a bit for balance reasons. Several of these are specifically meant for diversification of the party to gain key benefits. Also, now that the full list (for now) is in there will be some additional graphic polish coming to the abilities soon so expect some graphical changes.
For the full patch notes you can check them out here.
The Repeatable quests have also been added to the live branch now as well.
Thanks again for the support and patience!
Hi adventurers,
Okay we all agree that eating food stored on the ground was not healthy at all... So don't hesitate to try the new food shelves (in the furniture category)! v0.905 is now available on the game and demo branches:
Fixed an issue with the season time marker not being properly scaled
Fixed an issue causing chests to be ignored if a save is done while they're empty
Fixed an issue with plants not properly detected as destroyed during the winter
Fixed an issue allowing to use armor runes as combat active abilities
Integrated a raw food shelf and a cooked food shelf
Kitchen can now only be built indoor
Thanks for playing, and please don't forget to leave a review, it helps a lot!
I usually only post updates when a new game update is ready, but perhaps I should post more frequently to let everyone know that this game is still being worked on. 😁
Before the story progresses to Chapter 4, I want to add a small piece of content to the first chapter (miscellaneous fan service content...).
Additionally, I am also refining some things in the script to expand the world of Summona for future games. That's right, I really hope I can tell a long story around this world. ✌😉
Don't forget, you can also join the game discussion on Discord. I believe no one has fully explored every detail in these first three chapters yet.


For those of you who’ve asked Winter Warden Argus for more in-game items… well, your wish has been granted! In Patch 1.10: Echoes of Immortals, we’re introducing 38 exciting new items, including:
8 Crest evolutions (1 for each of the 8 existing Crestlines)
24 new Tier 3 items
4 Tier 2’s
2 Tier 1’s
This is a massive change that’s sure to shake up the meta and goes hand in hand with our amazing new loadout builder!
You’ll need to wait until Patch Notes next Friday for a full breakdown, but in the meantime, here’s a few of our favourites:
Abyssal Dart (Assassin - Rogue Crest Evolution)
Active: Fire a dart of energy. If it hits an Enemy Hero, mark them for a short duration. While a target is marked, you may reactivate this ability to teleport to their location.
This effect allows for players to make insane plays, opening up whole new possibilities, creating new ways to engage, reposition, or chase down opponents in fights.
Rebirth (Tank)
Upon dying, come back to life as a mechanized Drone. While in Drone form, you have reduced Health and cannot use abilities. If you manage to survive for 7s, you resurrect with a portion of your maximum health & mana.
This item transforms you into a robot affectionately called "Droney" when you die, creating a heartstopping few moments whilst you try to survive against all odds. If you can cheat death, you’re brought back to life with a chunk of your health and mana, allowing you to get back into the fight!
Earth Spirit (Tank - Titan Crest Evolution)
Active: Transform into a Boulder for a short duration, becoming Unstoppable. While you are in Boulder form you automatically roll forward, gaining speed over time. Colliding with an Enemy Hero will Stun them for a short duration and end the transformation.
Ever wanted to be a huge rolling Boulder, travelling at high speeds, stunning your enemies as you smash into them? Well then do we have an item for you. Earth Spirit crashes onto Sanctuary in Patch 1.10: Echoes of Immortals!
There is so much more in this massive update and we are only just beginning to tell you about everything. We’ll be diving deeper into these items and more on our next livestream, so make sure you are watching on the 19th of November.
And of course, you’ll find a full breakdown of every new item in the Patch Notes hitting our website on the 21st November.
Tomorrow we will keep on the theme of digging through mysterious artifacts. Come back to see what we uncovered!
Dear Players,
Hello everyone.
I am the solo developer of "Late Ming: Reborn in Flames" First and foremost, I must extend my sincerest apologies to all players who have purchased and supported this game.
The attention and number of purchases the game has received since launch far exceeded my expectations, which left me both flattered and feeling immense pressure. However, due to my personal lack of experience, some serious bugs have emerged that severely impact the gameplay experience. I am fully aware that this has caused significant inconvenience and disappointment during your playthrough. I take complete responsibility for this and feel profoundly sorry.
Currently, I have paused the development of all new content and am dedicating myself entirely to prioritizing and fixing these known serious issues. As a rookie developer completing a game for the first time, I undoubtedly underestimated the testing and optimization phases, rushing the release. Every review, suggestion, piece of feedback, and bug report from you is an invaluable asset to me right now. I am reading each one, working to replicate the issues, and implementing fixes.

If you encounter any problems, you are welcome to raise them in the community or come directly to my "little broken site" (Bilibili) to supervise me fixing bugs in real-time.
Regardless, I sincerely thank you for your purchase and patience. Your support is the only reason I have come this far. I will do my utmost to fix the game as quickly as possible and live up to every bit of trust you've placed in me.
Once again, I say to you: I'm sorry!
— Respectfully yours, Alading Batu, Developer of "Late Ming: Reborn in Flames"