Hello everyone,
A small update has just been released to improve the overall gameplay experience.
• Japanese Localization Improvements
The ingredient names used in recipes and interaction prompts have been unified for consistency and clarity.
• Manager Chase Speed Adjusted
The manager's chase speed has been slightly reduced to make the pacing feel smoother and less overwhelming.
• Sound Balance Adjusted
Some overly loud sound effects have been reduced to improve overall audio balance.
• “Good Ending” Item Visibility Improved
The item required to achieve the Good Ending is now easier to notice and interact with.
Thank you for the feedback and support.
I'll continue improving the game to provide a better experience for everyone.

Our playtest has now ended, and we just want to say...
Soul's Remnant will return! We'll continue working hard on developing the game now, so stay tuned for future announcements!
It helps us a lot with making improvements for the future of the game, so check it out!
And if you'd like to support our continued development of the game, consider supporting us on our patreon!

See you all again soon~! 🤍

Today, my independent game "Late Ming: Reborn in Flames" is officially launching on Steam.
This marks the beginning of a special journey for me. I first started learning Unreal Engine from scratch in March of this year. While half a year of development might seem short to many, life sometimes pushes us forward, compelling us to present our work to the market for validation as soon as possible. Even if I must set it aside one day, I know I gave it my all, with no regrets—life is full of attempts, and this is undoubtedly one of them.
I'd also like to share the overall plan for this game. The currently released version is titled "Hardworking FARMERS," focusing primarily on farming and delegation management gameplay, allowing you to experience a moment of pastoral tranquility and self-sufficiency within the turbulent late Ming Dynasty era.
But this is just the beginning.
The next planned version, tentatively named "Fortune in a Hundred Days," will introduce workshop manufacturing and trade route systems, enabling you to build workshops, develop commerce, accumulate wealth, and expand your influence in these tumultuous times.
The game is still in its early stages, and content will be continuously updated and optimized. I greatly look forward to your feedback and suggestions, as every comment you make motivates me to keep moving forward.
Finally, a heartfelt thank you to everyone who supports independent games and is willing to give them a chance.
May we write a unique story of survival and development together in the setting of the late Ming Dynasty.
— Sincerely, the Developer of AladdinBatu

Fixed the black screen freeze issue in the schedule system
You can now use Spacebar to skip training animations and proceed to the next schedule in the schedule system
Press L key to view story history/backlog
Press A key for auto-play text, Enter key to advance to the next line of text
Added two new outfit sets, more outfits will be updated in the future
Attempted to optimize the drag-and-drop delay in the café part-time job
Added café passive income - receive dividends on the 2nd of each month (e.g., 5% share earns 500-1000 game coins)
P.S.: Thank you to all players for your patience and understanding. I've received all your feedback! However, as a solo developer with only two hands, some issues may take longer to fix. Feel free to join the feedback group to report problems - I'll do my best to optimize everything! I've also seen comments about the art style inconsistency. I apologize - this is a game made on a very tight budget, and I've tried my best to find the best artists within my financial means. I couldn't afford a lead art director. Thank you all again for your support!