Project Werewulf - Kerangor

Ladies and gentlemen,

We've started testing the new challenge level.

Soon, you'll be able to try escaping from the Special Forces Prison!

And as always, the new level comes with new collectibles:



Have a great weekend!

5:15am
Windswept - PeekingBoo
Bit of a smaller list of fixes today as the things to fix are starting to get a bit more complex.

The list items below outline the issue that has been resolved

Crash Fixes:

  • Crash occurred in Pip Pop to the Top when dying in the clouds after reaching a checkpoint

General Fixes:

  • Multiplayer: Entering the Octulent cutscene too far apart locked you in a staring contest and didn't commence the fight.

  • Multiplayer: Player 2's follower coordinates would overwrite respawn coordinates when exiting a bonus

  • Players couldn't take screenshots... [c]*surprised pikachu face*[/c]

  • Tossing Checkers onto the trigger at the bottom of Magmaw Well wouldn't activate the chase sequence properly

  • Taking damage in Rusty Reservoir while being pushed by a torrent would zip you across the stage

  • Achievement for beating all minigames wouldn't trigger until beating your final minigame a second time

Performance:

  • Improved performance for Nugget's Snowy Sprint stage

There's more to come, stay tuned!

If you encounter any bugs, please join our Community Discord or post them in our Steam Thread

S.E.M.I. – Side Effects May Include... - SEMIlover
Patients, attention!

The S.E.M.I. — Side Effects May Include playtest registration is now open, and we’re excited to invite you into the newest experimental build!

The doors of the clinic are open — for now.

It’s your turn to run, test abilities, break everything that can be broken, and tell us what kind of chaos you found inside.


Availability

The playtest is live from November 15, 16:00 GMT

and will remain open until November 17, 16:00 GMT.

Jump in at any moment during this window —

as long as you’re fast enough to escape.

How to give feedback

Please share your impressions, bugs, issues, or moments of pure madness here:

  • Steam Discussions

  • Or join our Discord to chat with us directly


Your feedback will help shape the Early Access version — every comment counts!

Good luck, patients.

And remember: side effects are guaranteed. 💊

Monolith 2 - brenoalexsandern

Uma nova atualização está a caminho — e será totalmente gratuita para todos que já possuem o jogo.

Este update trará mais conteúdo, incluindo um modo de jogo extra, que poderá ser acessado no menu Extra após a conclusão do modo história inicial. Estou trabalhando com dedicação para expandir o universo do jogo e oferecer novas experiências para vocês.

Quero agradecer a todos que já jogaram e apoiaram o projeto até aqui. O retorno e o feedback de vocês são essenciais para que eu continue aprimorando e adicionando novos conteúdos.

Obrigado por fazerem parte desta jornada.
Em breve, novidades! 👁️🔥

5:06am
The Sapling - Wessel Stoop
Simulation fixes

  • Prevented another way the sessile feet could evolve to be on the side. This bug causes numerous problems, like plants multiplying, corrupt saves and missing models in the species list view (thanks azul1462, TaterTot, MisterLiteralRandomGuy!) EDIT: hmm I just encountered this problem again, still not fully fixed
  • Fixed sessile animal babies moving around (thanks ultraneongodpet, Jupiter Hater!)

Working on new limb body parts

  • Added a new gliding limb as intermediary step between insect limbs and insect wings
  • Remodeled the pterodactyl wings to be more impressive and closer to reality
  • Added top and back models for the exisitng gas bag body part
  • Added second larger gas bag body part
  • Fixed forcipule bodypart (was pointing the wrong way)
  • Improved the hitboxes for various limbs, so it's easier to (re)move them

Terrain editor fixes

  • When hovering multiple continents, only the smallest one now lights up (thanks Tatertot, Col. caboose!)
  • When hovering a contintent with a small map size in the planet editor, it now highlights correctly
  • When drawing new land mid simulation with a small map size, it now shows up at the correct position, with a size matching the brush size
  • Drawing outside of the map mid simulation no longer causes terrain in the exact middle
  • When toggling rings, the stats are now always updated correctly
  • Fixed the black maps that sometimes showed when editing terrain mid simulation
  • Fixed drawing mid simulation no longer being possible after changing the elevation of a continent

Soil statistic fixes

  • Added nutrients to the soil statistics in the world, including for the first time the option to paint nutrients
  • Got the wild fire risk map to work mid simulation
  • Fixed the wrong slider showing when looking at the wildfire risk in the planet editor
  • Your changes to manual statistics in the planet editor are now actually used in the simulation (thanks azul1462!)
  • You no longer lose all your manual statistic changes in the planet editor when switching to the planet or disaster tabs
  • Fixed softness/rockiness being inverted in some views
  • Fixed polar regions often being black instead of white when looking at the climate zones mid simulation
  • Fixed volcano eruption not updating the soil stats (thanks lin!)

Improving terrain editor audio

  • In the planet editor, the sound effects when editing terrain now match your cursor movements more closely.
  • The terrain editing sound effects now stop less abruptly

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Isles of Sea and Sky - Gojirra
  • Fixed an issue that caused some players to encounter incorrect story cutscenes under certain conditions.

  • Fixed a crash at startup that could occur with some older save files.

TWIN FLAMES - Rudrac

Day 2 broadcast — calming Forest Zone ambience from Twin Flames.

Slow camera flyovers, soft lighting.

If you like the vibe, please consider wishlisting the game on Steam — it helps this solo project a lot. 💛

Steam: \[[url="https://store.steampowered.com/app/3084560/TWIN_FLAMES/"]TWIN FLAMES on Steam[/url]]

Requiem - ReaskGames

Requiem has officially launched!
Dive into a dark, atmospheric world filled with exploration, danger, and mystery. Your feedback and support mean the world to us.

Thank you, and enjoy the game!

Go Kart Island - grumpy_pizza
Yet another terrible bug has been banished from the game FOREVER 🚫🐛

Why was there a bug in the game in the first place you ask? 🤔 Don't blame me, blame the mayor 🎩👀

Bug Fixes
  • Fixed a bug where you could fall beneath the world geometry and continually fall into the abyss forever

    Minor changes
  • Removed and repositioned a bunch of trees and foliage
  • Implemented some performance improvements that will be evident on low end hardware
Gatherlands - bugurcamehmet00

Hello Travelers! 🧭✨

The first playable demo of Gatherlands is now available!
You can try the demo between November 15 – 25, 2025 and help shape the game with your feedback.

During this period, it's completely normal to encounter bugs, broken mechanics, or missing features! The game is still under active development, and every idea you share is incredibly valuable to me. ✨




Why Only 10 Days?

I want to quickly apply your feedback and bring a much stronger, cleaner, and content-rich demo to Next Fest. That’s why I'm opening a short test phase for now.




🎮 What Can You Do?
  • Explore islands and gather resources

  • Experiment with the crafting system

  • Test combat, exploration, and puzzle mechanics

  • Encounter small surprises 😉




💬 Your Feedback Matters!

Thank you in advance for all your support and feedback.
We’ll meet again at Next Fest—stronger than ever! 🚀💚


If you’d like to report bugs, share suggestions, or just chat:



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