The Soul Tower ENDLESS has been implemented.
A ranking function has been implemented.
40 new monsters have been added.
One new skill has been added.
Mission Battle has been added to the Monster Encyclopedia tab.
Some internal monster IDs have been changed.
The Soul Tower map has been expanded.
Orbs (full recovery) have been added.
The timing of autosaves has been tweaked, slightly improving performance.
Sound effects have been added to very large TOTAL DAMAGE effects.
The background and animation for ENDLESS battles have been changed.
Fixed an issue where the pitch of the sound effects during escapes was unintentionally increased.
Survey comments are now closed.
Other minor bugs have been fixed.
Thank you for playing INIMICUS! Development is progressing thanks to your support.
Build update!

Added background music in the tavern.
Fixed dialogues with Glasswein and the Innkeeper - they now work correctly.
Added the mechanic for giving the potion to Lord Glasswein in the tavern - simply hover the correct bottle over him.
Reworked the character display system - it now takes into account the character's current location.
Adjusted character sizes so they no longer hit their heads on the door when entering the cottage.
Added layering to the world map - now Rena moves behind buildings.
Added day and night cycle on the world map.
Linked Rena's movement across the map to the time counter.
Fixed resource duplication through starting a new game and loading.
Fixed empty bottles appearing in the chest every time you return to the cabin.
Fixed disappearing potions from the quick access panel when you enter the tavern.
Old saves will be deleted, as we have completely changed the visitor hierarchy. Now the system takes into account their presence at locations, not just in the house, which will be necessary for future updates.
Next, we will begin working on content updates, which will include new characters and scenes!


现已追加特别章节EXTRA-2,第一章正式结束。
星辉档案图鉴追加:专业分科信息二
画廊鉴赏CG追加
「以上内容完成EXTRA-2观看即可全部解锁」
目前英文/韩文版翻译补丁正在由翻译组老师制作中,预计今年内会上线,感谢大家的耐心等待。
A new version is available! Update to get all the latest enhancements and fixes.
• New aerial strikes
• New espionage missions
• New troop and ship attributes
• New emperor's challenges and riddle quest
Like what you see? Leave feedback or a rating to let us know!

today another update has been released!
Player requests in focus, your feedback has been implemented with this update.
Create Game: When creating a new game, an additional check has been implemented. The system now verifies whether a save file with the same name already exists in order to avoid conflicts.
General Settings: A frequently expressed wish of many current and future players has been fulfilled. The new arachnophobia mode removes all spiders from the game, while spider webs and other environmental elements remain visible.


Multiplayer synchronization has been improved. Even with a poor connection, incorrect visual representations should no longer occur when another player picks up an axe or another object.
Due to numerous complaints about long walking distances to the loot bag, this is no longer necessary. The loot bag now appears at the location where the character is after death.
Players on Hard difficulty are excluded from this, they must still find their bag themselves.
Additionally, the bag now automatically despawns after 120 minutes.

The vehicle has been thoroughly reworked to make it fully multiplayer-compatible. It can now be used without issues in multiplayer mode.
Handling and driving behavior have also been further improved.
Furthermore, a new feature has been added: If you drive the vehicle into water, both the player and the vehicle are automatically reset to the vehicle’s last save point.

The instructions for using the multi-deck have been revised and clarified.
In an interim update, Halloween decorations were added.
Based on feedback from the community, the behavior of critical hits has been reworked. Critical hits now deal more damage, meaning animals require fewer hits and combat feels more balanced overall.
The game world has also received a visual overhaul. In several places, visual adjustments and improvements have been made to make the environment feel more cohesive overall.


Various smaller bugs have been fixed to improve the gameplay experience and stability.
If you have any questions or feedback, let me know! Thank you for your support and have fun with the game!

In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr
编辑器:
1:重新调整了外部导入图片的排序,现在带有数字后缀的图片会按照顺序排序(避免10排在1和2中间)
2:优化了选择图片的界面,现在图片会根据文件夹进行分类,并且选择动画时可以自动选择一组图片
3:新增了一种碰撞模式,这种模式下碰撞大小不会受到图片大小的影响(由于改了底层代码,可能还会有些BUG。可以在游戏属性中的版本兼容里调整,2.761以上版本创建的地图默认使用新模式)
4:现在选中物体后可以使用小键盘2 4 6 8微调位置,使用7 9调整深度
5:新增了部分触发器函数,并且触发器的函数界面里可以查看函数对应的Lua名字
6:时间轴新增了设置BPM功能
游戏:
1:多人模式新增了一个临时存档(如果在多人模式下意外中断了游戏可以使用这个存档继续游戏)
2:通关关卡后新增了一个快捷设置难度的按钮
3:游戏设置的云存档修改为手动保存加载(在设置->其他设置分类中)
其他:
1:修复了部分BUG
2:可能新增了一些未知BUG
Dear Sacred 2 Community!
We made a small adjustment to yesterdays Hotfix:
- reverted a fix to crashes in the UI when Tabbing through inventory filters
As the fix caused an issue, where hovering over an item in the inventory
would cause movement input to get locked when closing the inventory.
We hope you continue to enjoy Sacred 2 Remaster over the weekend and that this Steam patch further improves your gaming experience.
Remember to continue to report any issues you run into here - Bug Reporter
The Sacred 2 Remaster Team




