Yesterday's update accidentally broke the main game (2023 version), this update restores the game, sorry about that!



Hey everyone!
It's been a while since IT HAS MY FACE launched in Early Access. You’ve faced your doubles, survived the horrors, and found more creative ways to die than we ever imagined. From desperate escapes to bold last stands, every player had a unique story about their dangerous encounter with their clones. Comment below if you're part of any of the statistics!
(P.s. The game do not collect any data without consent. These data are the result of the players who opted in)
Here’s a look at how you’ve all been surviving, fighting, and occasionally blowing yourselves up in It Has My Face:











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A huge thanks to everyone who played IT HAS ME FACE! If you’d like to be part of future stats and community reports, you can share your in-game data by enabling the Send Data toggle in the Options menu.
Happy clone hunting! We got lots more clones to kill until 1.0!
-wolderado
New Features
1. Windowed / Fullscreen Switching
A new “Display Mode” option has been added to the pause menu.
You can now switch between fullscreen and windowed mode at any time.
Windowed mode automatically keeps a clear 16:9 ratio without blur or stretching.
2. Paper Plane Control Improvements
When the character is standing still, the facing direction and paper-plane aim now follow the mouse more accurately, making the throw more intuitive and flexible.
Improvements & Fixes
1. Achievement trigger stability improved.
Fixed rare cases where “all achievements” could be delayed or fail to pop.
2. Thread connection logic fixed.
Resolved an issue where, after a connection was completed and the light turned off, the assist line could incorrectly treat it as a new connection start.
3. UI and interaction feedback enhanced.
General polishing for clearer visual cues and smoother operation.
Developer’s Note
Thank you for all the recent feedback — I’ve gone through every single report.
This version is genuinely stable, and I’ll keep polishing details as we go.
Hope the update makes your experience smoother and more comfortable. Enjoy!

The Halloween NPC has left the map.
Pumpkins have disappeared from the map.
Glow effects on skins have been dimmed.
There are no events or holidays in this update.
Snow of three types has been added to the weather system: light, medium, and blizzard.
The Military Chief in the city has expanded his ammo assortment.
Fog inside buildings now decreases.
Animal habitats have been added to the Village and Station locations.
A first-person camera FOV setting (from 70 to 120 degrees) has been added in Settings > Display.
Constitution Level 6 provides full protection from leg fractures.
The effect of rolling when landing has been improved — damage reduction is now stronger.
Constitution level reduces negative effects of pain and bleeding.
Game difficulty now affects fracture healing time: on Easy difficulty, the value is 100.

Light sources have been added for some NPCs.
Certain points of interest have been improved.
The door near Nikolai in the village and a fence have been fixed.
Weather is now dynamic, and its types have been changed.
Lighting and Lumen system optimization completed.
Collision fixed for the bus stop and the “Shesterka” car.
Increased shadow refresh rate from the sun.
Loot has appeared in the tent camp near the sawmill.
Improved location “Anomalous Zone 1.”
Added guardrails on the road near the city and at the bridge over the canal.
Loot has appeared in an abandoned building in the forest.
The forester’s house is now a safe zone.
Lighting changed in the weapon customization window.
Save file “BagSaveGame” renamed to “RestSaveGame,” meaning rest after sleep.
Tooltips added for equipment slots and save file path.
A confirmation button now appears when changing resolution.
Fixed layout of elements in the trading window.
Improved medkit descriptions.
Removed cave map from the 2D map.
Updated text in the “About Game” window.
The Home key now hides the active quest window.
New content has been translated.
Increased flashlight light diameter.
SKS “Grave Scrape” (Halloween): wear and overheating reduced.
Grenades now have rarity levels.
All backpacks without 3D models now have base models.
Scrap boxes have been recolored to appear brighter.
Fixed durability issue for the TT (Halloween) pistol.
Fixed weight description of the Halloween backpack.
“Lex’s Stash”: weight reduced from 15 kg to 5 kg, name updated.
Two new chevron exchange positions were added to the Military Chief.
I quickly patched 5 things I noticed :
the settings menu was loading multiple times every time it was opened and closed; it will now load only once
the amount of MonsterCoin required for the Tier 3 machines is now correctly displayed with a « B »
the influence points amount now updates correctly in the tab
if 1 hammerer is already placed and an employee is working while crafting another hammerer, it blocks the crafts
the resource icons in the smelter menu now disappear correctly when closing the menu
#11.1
Bug fixes :
If 2 bonkers hit at the same time in the same spot, the craft error icon appeared and blocked all crafts. Note that if you try to craft a Hammerer facing the same conveyor as another Hammerer already performing its animation, you will not be able to craft it until the animation is finished
Pressing the ongoing craft menu again, which caused all texts to turn white, is now fixed (text calculation optimizations performed in parallel)
Fixed an issue in Tier 2 on the Machine menu where the background was not stretching properly
Teleporters are no longer bugged when reloading your save (no need to delete and replace them anymore)
Change :
The fusion furnace now has an increased upgrade cost at level 1