HIDDEN CATS 5: Magic Tree - VeryVery

https://store.steampowered.com/app/4160020/FIND_ALL_Christmas_2026Hello, the sequel to the Find All: Christmas 2026 game series will be released soon. Add to your wishlist so that you don't miss the game's release!
You will have to explore a cozy suburb on Christmas Eve, find different items, and color the black and white picture with colored inks.

PONGBANG - LuminDrive

Feature

  • Added Screen Resolution settings.

  • Added Physics for Lumo.

  • Added decorative items.

Bug Fix

  • Fixed an issue where the Pause Menu before the game started prevented exiting.

  • Fixed Voice Chat volume inconsistency after entering the game.

  • Fixed card discard issue when discarding more than 5 cards.

  • Fixed Crosshair scaling issue.

  • Fixed an issue where the Duel card prevented players from selecting cards after a duel ended.

  • Fixed Emote button malfunction in the Lobby.

  • Fixed Bulletproof Helmet card display mismatch.

  • Fixed Two Down card not working correctly after the game ended.

  • Fixed an issue where the character sometimes does not pick up a gun.

  • Fixed Flash card being applied twice if pressed too quickly.

  • Fixed Push to Talk issues in the Lobby.

  • Fixed Talismans display issue in the Customize menu.

Thank you to everyone who’s played PONGBANG so far.

Your support and feedback have been incredible, as we’re continuing to refine and improve PONGBANG based on your experiences.

If you’ve played the game, we’d love to hear your thoughts.


🎮 Play PONGBANG Now

https://store.steampowered.com/app/3645310/PONGBANG/

Tiny Auto Knights - Mumpitz Games
  • Fixed a start up crash (super rare) when you had a not finished run from before 1.2.0 in which you have one of those damage items available for purchase:

    • "Deal 1 damage for 3 times" (Rare)

    • "Deal 1 damage for 4 times" (Epic)

    • "Deal 1 damage for 5 times" (Legendary)

    • Those items are not available anymore from 1.2.0 onwards

  • Fixed Death Knight not killing ally in front if the ally has a temporary health boost

Nov 14
FROST x HIME - Kazuya

\[Fixed] Cheat volume not linked to audio settings.

\[Fixed] Bodysuit crotch not synced with vaginal/anal movement.

\[Fixed] In H-state, hiding the menu caused inconsistent camera rotation.

\[Fixed] H-subtitle lines jumping unpredictably.

\[Fixed] H animations for Monsters 10/11 loaded incorrectly.

\[Fixed] Boss couldn’t perform jump attacks without lock-on.

\[Fixed] Boss couldn’t perform dash attacks without lock-on.

\[Fixed] Summoning the final boss via the summon panel triggered the ending after victory.

\[Fixed] Boss hidden/invisibility state did not persist.

\[Fixed] In H-state, facial expressions unexpectedly snapped back to idle.

Nov 14
Snow x Hime - Kazuya

\[Fixed] Cheat volume not linked to audio settings.

\[Fixed] Bodysuit crotch not synced with vaginal/anal movement.

\[Fixed] In H-state, hiding the menu caused inconsistent camera rotation.

\[Fixed] H-subtitle lines jumping unpredictably.

\[Fixed] H animations for Monsters 10/11 loaded incorrectly.

\[Fixed] Boss couldn’t perform jump attacks without lock-on.

\[Fixed] Boss couldn’t perform dash attacks without lock-on.

\[Fixed] Summoning the final boss via the summon panel triggered the ending after victory.

\[Fixed] Boss hidden/invisibility state did not persist.

\[Fixed] In H-state, facial expressions unexpectedly snapped back to idle.

Nov 14
BURNER - TecmibaBuild1
update
Orbloom Playtest - Gamatat5u
New update featuring:
  • New items
  • New tutorial
  • Balancing changes
  • UI changes
Nov 14
The Sushi House - UY scuti

Hello everyone,

A small update has just been released to improve the overall gameplay experience.

• Japanese Localization Improvements
The ingredient names used in recipes and interaction prompts have been unified for consistency and clarity.

• Manager Chase Speed Adjusted
The manager's chase speed has been slightly reduced to make the pacing feel smoother and less overwhelming.

• Sound Balance Adjusted
Some overly loud sound effects have been reduced to improve overall audio balance.

• “Good Ending” Item Visibility Improved
The item required to achieve the Good Ending is now easier to notice and interact with.

Thank you for the feedback and support.
I'll continue improving the game to provide a better experience for everyone.

Soul's Remnant - chao

Our playtest has now ended, and we just want to say...

Thank you for playing Soul's Remnant!! 🤍

Soul's Remnant will return! We'll continue working hard on developing the game now, so stay tuned for future announcements!

If you haven't yet, please be sure to fill out our playtest feedback form!

It helps us a lot with making improvements for the future of the game, so check it out!

And if you'd like to support our continued development of the game, consider supporting us on our patreon!

See you all again soon~! 🤍

Isle Goblin Playtest - Kilowatt Games
- Added a town calendar you can research. This will allow you to see upcoming weather, NPC birthdays (""spawn days""), and holidays. Note that giving an NPC a gift on their birthday (or going on a walk with them) increases or decreases their friendship by double the amount it normally would.
- Added a bug reporting feature in-game. This will automatically notify me and send me the logs. I highly recommend using this feature whenever you report a bug so I can get a copy of the log.
- Added 4 emotes. Press ""J"", ""K"", ""L"", or "";"" to emote.
- During wold generation, the map now logs points of interest. In chests around the world you can find ""maps"" that will put a flag on your map showing something important. This could be a big dungeon, an NPC, etc. This way exploration can be a bit less random and time consuming. You will need to create a new world to experience this.
- Added the equinox dimension during the spring equinox holiday. This opens a new dimension where you can go fishing. Talking to the mysterious NPC currently doesn't do anything, but it will soon.
- Added new culling enemies to the culling trial during the culling holiday. If you beat all of them, you get a key for the sarcophagus
- Made tweaks to the weather. Added a ""windy"" weather condition where leaves will blow
- Changed how the eclipse fireworks work. They now work like projectiles that explode. Basically bomb arrows.
- Fixed Twigg's glitchy spin animation when he dances.
- Added a fall mechanic. You can now fall into pits. This will do significant damage and then place you up beside the cliff edge. You can push enemies into pits and they will die if they cannot fly. You will not get items or teeth from enemies killed this way.
- Changed how time works. Now time appears normal to us human players (wake up at 7am, go to sleep at 10pm), except it will be dark out from 8am to 8pm. This means what we think of as ""midnight"" will be at noon in-game. This way the player doesn't have to constantly translate real time to fake time.
- Stench didn't have his culling mask art.
- Fixed a sorting order issue with the goblin tent during the harvest festival.
- Fixed various bugs with the diaries.
- Fig and Stench had the old (solid black) eyes for their map icons
- Various other minor adjustments
- The keybinding HUD previously did not support different localizations. It now does... Well, it will once the translations are filled out. Right now the game will probably be very unhappy if you try to change the language and it just has a bunch of empty fields.
...