Sacred 2 Remaster - Zyddie

Dear Sacred 2 Community!

We made a small adjustment to yesterdays Hotfix:

- reverted a fix to crashes in the UI when Tabbing through inventory filters

As the fix caused an issue, where hovering over an item in the inventory

would cause movement input to get locked when closing the inventory.

We hope you continue to enjoy Sacred 2 Remaster over the weekend and that this Steam patch further improves your gaming experience.

Remember to continue to report any issues you run into here - Bug Reporter

The Sacred 2 Remaster Team

4:10am
Salt 2: Shores of Gold - Pilgrim
Changes
  • Fixed an issue that would cause frequent stuttering, in which updates to Steam friend statuses would cause an expensive interface refresh, especially if you had a lot of friends.
  • Fixed an issue where you would continue burning after touching a fire.
  • Added slowdown when gamepad cursor is over something clickable, and an option to adjust this.
  • Added option to adjust gamepad cursor speed.
  • Fixed the name of marauder's crown.
  • Shrunk the collider on chip log slightly.
  • Fixed multiple of the same journal in prison of the damned.
  • Fixed a problem with aspect of eris dialogue.
  • Fixed a bright brazier in captain flints hideout.
  • Fixed gamepad joystick able to zoom map when using keyboard mouse.
  • Fixed being able to open the map when you weren't supposed to be able to (over top some other interfaces).
  • Added unique block sounds for staves.
  • Armor crafted at weaving stations now has a unique sound.
  • Fixed the normal sailboat having the angler sailboat visuals.
  • Fixed an issue where you could get stuck behind a bookcase in the Mad King's Shipwreck
  • Fixed issues with retrieving a some of the recently added ship decorations.
  • Fixed turning using a gamepad also rotating the decoration you are placing.
  • Fixed the join code field saying to enter 6 digit join code while the actual join codes are more than 6 digits.
  • Fixed a rare error when teleporting to a ship that no longer exists.
Succubless - shanesmith


Hey everyone, Nick here – back with another update from the demon resort development trenches!

First things first: WE HIT 20,000 WISHLISTS!

Seriously, you people are incredible. When we hit 10K in week one, we were excited. Now we're at 20K and honestly, we're just trying not to cry happy tears (or leak any other fluids) onto our keyboards. Thank you! 🔥🔥🔥

Now let me break down what we've been up to this sprint:

Promo Materials – We're Getting Fancy

We put together our first promo video in both 16:9 and 9:16 formats. Gotta cover all those screens, right? Whether you're watching on your PC or sneakily scrolling on your phone, we've got you covered with properly formatted demon girl content.

Location System – Method to the Madness
We developed a systematic approach for creating locations and the events that happen on them. Think of it as our "resort planning guide" – except instead of planning pool hours, we're planning where and how you'll encounter our cast of hot demonesses. Very professional stuff.



Character Prototypes – Double Trouble
We prototyped two new characters and we're getting really close to implementing fully animated sex scenes in the game. The art team is having way too much fun with this, and honestly? Good for them.





UI/UX – Making It Smooth
We created some slick transitions between screens. No more jarring jumps – just smooth, sexy navigation through menus.

But here's the big one: we completely reworked the card battler screen's visual execution.
We realized that interacting with your character during gameplay is just as important as the actual card mechanics. You're not just playing cards – you're playing cards with a hot demoness who has opinions about your strategy. So we recomposed all the UI elements to make sure both the cards AND the character get proper screen real estate and attention.

Community Stuff – Free Keys!
We're running a contest in our Discord for game keys in exchange for wishlists! Come join the activity:

  • Join our discord – HERE!
  • Press enter to take part in the giveaway –HERE!

TL;DR: 20K wishlists – can’t thank you enough! First promo video done, location system gets a proper layout, MOAR hot girls, animated scenes being animated and prepared for a trailer soon ™, card battle UI looking sharp, and Discord giveaway happening NOW.

The whole team is wagging our mechanical tails. We're building this vision of what we always suppressed with Overlewd for a more mainstream appeal, and you're all here supporting it. Let's keep this momentum going!

More updates (and demonesses) coming soon, Nick 🃏🔥

P.S. – Seriously though, join the Discord. We're giving away free stuff and I promise we're only moderately unhinged in there.
ZEPHON - Rok
## General
* Added warning when changing your own difficulty that it disables many victory achievements.

## Balance
* Reduced Market Defluctuation buy cost reduction from -50% to -25%.
* Crippling and Hobbling now works against Large units.

## Bug Fixes
* Fixed Spectators not having any tiles revealed.
* Fixed weapon audio not stopping when units with continuous fire ranged weapons charge into the fog of war.
* Fixed connection hole punching.
Band of Crusaders - Community Manager

Cultists are an important enemy family in Band of Crusaders. The world isn’t filled just with Abominations and selfish humans who have forsaken their humanity. Cultists are neither human nor Abominations, but something vile in between. Learn more about them… if you dare.

Origins of the Cultists

Imagine a world on fire, ravaged by years of war, plundered by raiders and defiled by Abominations, that’s the place where commoners strive for survival every day. Even in good times, morality isn’t something you can take for granted, and with order fallen and lords hiding in their castles, some ordinary folk turned to a different force for help.

