Hello everyone,
I have some big news to share: Shatterlandâs release has officially been moved up!
Instead of launching on December 11th as originally planned, Iâve decided to release the game early â tomorrow, November 15th.
Why the change?
Several major AAA titles are releasing in December, and I want Shatterland to have the best possible visibility. Releasing earlier gives the game a much better chance⊠and lets you dive in sooner!
đ„ Shatterland will be available on November 15th
đ At midnight (your local time)
đ§Ą Thank you all for the 10,000+ wishlists, your playtest feedback, and your support from day one.
I canât wait to see you jump into Shatterland, explore the world, and start your adventure.
See you tomorrow in Shatterland!
Althurius / Shatterland Dev
Hey everyone, this is a very small update but it may give some of you some noticeable performance gains. I found a couple of issues with how the weather system was rendering fog and lights, and fixing these has stopped the large FPS fluctuations between certain weather types. Some of the heavier fog presets were causing pretty big drops.
Extra note:
Over the weekend there will be another patch to address a few reported issues, such as floating terrain objects and certain AI spawns causing enemies to get stuck in places they shouldnât be able to reach. Expect to see this patch tomorrow or Sunday.
Fixed
Fixed an issue causing excessive rendering of fog particles
Fixed an issue causing light beams in fog to render even when not in view
Fixed an issue with weather and ambience audio causing performance instability
Hello everyone! Nice to meet youâwe are Midnight Workshop. If youâre reading this, congratulations! Youâve discovered our first game, Survival Log, even before the zombies do.
In just 24 hours, the city will be completely overrun. Youâll have to race against time to stockpile supplies, fortify your shelter, and prepare for the incoming zombie outbreak. Should you buy more canned food or secure the windows first? Stock up on medicine or get a radio? Every decision you make will determine whether you survive when disaster strikes.
Want to be among the earliest survivors in this modern urban ârebirth survivalâ experience? Join the Survival Log Closed Alpha Test now!
Note: This test is focused on gathering feedback on the gameâs core gameplay. The current version is still in early development and may contain bugs, unfinished features, or incomplete content. If you prefer a polished experience, we recommend waiting for a later version.
Test Period: December 12â15, 2025 (tentative) Number of Participants: Up to 100 players
How to Participate:
Fill out the registration form: https://forms.gle/3jBhnacAkrath8PQ8
Join our official Discord for the latest test updates!
Players who join the Discord will be prioritized for test keys to facilitate communication and feedback. Thanks for your understanding.
If youâre interested, donât forget to add the game to your wishlist!
Hotfix:
Fixed a bug where old saves could not continue playing after the update.
Fixed several UI bugs.
Esteemed Scholars,
Our game Huaxia: Warring States will commence testing today at 8:00 PM!
After the Playtest begins, the application channel will close. Scholars who haven't obtained testing eligibility yet, please proceed to Steam to submit your applications!
On the Steam store page, simply click the \[Request Access] button to complete your application!

Since the previous test, we have significantly optimized the art style and various gameplay mechanics. Content you can experience in this Playtest includes:
Unlocked maps of Sanchuan Commandery and Yingchuan Commandery, comprising 15 counties
Clan homestead construction functionality with multiple building module management options
22 weapon types and 32 spells for customization
Enhanced class progression for more troop types
Retainer recruitment and cultivation
We fully recognize this Playtest is not yet perfect, so we welcome all scholars to provide suggestions through the in-game questionnaire.
We will randomly select dedicated respondents to receive modest gifts.

Shiy will also be actively monitoring the official Discord, inviting all scholars to share feedback in real-time.
Every suggestion you provide will be genuinely consideredânone will be ignored.
For instance, regarding the most frequent feedback from the last video about overly thick health bars obstructing views:
After receiving your input, we promptly optimized the health bar displayâit's now much less intrusive.

All other suggestions will also be seriously addressed.
For this Playtest, players unable to obtain access need not be discouragedâwe will soon initiate broader trial opportunities!
Finally, please don't forget to add Huaxia: Warring States to your wishlist!!

You're also welcome to join our Discord: https://discord.gg/X8Vqud4JPy to discuss continental affairs with fellow scholars!
Verkins is the main character of the Verkins series. She's the main antagonist of the Leandro series. She's one of the three supreme rulers of the Underworld alongside Galzra and Lilura. The Dark Lord Verkins visual novel will explore some of her backstory with her romantic interest Galzra.

(Artwork by Asu)
If Verkins interests you, check out her visual novel by following and wishlisting the game. It's free!
https://store.steampowered.com/app/4112140/Dark_Lord_Verkins/
PATCH NOTES 1.0.01:
Value information when upgrading shards or items during a match:
From now on, whenever you upgrade your leader during a match, youâll be able to see exactly which attributes each improvement will affect in your stats or abilities!
Statistics when pausing the game during a match:
For those who enjoy numbers and analyzing their upgrade stats, weâve added a table with all the numerical information that influences your match! You can view this table by pausing the game during the match.
Difficulty Selection:
Now, when starting Shard Squad for the first time, youâll be able to choose between Apprentice and Explorer difficulties! We also added one more card to the initial tutorial to better explain how difficulty selection works before starting a match. If you prefer a more relaxing experience with Shard Squad, we recommend starting in Apprentice mode. If youâre looking for the gameâs intended challenge, face the Explorer mode! Regardless of your choice, it can be changed at any time afterward.
Flying enemy dashes:
We fixed an issue with the dash interactions of some flying enemies and the stage boundaries.
Changes to the descriptions of Hourglass, Lucky Clover, and Scale Catalyst:
We updated the descriptions of the Hourglass, Lucky Clover, and Scale Catalyst items to make it clear that choosing any of them during a match applies the improvement to your entire squad!
Bug when changing difficulty after pressing the âPlayâ button:
We noticed that after pressing âPlayâ to start a match, it was still possible to change the difficulty during the brief transition from the menu to the gameplay. Bug fixed!
Bixie multiplier update:
We adjusted the Bixie multipliers for the Apprentice and Hero difficulties!
Liu Kongâs riddle updated in English:
There were some inaccuracies in the riddles for the mission to unlock the prismatic shard Liu Kong in English. We updated the descriptions and hope more players will be able to find him and enjoy the second prismatic shard!
Dash bug while defeated:
We fixed the bug that allowed players to use dash after being defeated.
Weâre immensely grateful to everyone who ventured into this first week of Shard Squad! Weâre paying close attention to the feedback, and we truly appreciate all the love from the community!
And to give you a little taste of whatâs coming in the future, hereâs a spoiler of an upcoming update weâre working on for you:
See you in the next update, and enjoy your adventures!
