1.49 → 1.50
・Added realistic playroom mat materials (includes red, blue, and yellow templates)
・Added a Round Box Actor with adjustable corner roundness
・Improved crouching behavior to allow entering tight spaces smoothly
・Added a Christmas tree mesh
・Added the Group Object Library feature — save groups of objects as reusable presets and load them across different levels. Includes several built-in presets. Accessible from the top-right button in Edit Mode.
Hello everyone,
I have some big news to share: Shatterland’s release has officially been moved up!
Instead of launching on December 11th as originally planned, I’ve decided to release the game early — tomorrow, November 15th.
Why the change?
Several major AAA titles are releasing in December, and I want Shatterland to have the best possible visibility. Releasing earlier gives the game a much better chance… and lets you dive in sooner!
🔥 Shatterland will be available on November 15th
🕒 At midnight (your local time)
🧡 Thank you all for the 10,000+ wishlists, your playtest feedback, and your support from day one.
I can’t wait to see you jump into Shatterland, explore the world, and start your adventure.
See you tomorrow in Shatterland!
Althurius / Shatterland Dev
Hey everyone, this is a very small update but it may give some of you some noticeable performance gains. I found a couple of issues with how the weather system was rendering fog and lights, and fixing these has stopped the large FPS fluctuations between certain weather types. Some of the heavier fog presets were causing pretty big drops.
Extra note:
Over the weekend there will be another patch to address a few reported issues, such as floating terrain objects and certain AI spawns causing enemies to get stuck in places they shouldn’t be able to reach. Expect to see this patch tomorrow or Sunday.
Fixed
Fixed an issue causing excessive rendering of fog particles
Fixed an issue causing light beams in fog to render even when not in view
Fixed an issue with weather and ambience audio causing performance instability
Hello everyone! Nice to meet you—we are Midnight Workshop. If you’re reading this, congratulations! You’ve discovered our first game, Survival Log, even before the zombies do.
In just 24 hours, the city will be completely overrun. You’ll have to race against time to stockpile supplies, fortify your shelter, and prepare for the incoming zombie outbreak. Should you buy more canned food or secure the windows first? Stock up on medicine or get a radio? Every decision you make will determine whether you survive when disaster strikes.
Want to be among the earliest survivors in this modern urban “rebirth survival” experience? Join the Survival Log Closed Alpha Test now!
Note: This test is focused on gathering feedback on the game’s core gameplay. The current version is still in early development and may contain bugs, unfinished features, or incomplete content. If you prefer a polished experience, we recommend waiting for a later version.
Test Period: December 12–15, 2025 (tentative) Number of Participants: Up to 100 players
How to Participate:
Fill out the registration form: https://forms.gle/3jBhnacAkrath8PQ8
Join our official Discord for the latest test updates!
Players who join the Discord will be prioritized for test keys to facilitate communication and feedback. Thanks for your understanding.
If you’re interested, don’t forget to add the game to your wishlist!
Hotfix:
Fixed a bug where old saves could not continue playing after the update.
Fixed several UI bugs.
Esteemed Scholars,
Our game Huaxia: Warring States will commence testing today at 8:00 PM!
After the Playtest begins, the application channel will close. Scholars who haven't obtained testing eligibility yet, please proceed to Steam to submit your applications!
On the Steam store page, simply click the \[Request Access] button to complete your application!

Since the previous test, we have significantly optimized the art style and various gameplay mechanics. Content you can experience in this Playtest includes:
Unlocked maps of Sanchuan Commandery and Yingchuan Commandery, comprising 15 counties
Clan homestead construction functionality with multiple building module management options
22 weapon types and 32 spells for customization
Enhanced class progression for more troop types
Retainer recruitment and cultivation
We fully recognize this Playtest is not yet perfect, so we welcome all scholars to provide suggestions through the in-game questionnaire.
We will randomly select dedicated respondents to receive modest gifts.

Shiy will also be actively monitoring the official Discord, inviting all scholars to share feedback in real-time.
Every suggestion you provide will be genuinely considered—none will be ignored.
For instance, regarding the most frequent feedback from the last video about overly thick health bars obstructing views:
After receiving your input, we promptly optimized the health bar display—it's now much less intrusive.

All other suggestions will also be seriously addressed.
For this Playtest, players unable to obtain access need not be discouraged—we will soon initiate broader trial opportunities!
Finally, please don't forget to add Huaxia: Warring States to your wishlist!!

You're also welcome to join our Discord: https://discord.gg/X8Vqud4JPy to discuss continental affairs with fellow scholars!
Verkins is the main character of the Verkins series. She's the main antagonist of the Leandro series. She's one of the three supreme rulers of the Underworld alongside Galzra and Lilura. The Dark Lord Verkins visual novel will explore some of her backstory with her romantic interest Galzra.

(Artwork by Asu)
If Verkins interests you, check out her visual novel by following and wishlisting the game. It's free!
https://store.steampowered.com/app/4112140/Dark_Lord_Verkins/