Adjusted the gift requirements for \[Su Li]
Fixed an issue where the \[SHATTERED TEAR] mission would be abnormal under certain circumstances
Fixed an issue where some dialogues were not properly displayed
Fixed an issue where finishing a mission would improperly cause a game crash
Fixed an issue where the \[PATH TO SALVATION] mission guidance was abnormal
Delay the defeat screen until the end of the round, so the player can reflect on their loss.
Reduced sell price of Barrier Effectiveness pills.
Add accessibility tags to herb garden and mystical region. Hopefully it makes it a little easier.
Renamed 'accessibility mode' to 'screen reader mode' to make it clearer what its purpose is.
Made the selected pillar shards in the breakthrough for PC clearer.
Defense damage reduction is now calculated off the base max hp, not the current.
Barrier and Healing can no longer crit.
School specific formation parts are no longer formations, instead just consumables.
Barrier over max barrier now degenerates by 30% before each technique.
Fixed infinite loop on harvest screen.
Shadow Sickness Max Barrier penalty fixed.
Fixed the hide ui button working outside of debug mode.
Fixed many typos.
Fixed missing blossom masteries on certain techniques.
Fixed the desire increase auction action (for real this time, I promise!)
Fixed Wang Chiseng tournament stance in Blood CF tournament.
Remove all world map travel dialog reopening.
Fixed Yinying Fury to do vulnerability not defense minus.
Fixed changing pillar grid layouts not setting certain shards.
Fixed Zengxie Shard showing too many instances.
Fixed pillar shard auto rotation.
Buffs can now be set so each instance is independent of the others, allowing more granular counters and triggers.
Buffs can now intercept damage and modify it directly, before its applied to the player hp. This allows for conditional damage triggers, damage modification, and much more.
New unreleased music from Infected Mushroom
- Discover unreleased material along with the latest single “Light Weight”.
Two new game modes added
- Dive into new challenges and explore the table in entirely new ways.
Experimental Head Tracking support added
- VPIN camera now responds to your head movements, giving you a real 3D view of the entire table for a more immersive experience.
Enhanced VPIN button binding
- Extended compatibility now includes the Dude's Cab and other controllers.
Plus many improvements and features
- Includes fixed vSync, the ability to cap FPS, and various bug fixes for a smoother and more enjoyable experience. Reminder from the last patch: DOFLinx support is now also available.


-Hayo-
“Uh… Do you need anything else?”



-Ahr-
‘I want to say thank you… but how should I put it?’
\[Effect]
Earn 6 Gold every 2 days of business.
📦📦📦
The master of the delivery guild Feather Courier.
He strives for both speed and precision, never compromising when it comes to delivery work.
Though he appears calm and collected, he’s actually quite shy—often expressing his true feelings through letters.
Thanks for viewing!
Yesterday's update accidentally broke the main game (2023 version), this update restores the game, sorry about that!



Hey everyone!
It's been a while since IT HAS MY FACE launched in Early Access. You’ve faced your doubles, survived the horrors, and found more creative ways to die than we ever imagined. From desperate escapes to bold last stands, every player had a unique story about their dangerous encounter with their clones. Comment below if you're part of any of the statistics!
(P.s. The game do not collect any data without consent. These data are the result of the players who opted in)
Here’s a look at how you’ve all been surviving, fighting, and occasionally blowing yourselves up in It Has My Face:











[c]
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A huge thanks to everyone who played IT HAS ME FACE! If you’d like to be part of future stats and community reports, you can share your in-game data by enabling the Send Data toggle in the Options menu.
Happy clone hunting! We got lots more clones to kill until 1.0!
-wolderado