Hi adventurers,
Okay we all agree that eating food stored on the ground was not healthy at all... So don't hesitate to try the new food shelves (in the furniture category)! v0.905 is now available on the game and demo branches:
Fixed an issue with the season time marker not being properly scaled
Fixed an issue causing chests to be ignored if a save is done while they're empty
Fixed an issue with plants not properly detected as destroyed during the winter
Fixed an issue allowing to use armor runes as combat active abilities
Integrated a raw food shelf and a cooked food shelf
Kitchen can now only be built indoor
Thanks for playing, and please don't forget to leave a review, it helps a lot!
I usually only post updates when a new game update is ready, but perhaps I should post more frequently to let everyone know that this game is still being worked on. 😁
Before the story progresses to Chapter 4, I want to add a small piece of content to the first chapter (miscellaneous fan service content...).
Additionally, I am also refining some things in the script to expand the world of Summona for future games. That's right, I really hope I can tell a long story around this world. ✌😉
Don't forget, you can also join the game discussion on Discord. I believe no one has fully explored every detail in these first three chapters yet.


For those of you who’ve asked Winter Warden Argus for more in-game items… well, your wish has been granted! In Patch 1.10: Echoes of Immortals, we’re introducing 38 exciting new items, including:
8 Crest evolutions (1 for each of the 8 existing Crestlines)
24 new Tier 3 items
4 Tier 2’s
2 Tier 1’s
This is a massive change that’s sure to shake up the meta and goes hand in hand with our amazing new loadout builder!
You’ll need to wait until Patch Notes next Friday for a full breakdown, but in the meantime, here’s a few of our favourites:
Abyssal Dart (Assassin - Rogue Crest Evolution)
Active: Fire a dart of energy. If it hits an Enemy Hero, mark them for a short duration. While a target is marked, you may reactivate this ability to teleport to their location.
This effect allows for players to make insane plays, opening up whole new possibilities, creating new ways to engage, reposition, or chase down opponents in fights.
Rebirth (Tank)
Upon dying, come back to life as a mechanized Drone. While in Drone form, you have reduced Health and cannot use abilities. If you manage to survive for 7s, you resurrect with a portion of your maximum health & mana.
This item transforms you into a robot affectionately called "Droney" when you die, creating a heartstopping few moments whilst you try to survive against all odds. If you can cheat death, you’re brought back to life with a chunk of your health and mana, allowing you to get back into the fight!
Earth Spirit (Tank - Titan Crest Evolution)
Active: Transform into a Boulder for a short duration, becoming Unstoppable. While you are in Boulder form you automatically roll forward, gaining speed over time. Colliding with an Enemy Hero will Stun them for a short duration and end the transformation.
Ever wanted to be a huge rolling Boulder, travelling at high speeds, stunning your enemies as you smash into them? Well then do we have an item for you. Earth Spirit crashes onto Sanctuary in Patch 1.10: Echoes of Immortals!
There is so much more in this massive update and we are only just beginning to tell you about everything. We’ll be diving deeper into these items and more on our next livestream, so make sure you are watching on the 19th of November.
And of course, you’ll find a full breakdown of every new item in the Patch Notes hitting our website on the 21st November.
Tomorrow we will keep on the theme of digging through mysterious artifacts. Come back to see what we uncovered!
Dear Players,
Hello everyone.
I am the solo developer of "Late Ming: Reborn in Flames" First and foremost, I must extend my sincerest apologies to all players who have purchased and supported this game.
The attention and number of purchases the game has received since launch far exceeded my expectations, which left me both flattered and feeling immense pressure. However, due to my personal lack of experience, some serious bugs have emerged that severely impact the gameplay experience. I am fully aware that this has caused significant inconvenience and disappointment during your playthrough. I take complete responsibility for this and feel profoundly sorry.
Currently, I have paused the development of all new content and am dedicating myself entirely to prioritizing and fixing these known serious issues. As a rookie developer completing a game for the first time, I undoubtedly underestimated the testing and optimization phases, rushing the release. Every review, suggestion, piece of feedback, and bug report from you is an invaluable asset to me right now. I am reading each one, working to replicate the issues, and implementing fixes.

If you encounter any problems, you are welcome to raise them in the community or come directly to my "little broken site" (Bilibili) to supervise me fixing bugs in real-time.
Regardless, I sincerely thank you for your purchase and patience. Your support is the only reason I have come this far. I will do my utmost to fix the game as quickly as possible and live up to every bit of trust you've placed in me.
Once again, I say to you: I'm sorry!
— Respectfully yours, Alading Batu, Developer of "Late Ming: Reborn in Flames"
Aerocorp v0.0.6 is live!
This update adds 1 new entity, A-41, and completely overhauls the settings menu. It also removes A-60 from the game.
Added shelf indication, so you know which shelf a ware will be placed in when holding a ware container.
Added a popup-warning with a reason as to why you cannot place a ware in a stand.
Reduced the cash register size and slightly increased the player size.
Added a store opening clock timer to the UI, so you won't have to check the dogstatue.
Fixed a bug where the player would become smaller when using the computer.
Fixed a bug where the cash register would forget its inversed position upon loading.
Fixed a bug where the painted sign above the store would reset. This sadly, will likely reset all old signs. Sorry :(
Hello! Uploaded a new update for the Demo. Not quite as many updates as the last one today but wanted to get this update out there since I've made some big changes to the tile blending. I improved the look of the blend so there aren't noticeable edges and every tile can blend with each other now. Also the grass layers blend seamlessly into neighboring tiles so it looks very smooth. Have some new textures as well, a new stone texture and the waterfalls in the sewer look much cooler!

Other major addition is arrow traps. They can be activated either by stepping on a button or activating a lever. They will also spawn underground so you may have to watch your step more when exploring underground!

A few other fixes include:
Fixed helmet animation not syncing when shooting upwards.
Item not re-equipping when picked up after being thrown.
Enemies no longer take damage from toxic water and tiles.
Updated texture for Item boxes in the UI.
Update to arm animation when walking to give a better looking stride.
This is all updated in the latest Demo v0.7.1.1. Next up will be working on a some enemy updates for the underground and more updates to the GUI. Thanks again for following Craterlands!
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