Shaders will now be preloaded before the main menu to prevent stutter when in game. This process will be slow the very first time you launch the game, and will be faster to load when re-launching the game.
We've been working mostly on fixing issues regarding processing physics and networking, and hopefully this update will fix that.
This update also adds pre-computed lighting, which might use more VRAM, but should generally reduce GPU utilization.
We've added SCP-457 as a playable character.
SCP-457 does not instantly kill humans, instead setting them ablaze. SCP-457 can sprint in short (but fast) bursts, and can use gas canisters placed around the map to re-fuel quicker.
Grenades are blue again
Added SCP-1930
SCP-294 now supports using keyboard inputs.
Changed the role intro screen, although it is still a work-in-progress
Changed the main menu back for the time being
Changed most of the rooms within Heavy Containment Zone
Remastered the tesla gate effects
You can press the USE button (E by default) to push around physics objects
Updated SCP-049's model
Made the health bar visible at all times
Added a view into the pocket dimension for SCP-106's portal
There are smaller changes that aren't listed here
Some areas of Surface and Entrance zone look pitch black with a white glow around them
Items don't follow a player's hands
Broken ragdolls
There was a known issue with the electrical maintenance door opening when it shouldn't that had been fixed in the past, but it turns out there was more than one thing causing conflicts with this door.
If you have unlocked the door to the sub-reactor in your playthrough, there is a glitch that will cause the electrical maintenance door to be unlocked once you save and reload the game. This is not intended, this door should not open under these circumstances, and it will no longer do so.
The electrical maintenance keys are tied to an important scripted event that will not occur if you do not pick them up.
Please note that this does not constitue a softlock, the game CAN progress normally even after this, so there is no need to restart your playthrough, HOWEVER: you will miss out on a large quantity of content by doing so. This also means that the sub-reactor door will be locked again, as this was an issue with the save system, meaning that when the sub-reactor will be available to explore completely in the future, you will not be able to do so.
If you have already shut off the power and don't wish to restart your playthrough, it is possible to still acquire the keys after the lights are off and go through the scripted event.
I apologize for this, this is a result of my past inexperience with the saving system that slipped through the cracks. It's normal to have glitches that need fixing at launch but this one in particular is a major one that should not have made it to the final product.
1.49 → 1.50
・Added realistic playroom mat materials (includes red, blue, and yellow templates)
・Added a Round Box Actor with adjustable corner roundness
・Improved crouching behavior to allow entering tight spaces smoothly
・Added a Christmas tree mesh
・Added the Group Object Library feature — save groups of objects as reusable presets and load them across different levels. Includes several built-in presets. Accessible from the top-right button in Edit Mode.
Hello everyone,
I have some big news to share: Shatterland’s release has officially been moved up!
Instead of launching on December 11th as originally planned, I’ve decided to release the game early — tomorrow, November 15th.
Why the change?
Several major AAA titles are releasing in December, and I want Shatterland to have the best possible visibility. Releasing earlier gives the game a much better chance… and lets you dive in sooner!
🔥 Shatterland will be available on November 15th
🕒 At midnight (your local time)
🧡 Thank you all for the 10,000+ wishlists, your playtest feedback, and your support from day one.
I can’t wait to see you jump into Shatterland, explore the world, and start your adventure.
See you tomorrow in Shatterland!
Althurius / Shatterland Dev
Hey everyone, this is a very small update but it may give some of you some noticeable performance gains. I found a couple of issues with how the weather system was rendering fog and lights, and fixing these has stopped the large FPS fluctuations between certain weather types. Some of the heavier fog presets were causing pretty big drops.
Extra note:
Over the weekend there will be another patch to address a few reported issues, such as floating terrain objects and certain AI spawns causing enemies to get stuck in places they shouldn’t be able to reach. Expect to see this patch tomorrow or Sunday.
Fixed
Fixed an issue causing excessive rendering of fog particles
Fixed an issue causing light beams in fog to render even when not in view
Fixed an issue with weather and ambience audio causing performance instability
Hello everyone! Nice to meet you—we are Midnight Workshop. If you’re reading this, congratulations! You’ve discovered our first game, Survival Log, even before the zombies do.
In just 24 hours, the city will be completely overrun. You’ll have to race against time to stockpile supplies, fortify your shelter, and prepare for the incoming zombie outbreak. Should you buy more canned food or secure the windows first? Stock up on medicine or get a radio? Every decision you make will determine whether you survive when disaster strikes.
Want to be among the earliest survivors in this modern urban “rebirth survival” experience? Join the Survival Log Closed Alpha Test now!
Note: This test is focused on gathering feedback on the game’s core gameplay. The current version is still in early development and may contain bugs, unfinished features, or incomplete content. If you prefer a polished experience, we recommend waiting for a later version.
Test Period: December 12–15, 2025 (tentative) Number of Participants: Up to 100 players
How to Participate:
Fill out the registration form: https://forms.gle/3jBhnacAkrath8PQ8
Join our official Discord for the latest test updates!
Players who join the Discord will be prioritized for test keys to facilitate communication and feedback. Thanks for your understanding.
If you’re interested, don’t forget to add the game to your wishlist!
Hotfix:
Fixed a bug where old saves could not continue playing after the update.
Fixed several UI bugs.