Auto play for Excavation with 2 different modes
Random(selected tool) will randomly use the selected tool on random locations.
Smart will use all tools to smartly finish stages.
In order for the "Smart" mode to use the scanner, you need to enable the auto scanner preference.
While "Smart" auto play is on, rewards from excavation will be reduced by 35% to incentivize active play.
Will auto complete stages after 3 seconds(where you see the total rewards you earned)
To instantly complete it, turn the Automatically complete stages preference on.
Is useful for ones who want to get achievements fast.
New preferences
Show time to fill pickaxe storage now instead of the time until the next batch of pickaxes, you will see how many minutes and seconds until the pickaxe storage is full in real time.
Show reward popups useful in Auto Play where you don't want to get spammed by reward popups.
Added that if auto scanner use is on, and you didn't have the pickaxes to scan when the stage was created, it will automatically scan when you can afford it now.
Now you will earn away income(gold, silver, pickaxes, chest hunts) if your PC in sleep mode but the game is open
Reworked pet star abilities(buffed)
Reduced base cost of scanner by 5 pickaxes
The game will remember how many seconds are to the next auto-granted chest hunt, instead of resetting each time you open the game.
If the game was open for multiple days, the continuous day streak statistics might reset, if it happened to you, please contact me and I'll restore your streak
After a long journey of development, tweaks, testing, and countless iterations… we’ve finally reached a milestone we’ve been looking forward to for a long time!
Our game has officially entered the Steam Deck review process. 🙌
From day one, this project was designed with portable consoles in mind: quick sessions, intuitive controls, smooth performance, and an experience you can enjoy anywhere.
That’s why taking this step towards Steam Deck is incredibly exciting. The device fits the spirit of our game perfectly, and knowing we’re getting closer to making it playable on Steam Deck makes me genuinely happy.
I’ll keep you updated as soon as we have more news.
Thank you all for being part of this journey ❤️
すでに多くの職員の皆さまに体験版をプレイいただいており、誠にありがとうございます。
いただいたフィードバックを元に体験版をVer. 1.5へアップデートいたしましたので、主な変更点をお伝えいたします。
プレイヤーキャラクターである「博士」ですが、移動時の小走りについて「もはや歩いている」とのご指摘を多くいただきました。
これらの指摘を受けて、キーボードでは「Shift」、ゲームパッドでは「LRボタンいずれか」を押している間、博士が全力で走るようになりました。
なお一人称視点での探索における矢印カーソルも同様に加速が可能です。
なお多数のご要望をいただいているファストトラベルにつきましては、今回の体験版ではマップが未実装のために実装されておりませんが、将来的には実装される予定です。
ゲーム画面の表示形式を以下の三種類から選べるようになりました。
フルスクリーン表示
ウィンドウ表示(1080p)
ウィンドウ表示(720p)
なおテクスチャサイズの関係上、本作品の推奨解像度は「1920×1080(1080p)」となっております。
ご報告いただいておりました下記の不具合を修正いたしました。
OSの言語設定が日本語以外だと、一部のテキストが表示されない。
セリフ中の誤字、わかりにくい表現の修正。
加えて、以下の項目を調整いたしました。
メニュー等のUIの操作時における、ゲームパッドのスティックの感度。
一部NPCの位置。
一部マップへの移動時における、博士の出現位置。
今後も職員の皆さまが快適に職務へ従事できるよう、整備に務めてまいります。
お気づきの点がございましたら、プレイ後のアンケートかコミュニティハブにてご指摘いただけますと幸いです。
引き続きよろしくお願いいたします。
PLAYER / UI
Fixed player not being able to jump on rocks
Added player ranged attack indicator
Fixed player emote panel staying active instead of being a toggle.
Fixed falling though floor on transition tiles.
New keybinds for closing player UI menu's ( 'Q' )
Other small bug fixes.
ITEMS
Fixed essence sell prices
Fixed material item descriptions
Fixed other small glitches with moving items into loot storage's.
First off, THANK YOU!
The reception to the Demo has been overwhelmingly positive and the weeks since its release have been full of bug fixes (three major patches), improvements (3d wall items! Revamped core systems!) and planning (TEN CHAPTERS OF GAMEPLAY!)
Highlights include
Some of you absolute madfolks playing our demo for over four hours(!!!)
Getting key community feedback for issues like accessibility, Linux compatibility and even getting it tested on a Steam Deck!
Doubling our existing wishlist count in a little over a week!
Countless compliments on our dumb writing, stupid jokes and INCREDIBLE artwork!
Getting to share preview art, screenshots and behind the scenes info with our growing Discord community!
A bunch of YouTube videos and Twitch Streams of our demo
Getting featured on the Yogscast Indie Showcase(!!!)
Generally being made to feel like we've got something special on our hands!
So again, thank you! Thank you from the bottom of our trenchcoats as we move towards Early Access release with the first couple of Chapters of our Trenchcoat Adventure.
If you've played the demo, please leave us a review on the Demo page - it makes a huge difference to getting folks to see our game, I swear!
Until next update!
Hi everyone,
Thanks to everyone who joined the playtest! After checking the gameplay data, I saw that the early game, especially Shard 2, was harder than intended.
I’ve pushed a small update that:
• Lowers early enemy damage
• Reduces some enemy HP
• Includes a few performance optimizations to make everything run smoother
This should make the start of the game easier to learn while still keeping the challenge.
Your feedback is extremely important at this stage, so always feel free to share your thoughts. Every comment helps make the game better.
More updates soon!
— Halit
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/