This new way of living, based on worshiping the Abominations, pushed those who tried into a servant role, spiraling further into forsaking their humanity and fully switching sides. With rituals that seem to strengthen and summon even more Abominations, and with regular attacks on human settlements whom they now resent, the impact of the evil force takes a toll not only on their minds but also on their bodies, resulting in new appendages and vile deformations.

Design approach

Cultists who began as regular folk searching for a way of survival are now fanatics, caring less about their look and protection than humans would. They look more brutal, raw and chaotic. Nevertheless, some sparks of humanity remain as they use weapons and equipment of their own production or found on the battlefields.

Let’s have a look at one of the Heretics, in this case, the War Heretic. Characterized by dual-wielding weapons, in your Crusade you might find three variants of him based on the armor worn: Light, Medium, and Heavy. This doesn’t only mean a more difficult fight, but also an urgent need to strategize which Crusaders you’ll need to put into each battle.

Battle-forged veterans claim that Cultists, despite their use of weapons and humanoid shape, are too far gone and there’s not a speck of humanity remaining. Through their beastly practices and behavior, some even say that they are closer to Abominations. One can only wonder if they have reached their final form or are only mid-change into something more deviant. Especially if you notice some similarities with the Hellhound!

Perhaps there is a way to turn them back into humans. There wasn’t a single brave soul who would dare and try.

Since Cultists and Abominations are allies, they can unite in combat — either by forming joint units on the map or by becoming even deadlier when two full separate armies of each type participate in the same battle.

When looking for inspirations to create various Cultist enemies, we look into legends, stories and myths present in European folklore. Cultists are meant to be quite grounded and heavily physical, but we do not stray entirely from magical powers.

Hexe: A Cultist story from the German Medieval Legends

Let’s have a look at Hexe’s origin. The name itself already shows that the inspiration was taken from medieval Europe. First mentions date back to the beginning of the 2nd millennium in the region of what is today Germany. It evolved to naming close to what we are using (“hecse”) in various Rhenish and Upper German dialects.

Hexe: Special Traits

Hexe is often accompanied by many other Cultists, as she focuses on ranged combat and effectively harm Crusaders hiding behind her allies. Through self-mutilation she is able to generate massive amounts of damage.

In combat, Hexe focuses on her 2 devastating abilities:

  • Blood Hisses - Sacrifices part of her own life force to form three piercing projectiles that are hurled at the nearby enemies. Every summoned projectile increases its damage.

  • Blood Rain - Summons a rain of blood in a target area, healing Abominations and Cultists.

Hexe thrives in prolonged combat, so strike swiftly and may your sword never falter.

Payout - Shop Simulator - mix3games

🪑 New Features:

  • Light Switch - You can but it in building menu in "Ceiling customization" menu

  • Renaming workers - Now you're able to rename your workers

🐛 Fixes & Improvements:

  • Fixed palettes - there was a bug that caused interaction loss

*We would like to remind you that we are not publishing all the changes because of the upcoming bigger update

Thank you for your support and feedback!

Keep building, decorating, and managing your dream shop — and stay tuned for the next update! 💸

Remote Reaper: FPV Drone - The Roy

Greetings, pilots!

Update 0.7.2 adds new reconnaissance capabilities, improves flight physics, and fixes bugs!

🔭 Observer Drone
You now have an observer drone at your disposal to help locate targets! Use it for reconnaissance before attacks.

🚁 Helicopter Rotor Wash
Helicopter rotors now create realistic air turbulence that affects drone control. Wind system coming in the future!

⚙️ Updated Control Settings

  • Default rate values have been updated for a better control experience

  • Added drone arming option (enable in settings)

🌬️ Improved Flight Physics
Air resistance is now calculated more accurately, making drone behavior more realistic. Added customizable air resistance parameters.

🐛 Bug Fixes
Fixed numerous bugs for more stable gameplay.

Thank you for your support! You're helping make Remote Reaper: FPV Drone better!

4:04am
DarkFighter - David

fix bugs

1. Modify the area mode to address the issue of the portal being unable to transmit.

2. Modify the combat speed and save it

Mycosis - Wietrack

Rendering performance has been improved thanks to optimizations in how graphical objects are handled, which should result in even smoother player movement :) Additionally, an incorrect collision between projectiles and the ammo box has been removed, as it could block shots in places where they shouldn't collide ;)

My Corp Cargo Simulator - nokinginteractive
Hello dear players, we've released a new update for our game. (Don't forget to leave a comment for our game.) Before we share any information about the update's content, we'd like to inform you that the next update will be released in 3 days.

The new features included in the new update are as follows:

• Damage to cargo boxes has been added.

• Daily Z reports have been released.

• Infrastructure has been prepared for the rain mechanics.

• Optimization has been made.

• POS device bug has been fixed.

• The ability to carry two packages simultaneously has been added.

Infrastructure has been prepared for co-op gameplay. (Coming soon.)
(Don't forget to leave a comment for our game.)
Sincerely,
NO KING INTERACTIVE
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