A new version is available! Update to get all the latest enhancements and fixes.
• New aerial strikes
• New espionage missions
• New troop and ship attributes
• New emperor's challenges and riddle quest
Like what you see? Leave feedback or a rating to let us know!

today another update has been released!
Player requests in focus, your feedback has been implemented with this update.
Create Game: When creating a new game, an additional check has been implemented. The system now verifies whether a save file with the same name already exists in order to avoid conflicts.
General Settings: A frequently expressed wish of many current and future players has been fulfilled. The new arachnophobia mode removes all spiders from the game, while spider webs and other environmental elements remain visible.


Multiplayer synchronization has been improved. Even with a poor connection, incorrect visual representations should no longer occur when another player picks up an axe or another object.
Due to numerous complaints about long walking distances to the loot bag, this is no longer necessary. The loot bag now appears at the location where the character is after death.
Players on Hard difficulty are excluded from this, they must still find their bag themselves.
Additionally, the bag now automatically despawns after 120 minutes.

The vehicle has been thoroughly reworked to make it fully multiplayer-compatible. It can now be used without issues in multiplayer mode.
Handling and driving behavior have also been further improved.
Furthermore, a new feature has been added: If you drive the vehicle into water, both the player and the vehicle are automatically reset to the vehicle’s last save point.

The instructions for using the multi-deck have been revised and clarified.
In an interim update, Halloween decorations were added.
Based on feedback from the community, the behavior of critical hits has been reworked. Critical hits now deal more damage, meaning animals require fewer hits and combat feels more balanced overall.
The game world has also received a visual overhaul. In several places, visual adjustments and improvements have been made to make the environment feel more cohesive overall.


Various smaller bugs have been fixed to improve the gameplay experience and stability.
If you have any questions or feedback, let me know! Thank you for your support and have fun with the game!

In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr
编辑器:
1:重新调整了外部导入图片的排序,现在带有数字后缀的图片会按照顺序排序(避免10排在1和2中间)
2:优化了选择图片的界面,现在图片会根据文件夹进行分类,并且选择动画时可以自动选择一组图片
3:新增了一种碰撞模式,这种模式下碰撞大小不会受到图片大小的影响(由于改了底层代码,可能还会有些BUG。可以在游戏属性中的版本兼容里调整,2.761以上版本创建的地图默认使用新模式)
4:现在选中物体后可以使用小键盘2 4 6 8微调位置,使用7 9调整深度
5:新增了部分触发器函数,并且触发器的函数界面里可以查看函数对应的Lua名字
6:时间轴新增了设置BPM功能
游戏:
1:多人模式新增了一个临时存档(如果在多人模式下意外中断了游戏可以使用这个存档继续游戏)
2:通关关卡后新增了一个快捷设置难度的按钮
3:游戏设置的云存档修改为手动保存加载(在设置->其他设置分类中)
其他:
1:修复了部分BUG
2:可能新增了一些未知BUG
Dear Sacred 2 Community!
We made a small adjustment to yesterdays Hotfix:
- reverted a fix to crashes in the UI when Tabbing through inventory filters
As the fix caused an issue, where hovering over an item in the inventory
would cause movement input to get locked when closing the inventory.
We hope you continue to enjoy Sacred 2 Remaster over the weekend and that this Steam patch further improves your gaming experience.
Remember to continue to report any issues you run into here - Bug Reporter
The Sacred 2 Remaster Team




Cultists are an important enemy family in Band of Crusaders. The world isn’t filled just with Abominations and selfish humans who have forsaken their humanity. Cultists are neither human nor Abominations, but something vile in between. Learn more about them… if you dare.
Imagine a world on fire, ravaged by years of war, plundered by raiders and defiled by Abominations, that’s the place where commoners strive for survival every day. Even in good times, morality isn’t something you can take for granted, and with order fallen and lords hiding in their castles, some ordinary folk turned to a different force for help.
This new way of living, based on worshiping the Abominations, pushed those who tried into a servant role, spiraling further into forsaking their humanity and fully switching sides. With rituals that seem to strengthen and summon even more Abominations, and with regular attacks on human settlements whom they now resent, the impact of the evil force takes a toll not only on their minds but also on their bodies, resulting in new appendages and vile deformations.

Cultists who began as regular folk searching for a way of survival are now fanatics, caring less about their look and protection than humans would. They look more brutal, raw and chaotic. Nevertheless, some sparks of humanity remain as they use weapons and equipment of their own production or found on the battlefields.
Let’s have a look at one of the Heretics, in this case, the War Heretic. Characterized by dual-wielding weapons, in your Crusade you might find three variants of him based on the armor worn: Light, Medium, and Heavy. This doesn’t only mean a more difficult fight, but also an urgent need to strategize which Crusaders you’ll need to put into each battle.

Battle-forged veterans claim that Cultists, despite their use of weapons and humanoid shape, are too far gone and there’s not a speck of humanity remaining. Through their beastly practices and behavior, some even say that they are closer to Abominations. One can only wonder if they have reached their final form or are only mid-change into something more deviant. Especially if you notice some similarities with the Hellhound!
Perhaps there is a way to turn them back into humans. There wasn’t a single brave soul who would dare and try.
Since Cultists and Abominations are allies, they can unite in combat — either by forming joint units on the map or by becoming even deadlier when two full separate armies of each type participate in the same battle.
When looking for inspirations to create various Cultist enemies, we look into legends, stories and myths present in European folklore. Cultists are meant to be quite grounded and heavily physical, but we do not stray entirely from magical powers.
Let’s have a look at Hexe’s origin. The name itself already shows that the inspiration was taken from medieval Europe. First mentions date back to the beginning of the 2nd millennium in the region of what is today Germany. It evolved to naming close to what we are using (“hecse”) in various Rhenish and Upper German dialects.

Hexe is often accompanied by many other Cultists, as she focuses on ranged combat and effectively harm Crusaders hiding behind her allies. Through self-mutilation she is able to generate massive amounts of damage.

In combat, Hexe focuses on her 2 devastating abilities:
Blood Hisses - Sacrifices part of her own life force to form three piercing projectiles that are hurled at the nearby enemies. Every summoned projectile increases its damage.
Blood Rain - Summons a rain of blood in a target area, healing Abominations and Cultists.
Hexe thrives in prolonged combat, so strike swiftly and may your sword never falter.
🪑 New Features:
Light Switch - You can but it in building menu in "Ceiling customization" menu
Renaming workers - Now you're able to rename your workers
🐛 Fixes & Improvements:
Fixed palettes - there was a bug that caused interaction loss
*We would like to remind you that we are not publishing all the changes because of the upcoming bigger update

Thank you for your support and feedback!
Keep building, decorating, and managing your dream shop — and stay tuned for the next update! 💸