Hello everyone,
After reviewing the upcoming release schedule, I’ve decided to move up the official release of Shatterland to November 15 — tomorrow!
Why the change?
December 11 is now packed with major AAA releases, which would make it much harder for an indie game like Shatterland to get the visibility it deserves.
To give the game the best possible launch window, I’m shifting the release earlier rather than later.
🎉 Good news: Shatterland is ready.
The build is stable, optimized, and fully prepared thanks to all your playtest feedback.
💥 Shatterland officially launches tomorrow, November 15!
Get ready to explore, survive, loot, and uncover the mysteries of Shatterland earlier than expected.
Thank you all for your incredible support — see you tomorrow in Shatterland!
🔥 If you haven’t already, don’t forget to wishlist the game and get ready for launch.



After much hard work, 'Isekai Mining Defense' has finally launched its crowdfunding campaign. We’ve prepared a variety of amazing merchandise featuring our characters. This funding is not the end for us, but the first step toward reaching all of you. We would be grateful for your support and for helping spread the word. And of course, we are truly thankful to everyone who decides to fund us!
Hello! Here’s the latest update.
Start clock
Sound for knocking over sponsor boards
Spectator cheering
River ambient sounds
Atmospheric entry effect for the UFO
Movie title display
Kei-Truck Rally: Added staff(?) characters
Kei-Truck Rally: Adjusted BGM
Bear Boss Battle: Removed strings from the BGM intro
Bear Missile: Improved camera behavior
Alien Drone Camera: Adjusted material/texture appearance
Post–Bear Battle cutscene: Placed creature meshes
Tires now align with stairs when driving up stairs
Stage 19 Boss: Now defeatable with 3 hits
Stage 19 Boss: Added effect when parts fall off
Sometimes counted as going off-course even when following the course
With “Skip Viewed Movies” enabled, Stage 8 would not appear in Story Mode
Kei-Truck Rally: Other kei trucks can no longer be destroyed
Kei-Truck Rally: “Return to Course” caused an incorrect respawn
Dam Lake: Visible hole in the mountain
Bear Boss Battle: Dialogue cuts off mid-line
Demo Stage: The area where you perform consecutive wall runs has few objects on the road
Demo Stage: The lava texture is outdated
Thanks for playing screen: Removed “Please wait for the next update” text
Optimized the cutscene after the Bear Boss Battle
Breaking news from TheKillPeteStrategy on an epic new game mode for RISK: Global Domination.
Watch his video here:
Over and out
SMG: Team RIsk.
Added Steam Cloud support: your progress now syncs automatically across devices, allowing you to continue your game from where you left off on any device.
Adding Traditional Chinese localization and fixing a few more bugs.
Details:
Added Traditional Chinese support!
Fixed Twin Cleavers so it now works like it says (instead of carrying over to the future turns).
Fixed bug where serving customers with a 0 food dish was not counting as serving for mechanics that trigger off that.
Fixed soft lock when Rosie's special final dish tries to get pulled to show on the end of day menu.
Fixed another soft lock with the Free Bread Bowl filling someone as they complained and left.
Fixed tooltips and dish targeting getting stuck on when you have them active while the last customer is leaving.
Thanks everyone! Keep the feedback coming!
Hello, everyone! This is IndieCain. I'll be bringing The Herba Project, Whisper of Y'Ryando, and Abyssal Echo to the Shanghai Weplay Expo next weekend (on the 22nd and 23rd). Our booth is at B08. If any friends happen to pass by, feel free to come and have a chat!