Weβre almost there.
The Big Update is entering its final stage - our teamβs deep in the last rounds of gameplay testing and polish before release.
Itβs been a long road, but everythingβs coming together.
New worlds, reworked systems, and a clearer path through the Abyss.
This week, we want to give you a small peek at Titanholm, one of the massive realms arriving with the big update - a world shaped by ancient golems, endless stone veins, and the pulse of the Abyss itself.
Just a glimpse though - the rest is yours to discover when the update launches in about two weeks!
The Abyss stirs once againβ¦ and soon, youβll feel its heartbeat.
Hey Swordmasters,
We have released new patch notes that address feedback and bugs related to the initial cutscene, along with other hotfixes!
You can read the complete patch notes below!
Fixed intro cutscene. Made text slower. Split the music into three parts.
Re-worded part of the intro cutscene
Combined two lines into one during intro cutscene
Fixed bug which allowed players to "enter" a tunnel while in the air
Fixed a faulty doorway in the Northern Spire, which led to an untextured test room
Fixed the Monastery exit in the Lunarium
The cutscene view now correctly turns off if opening chest while holding an object
Can no longer navigate the pause menu while the controls are being shown
Fixed lag that was occurring when hitting spike-shell enemy with jumping-charge attack
If you run into any issues please report them here!
https://bugs.akuparagames.com/gigasword/bugs
Join the GIGASWORD DIscord to play alongside others or talk with others in the community!
-Enrique



Just updated the game to fix a few bugs and address the balance of the boxing gloves.
As always, feel free to checkout the Discord for inside-sneakpeaks and playdates Check the Discord to get a sneakpeak
And stay tuned for a new community challenge very soon
Read below for a list of all changes

fixed knight bob secret not unlocking properly
fixed ricochet kills not working
fixed game crashing if you had selected chainsaw killstreak
made boxing gloves have a cooldown
removed the combo timeout on boxing gloves (just land the punch combo without missing)
fixed katana being able to target dead/inanimate objects
made the background music also slow down when game ends
made the katana hit swings way louder
fixed the splashscreen being spammable and triggering new load screens
fixed the freeze when alt+f4
fixed occasional freeze when exitting the game
made boxing glove combo finisher way more lethal
added a 'back to lobby' option when in-game - host only
hide pause screen during scene loads
fixed bug where you could not start the lobby after returning to it
thickened outside walls of all maps to prevent physics props from getting pushed
See ya' ingame
This update introduces an improved Settings page
The opening cinematic will now be skipped after updating settings
Allow window resize







