We’re beginning the next phase of The Riese Project — Early Access.
Add the game to your Steam wishlist:
https://store.steampowered.com/app/4128150/The_Riese_Project/
We will continue developing The Riese Project within Early Access — step by step and openly.
The Prologue will remain available for you, and we’ll keep refining it technically and linguistically.
In Early Access, the story beneath the surface will start to emerge — naturally and in its own time.
Thank you for being with us.
Along with this hotfix, we’re launching a closed playtest. Some of the players who submitted applications will receive an invitation. The playtest will be available for a week, and in terms of content, this version of the game is almost identical to the Demo version.
If you’ve already played the Demo or the previous playtest, you won’t notice any changes.
This playtest is important to us primarily as an opportunity to gather gameplay statistics from new users. This information is extremely useful and necessary for development and improving the game’s quality.
Thank you for joining us!
Added the “Cancel Movement” mechanic;
Added skill area preview when hovering over a skill (in combat);
Added indicators for skills that can be used more than once per turn.
Improved the display of enemy turn order (via Alt);
Increased the accuracy of fuel consumption calculations on the global map.
Added missing skill icons;
Selecting a team member via their portrait;
Fixed numerous minor bugs.
Notes: This update introduces achievements and cloud save, several gameplay adjustments and balance improvements, new latte art options, new volume settings, enhanced key rebinding options, and a variety of miscellaneous bug fixes.
Beta 0.3 patch release:
November 14th, 2025
NEW:
Achievements have been implemented.
Cloud Save has been implemented.
After the intro, a few new latte art designs are now unlocked.
Gameplay Adjustments:
Cleaning empty cups now grants +1 XP.
Reduced maximum ingredient amounts.
Increased the chance for big NPCs to spawn during open café hours.
Customers now have a chance to spawn as small or big, rather than prioritizing big customers only.
The player hitbox size has been reduced.
Customers now leave if served an empty cup.
Fixes:
Patched security issues noted by Unity.
Fixed camera issue preventing vertical movement in Build Mode.
Fixed big NPCs not appearing on the second day after loading the game.
Fixed brewing items being locked on skipping introduction from the start of the game.
Fixed daily bonuses not working.
Fixed creatures remaining on tables after café closure.
Fixed missing controller navigation on the plushie panel.
Fixed missing matcha mixing navigation in the brewing panel when using keyboard/controller.
Twitch panel navigation and typing issues have been fixed.
Miscellaneous UI fixes.
Settings:
Added ambient music volume setting.
Added button click volume setting.
Key rebinding now includes auto-cancel if no button is clicked within the timer.
Key rebinding now warns if a button is already in use and offers to swap it.
Other:
Minor dialogue adjustments.
Update 1.0.7 notes:
Improved pause menu with a popup animation
Added sounds to all UI buttons
Thank you for the continued feedback. This build focuses on a major visual refresh and tighter moment-to-moment gameplay.
What’s newPilots, we’re building Zaetherfall with you. Share feedback in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k
See you in the next update — and thank you for the support!
In addition to the current story mode, we are presenting a new daylight game mode. Make your way through the level by using only a few mirrors. Taking advantage of the occasional sunlight falling into the level.

This mode allows you to start your company back in 2008 and unlock new technologies exactly when they appeared in the real world.
At the start of a new game, you’ll be able to choose your starting year. If you want to truly experience the evolution of modern devices, 2008 is the perfect place to begin — the dawn of the smartphone era.
As you play, you’ll regularly receive notifications about newly discovered features. The game includes an enormous database of historical tech milestones — over 500 categories of features, each containing more than 100 individual technologies. That’s more than 50,000 features waiting to be discovered!
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[/carousel]Real History Mode doesn’t just cover technical specs — it also reflects how devices looked and evolved over time. For example, in 2008, most touch smartphones still had mechanical buttons, just like the first iPhone.
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[/carousel]When you receive a message that engineers have invented a new function, it doesn’t mean every company is already using it. This is your chance to be the pioneer — integrate newly released features into your devices before anyone else!
Relive the past, reshape the future, and experience the full evolution of technology — one breakthrough at a time.
Thank you to everyone who continues to add Devices Tycoon (PC) to their wishlist — your support means a lot! ❤️