
Today, my independent game "Late Ming: Reborn in Flames" is officially launching on Steam.
This marks the beginning of a special journey for me. I first started learning Unreal Engine from scratch in March of this year. While half a year of development might seem short to many, life sometimes pushes us forward, compelling us to present our work to the market for validation as soon as possible. Even if I must set it aside one day, I know I gave it my all, with no regrets—life is full of attempts, and this is undoubtedly one of them.
I'd also like to share the overall plan for this game. The currently released version is titled "Hardworking FARMERS," focusing primarily on farming and delegation management gameplay, allowing you to experience a moment of pastoral tranquility and self-sufficiency within the turbulent late Ming Dynasty era.
But this is just the beginning.
The next planned version, tentatively named "Fortune in a Hundred Days," will introduce workshop manufacturing and trade route systems, enabling you to build workshops, develop commerce, accumulate wealth, and expand your influence in these tumultuous times.
The game is still in its early stages, and content will be continuously updated and optimized. I greatly look forward to your feedback and suggestions, as every comment you make motivates me to keep moving forward.
Finally, a heartfelt thank you to everyone who supports independent games and is willing to give them a chance.
May we write a unique story of survival and development together in the setting of the late Ming Dynasty.
— Sincerely, the Developer of AladdinBatu

Fixed the black screen freeze issue in the schedule system
You can now use Spacebar to skip training animations and proceed to the next schedule in the schedule system
Press L key to view story history/backlog
Press A key for auto-play text, Enter key to advance to the next line of text
Added two new outfit sets, more outfits will be updated in the future
Attempted to optimize the drag-and-drop delay in the café part-time job
Added café passive income - receive dividends on the 2nd of each month (e.g., 5% share earns 500-1000 game coins)
P.S.: Thank you to all players for your patience and understanding. I've received all your feedback! However, as a solo developer with only two hands, some issues may take longer to fix. Feel free to join the feedback group to report problems - I'll do my best to optimize everything! I've also seen comments about the art style inconsistency. I apologize - this is a game made on a very tight budget, and I've tried my best to find the best artists within my financial means. I couldn't afford a lead art director. Thank you all again for your support!
The game has been updated.
Updated the game engine version from 2021.3.18f1 to 6000.2.7f2 to address a Unity security issue (CVE-2025-59489)
Added two new blocks.
Added a new gimmick (a floor that can be slipped through from below)
Fixed an issue where opening the menu would remove the screen effect (grayout).
Fixed an issue where players could move during animations at the starting point.
https://store.steampowered.com/app/1446920/SneakyDoggie/

Store Link:{LINK REMOVED}
You can also search 梦结界工作室 directly on Taobao!

Sneaky Doggie is a cozy and adorable dress-up game where you play as a little dog helping your fainted designer owner finish her outfit tasks.
Pick outfits, hairstyles, and accessories — and create the perfect look for every theme!
Across eight core stages and fourteen beautifully illustrated CGs, embark on a lighthearted and delightful dress-up adventure — going full paw-er mode! ૮ ・ﻌ・ა

With eight stages, fourteen CGs, and a few warm little moments hidden along the way, there’s plenty to discover during your journey!
https://store.steampowered.com/app/1446920/SneakyDoggie/
Shark-lamander & Eternal Dream
2025.11.15
This week's update directly tackles the roadmap item More Enemies. Millennium Company Granvirs can now be spotted utilizing hover jets. These new enemies will pop up into the air to gain a vantage point if their line of sight is obstructed. Three new enemy Granvir variants have been added across all escalation levels.
Hover jet torsos have also been minorly reworked to make them a little more useable. All hover jet torsos will lose altitude much more slowly and their control groups can be set to toggle mode so you don't have to hold down the button. A slew of new hover jet equipped torso variants have also been added to celebrate their new found functionality.
2.6.0
Added the ability make any control group a toggle in the rebind menu.
Added enemy Granvirs that utilize hover jets.
Reworked hover jet torsos to be more capable of maintaining height in the air.
Falling to your death now deals 400 damage on Normal difficulty, 1000 damage on Hard difficulty and resets your position to a previous safe point. Damage dealt through falling will not bypass hull until it is completely exhausted.
Added the LS01 Minuteman, a tier 4 long range beam rifle with an extremely slow recharge time and laser bayonet.
Sprinting will no longer build heat while not attempting to move.
Added TS/TB01b Grenheiser variants with back ports.
Added TS/BD01b Angel variants with back ports.
Added a TS/QD01 Quadro variant with hover jets.
Added a TS/QD02 Quadro variant with hover jets.
Added a TS/TB02gss Grenweller variant with hover jets.
Added a TS/TB02p Grenweller variant with hover jets.
Moved the TS/TB01b Grenheiser to tier 1 from tier 2 and adjusted its loot level and durability stats to match.
Moved the TS/BD2b Angel to tier 2 from tier 3 and adjusted its loot level and durability stats to match.
Reduced the damage of the MG01 Magbeam to balance it around utilizing its active cooling.
Multiple jumps no longer stack. Only the strongest jump will be applied.
Reduced the heat cost over time of the TS/BD2b Angel hover jets by 20%.
Reduced the heat cost over time of the TS/FL01 Phoenix hover jets by 30%.
Reduced the launch heat cost of the TS/FL01 Phoenix hover jets by 20%.
Added an additional module port to the TS/WV02 and TS/WV03 Shriek.
Fixed spamming the inventory open button in multiplayer opening the inventory again if it is quickly closed.
Fixed the squadron reveal message sometimes appearing at the start of the Campaign 3 final boss.