Dear Sacred 2 Community!
We made a small adjustment to yesterdays Hotfix:
- reverted a fix to crashes in the UI when Tabbing through inventory filters
As the fix caused an issue, where hovering over an item in the inventory
would cause movement input to get locked when closing the inventory.
We hope you continue to enjoy Sacred 2 Remaster over the weekend and that this Steam patch further improves your gaming experience.
Remember to continue to report any issues you run into here - Bug Reporter
The Sacred 2 Remaster Team




Cultists are an important enemy family in Band of Crusaders. The world isn’t filled just with Abominations and selfish humans who have forsaken their humanity. Cultists are neither human nor Abominations, but something vile in between. Learn more about them… if you dare.
Imagine a world on fire, ravaged by years of war, plundered by raiders and defiled by Abominations, that’s the place where commoners strive for survival every day. Even in good times, morality isn’t something you can take for granted, and with order fallen and lords hiding in their castles, some ordinary folk turned to a different force for help.
This new way of living, based on worshiping the Abominations, pushed those who tried into a servant role, spiraling further into forsaking their humanity and fully switching sides. With rituals that seem to strengthen and summon even more Abominations, and with regular attacks on human settlements whom they now resent, the impact of the evil force takes a toll not only on their minds but also on their bodies, resulting in new appendages and vile deformations.

Cultists who began as regular folk searching for a way of survival are now fanatics, caring less about their look and protection than humans would. They look more brutal, raw and chaotic. Nevertheless, some sparks of humanity remain as they use weapons and equipment of their own production or found on the battlefields.
Let’s have a look at one of the Heretics, in this case, the War Heretic. Characterized by dual-wielding weapons, in your Crusade you might find three variants of him based on the armor worn: Light, Medium, and Heavy. This doesn’t only mean a more difficult fight, but also an urgent need to strategize which Crusaders you’ll need to put into each battle.

Battle-forged veterans claim that Cultists, despite their use of weapons and humanoid shape, are too far gone and there’s not a speck of humanity remaining. Through their beastly practices and behavior, some even say that they are closer to Abominations. One can only wonder if they have reached their final form or are only mid-change into something more deviant. Especially if you notice some similarities with the Hellhound!
Perhaps there is a way to turn them back into humans. There wasn’t a single brave soul who would dare and try.
Since Cultists and Abominations are allies, they can unite in combat — either by forming joint units on the map or by becoming even deadlier when two full separate armies of each type participate in the same battle.
When looking for inspirations to create various Cultist enemies, we look into legends, stories and myths present in European folklore. Cultists are meant to be quite grounded and heavily physical, but we do not stray entirely from magical powers.
Let’s have a look at Hexe’s origin. The name itself already shows that the inspiration was taken from medieval Europe. First mentions date back to the beginning of the 2nd millennium in the region of what is today Germany. It evolved to naming close to what we are using (“hecse”) in various Rhenish and Upper German dialects.

Hexe is often accompanied by many other Cultists, as she focuses on ranged combat and effectively harm Crusaders hiding behind her allies. Through self-mutilation she is able to generate massive amounts of damage.

In combat, Hexe focuses on her 2 devastating abilities:
Blood Hisses - Sacrifices part of her own life force to form three piercing projectiles that are hurled at the nearby enemies. Every summoned projectile increases its damage.
Blood Rain - Summons a rain of blood in a target area, healing Abominations and Cultists.
Hexe thrives in prolonged combat, so strike swiftly and may your sword never falter.
🪑 New Features:
Light Switch - You can but it in building menu in "Ceiling customization" menu
Renaming workers - Now you're able to rename your workers
🐛 Fixes & Improvements:
Fixed palettes - there was a bug that caused interaction loss
*We would like to remind you that we are not publishing all the changes because of the upcoming bigger update

Thank you for your support and feedback!
Keep building, decorating, and managing your dream shop — and stay tuned for the next update! 💸
Greetings, pilots!
Update 0.7.2 adds new reconnaissance capabilities, improves flight physics, and fixes bugs!
🔭 Observer Drone
You now have an observer drone at your disposal to help locate targets! Use it for reconnaissance before attacks.
🚁 Helicopter Rotor Wash
Helicopter rotors now create realistic air turbulence that affects drone control. Wind system coming in the future!
⚙️ Updated Control Settings
Default rate values have been updated for a better control experience
Added drone arming option (enable in settings)
🌬️ Improved Flight Physics
Air resistance is now calculated more accurately, making drone behavior more realistic. Added customizable air resistance parameters.
🐛 Bug Fixes
Fixed numerous bugs for more stable gameplay.
Thank you for your support! You're helping make Remote Reaper: FPV Drone better!
fix bugs
1. Modify the area mode to address the issue of the portal being unable to transmit.
2. Modify the combat speed and save it
Rendering performance has been improved thanks to optimizations in how graphical objects are handled, which should result in even smoother player movement :) Additionally, an incorrect collision between projectiles and the ammo box has been removed, as it could block shots in places where they shouldn't collide ;)