We are pleased to release v0.0.6, the final milestone in our early development phase.
This version will serve as a foundation, marking the completion of our initial development stage and paving the way for the next phase—the Alpha stage.
Additionally, we have revised our technical roadmap. The original "3D-Text Storyline-Puzzle" direction has been updated to a "2D-Text Storyline-Puzzle (Possible)" direction.
Specifically, this aligns with genres such as GalGame, RPG, or AVG.
We welcome further discussions regarding this version and the upcoming updates, as they will contribute to the continued development and refinement of the game.
Fixed the issue where macOS builds could not run properly.
Fixed abnormal audio transitions when entering the prologue scene.
Fixed scene rendering errors.
Removed deprecated code.
Fixed the issue preventing entry into the prologue due to inconsistent naming conventions.
Removed materials for 3D scenes.
Added a default dark theme for the interface.
Removed deprecated sprite animations.
Removed deprecated damage particle effects.
Removed deprecated video files.
Removed deprecated old storyline settings.
Removed deprecated 3D scene models.
Removed the license notice for the [c]Source Han Sans font.[/c]
Removed the license notice for the [c]Source Han Serif font.[/c]
Removed the license notice for the [c]Godot Material Footsteps plugin.[/c]
Removed the license notice for the [c]FFmpeg module.[/c]
These are issues we are aware of and plan to address and improve in future versions:
The configuration file system needs to be refactored to support Steam Cloud synchronization.
Greetings from the developer.
I'm excited to share my newest game, Lifecycles of the Traveler Spider!
It's what I like to think of as a delightfully surreal space walk through the ages in an alien galaxy!
Guided by the voices of your ancestors, You will lead the the otherwise unintelligent spiders through wind, snow and molten lava.
Every few thousand years in their galaxy, the spiders must live through the destruction and regrowth of their home.
Don't blame them though, it's (technically) not their fault. They are simply mindless spiders and they have gone mad.
Lifecycles of the Traveler Spider will be launching in Q1 2026.
As always I will be happy to answer any question you may have about the game.
And please don't forget to wishlist if you like the game.
Thank you for your interest, goodbye for now.
IceBathGames
We’ve rolled out Build 0408 to the Main Branch. You get new weapons, new sights, smarter AI, sharper audio, and key fixes.
VSS, 9x39mm subsonic ammo and has a built in suppressor (Tigers)
VSK, 9x39mm subsonic ammo and has its own suppressor (Tigers)

M24, .338 bolt-action rifle (Bulls)
UMP, .45 SMG (Spartans)

Added new Sights:
AKs and all new Tigers guns now have access to the PKS (7x), PSO (4x) and Kobra reflex sight. The VSK also gets access to the PU 3.5x scope.
M4S Aimpoint with 3x Magnifier (toggle with Z)

Added AI damage multiplier (%), currently only in solo play AI options,
AI behavior: NPCs may retreat from combat when overwhelmed,
Solo play: manual Redeploy button and a short timer instead of automatic redeployment and full timer
(server config) JSON files are now formatted on save,
NPCs now keep their weapons lowered when not in alert state,
Increased exfil helicopter audio range,
Team weapon selections are now:
Bulls: XM7, XM250, G28, M39, M24 and MPX
Dragons: M27, Mk46, SRS, M38, SRS and MP7,
Spartans: Mk17, XM250, Mk20, SRS and UMP-45
Tigers: AK200, AK201, Mk46, VSS, SRS and VSK.
Mortars should not appear in Solo Play,
MPX and MP7 were not ejecting shell casings reliably,
Fixed chainlink fences that could not be shot through reliably (especially at Port Lobos),
Picking up attachments on the firing range would remove all other attachments,
Join in Progress now respects team locking - good especially for Co-Op if you want to ensure new players join on the same team. Admins can lock teams hovering over the team icon on the left in Lobby.
GPS with M24 or Land Drone controller was not fully on screen,
Mission intro text should not block input (should not have to wait to open Esc menu)
Some minor typos in the loadout (UMP_45),
Camera may temporarily appear under the map right before you enter spectator
Reinforcement timer when joining in progress may read 0, but the timer is actually running

New map save UI
In-game photo mode for map icon screenshots
Maps can now be "Flat" in addition to the normal "Orbital" style
Adds option to upload your maps to Steam Workshop when you save
Download maps by subscribing, or on demand when playing online
New cat fur!
More fur patterns
Better fur patterns
Cat eyes react to light level
Improved model
Customizable bow color
Tweaked shooting physics to be a little more fun, forgiving, and intuitive without losing the skill
UI look and feel improved
New bow with better animations
Bow color is customizable
New grass models
Torches cast shadows
New graphics options and settings
Optimizations
New menu screen background
So many bugs fixed
Rewrote connection code to be more reliable
Rewrote gameplay networking to be more reliable
Fixes TCP implementation
Fixed broken IP checking code
Simplified player flow
Eliminates several varieties of lag
Fixes Steam Friend connections and pfps
I'm thinking, a race/checkpoints variation, some map packs, more support for custom scripts. We'll see.
Hello, fellow CEOs! – Weekly progress report
Over the last two weeks, we focused on developing the Competition and Story. The first pass of AI opponents and the revised Research Tree are now ready for wider testing on the beta branch. Want to give it a try? Switch to internal (password: visionariesBH) on Steam > Street Grub > Properties > Betas.
New AI opponents (Maria, Carla, Hanna, Marco) are available on the beta branch for Sandbox, buy-outs, district presence, and behaviour are also live.
Career Goals expanded across Startup/Small/Medium/Large for a clearer ladder. We are balancing the pacing at the moment.
Competition tab: We've introduced a competition tab to view all competitions in the city, and each company includes a buy-out button.
Environment: With the introduction of competition, we show names/portraits of your competitors on their stands along with a button to cycle through all the stands of a specific competitor.
Story & tutorial: The story is complete, from being a Startup to a Large enterprise. We still have some pacing adjustments to do, but overall, the flow has been implemented and is ready for testing.
Localisation: integrated the first passes for French, German and Japanese; we are fixing layout issues where the text length expanded.
Stop all eliminated competitors from acting, as they were still trying to advertise after they were bought out.
Restore AI worker training/bonuses; fix the “drinks number” occasionally visible on AI stands; tidy up the Competition tab themes.
Correct goal edge cases (COGS “less than” checks, Research point VFX not showing, accounting day blockers).
We replaced the user bug reporting system with a new system, which should allow us to receive more detailed reports.
Continue balancing the Research Tree (costs, pacing, rewards) and the AI.
Finalise competition cycling toggles and tooltip polish; broaden localisation coverage.
Thanks for testing and sending saves/screenshots, your reports help us prioritise what matters. Join the community, share feedback, and show us your best day-end numbers. 🤗⭐👉 Follow the journey! Join our community here:
https://businessheroes.m-pages.com/GwNkYz/business-heroes-website
Thanks
Street Grub - Devs